Tabletop Simulator

Tabletop Simulator

Gloomhaven - TTS Enhanced
142 Comments
Sebästschjin  [author] 22 Jun @ 7:46am 
Maybe at some point, but there's currently nothing planned. It requires permission from Cephalofair first, which probably takes some time, given that 2nd edition is just out.
Irisss 22 Jun @ 7:29am 
will the game be updated to 2e? or perhaps a seperate version?
G~ 15 Jun @ 12:58am 
Oh... well, that's a damn shame. This seems really, really well made. I'd love to play this but I can't just exclude one of my friends haha
Sebästschjin  [author] 14 Jun @ 11:59pm 
Frosthaven, yes. Gloomhaven, no.
G~ 14 Jun @ 11:56pm 
Hey guys... can we play Gloomhaven through this mod with 5 players? I know there is a variant rule for the boardgame where you increase difficulty and such by 2, but can you set it up properly in this mod with the scripts and all?
Mezziah 20 May @ 3:31am 
Was the enhancement calculator removed in a recent update?
It does not appear either when creating a new game or when loading an existing game...
night_sky_stars 2 Mar @ 8:12pm 
@Enhanced
The context menu seems broken. When clicked in a newly-loaded game, nothing happens. When you reload, it disappears with an error.
AntiSeed 4 Feb @ 4:58pm 
Will this be updated for Gloomhaven 2nd edition?
Spec 12 Oct, 2024 @ 9:36am 
Having a problem with the random dungeon generator, "Fortified" enemy card doesnt work.
Krinkle 24 Aug, 2024 @ 12:49pm 
I was wondering what that was for i mean i don't see any buttons or anything. Thank you.
Enhanced  [author] 21 Aug, 2024 @ 7:07am 
@Krinkle
Yeah, all kinds of things might break when you hide/delete one of the pre-existing bags. XD

The bags for events are only meant to provide the supply of all available events, not the current event deck. The actual event deck for each type should go to mat at the top of the table. There it's a regular deck, so you can hear the shuffle.
Krinkle 20 Aug, 2024 @ 8:43pm 
found out that things break if i hide the box that personal quests go. I just hate the boxes where city events or road events go because i can't hear them shuffle. also they stack weird in there.
jim.rossi 20 Jul, 2024 @ 12:35am 
@Enhanced: it looks like the re-save file and re-load file fix worked. Thanks for the speedy response.
Sebästschjin  [author] 19 Jul, 2024 @ 3:30am 
It's a one time thing to do (for each save file). I'll write up some details about it later, so others can find that solution as well.
venomaniac 19 Jul, 2024 @ 3:27am 
Ok disregard my question. This is something that must be done only on the old saved files. The new one worked just fine the second time I loaded it. Thank you again for helping and sorry if a I have bombarded with too many comments
venomaniac 19 Jul, 2024 @ 3:16am 
Ok my bad, I just tried it again and It worked thx. I do wonder is this something that can be solved or is this the way that we should be loading our games from now on?
Sebästschjin  [author] 19 Jul, 2024 @ 3:06am 
Do you mind then sharing the save file, so it can inspected further? On my systems, it did fix the error, so I can't otherwise reproduce it.
venomaniac 19 Jul, 2024 @ 2:58am 
Yes I did and still got the error
Sebästschjin  [author] 19 Jul, 2024 @ 2:41am 
And did you try the suggestion?
venomaniac 19 Jul, 2024 @ 2:35am 
Hi, I have the same problem as @jim.rossi and the error occurs on every save file.
Enhanced  [author] 18 Jul, 2024 @ 10:26pm 
@jim.rossi
Could you please try to save the game right after loading and then load it again? If my hunch is correct, this should fix the issue. If it still persists, would you mind sharing the save game where the error occurs?
jim.rossi 18 Jul, 2024 @ 2:32pm 
It looks like last night's hotfix update broke the mod (or at least my save). When I click on refresh scenario list (it is not giving me the option to load a scenario from here), I get the following error messages:

Error in Script (Global) function <onLoad>: chunk_4:(4742,12-74): attempt to perform an arithmetic on a nil value
Error in Script (Global) function <syncScenarios>:chunk_4(14184,29-58): attempt to index a nil value

If I load the mod (but not my saved game), it refreshes the scenario list and loads the scenario properly.
Mostujskoji 3 Jul, 2024 @ 2:01pm 
Thanks @Sebästschjin
Sebästschjin  [author] 1 Jul, 2024 @ 11:54pm 
Mostujskoji 1 Jul, 2024 @ 11:40pm 
Is there any way to turn off the motion effects for the 3D models? For example, the constant stream of rock-like material coming out of Cragheart's hands?
Gakol 1 Jul, 2024 @ 2:47pm 
I think @obeliske was talking about some classes that appeared in other mods, like ranger, sentinel, warlock, bladedancer, cleanser, blood sorcerer, death knight and magician
iKI10 19 May, 2024 @ 1:48pm 
Found the reason. For anyone encountering weird crashes for Tabletop. Could be because of corrupted files in the local TTS cache. Make sure to refresh you cash in case of crashes.
iKI10 19 May, 2024 @ 1:18pm 
Pretty much any interaction with this deck leads to immediate crash. Can't draw, can't search in it. If there some prerequisites to make it work properly, couldn't find any mentions of it. What am I missing?
iKI10 19 May, 2024 @ 1:16pm 
Tabletop keeps crashing when I am trying to lay out shop items for prosperity level 1. Steps to reproduce:
1. Create a singleplayer game.
2. Click "Lay out cards" button near Prosperity 1 level deck.

What am I missing? Should I click some setup button to make this work properly?
Sebästschjin  [author] 18 Apr, 2024 @ 9:07am 
@Obelsike Can you please elaborate a bit? I'm still unsure which classes you mean. ^^"
Obeliske 17 Apr, 2024 @ 5:59pm 
@enhanced I was referring to the Sun classes mentioned in one of the books
Enhanced  [author] 16 Apr, 2024 @ 7:32am 
@Obeliske
With alternate classes you mean the Gloomhaven classes in the style of Frosthaven classes? I added to the link to the description of the mod.
Or do you mean custom classes in general?
Obeliske 12 Apr, 2024 @ 10:13pm 
Can I get a link to the mod with the alternate classes? There's quite a few showing up and I want to make sure I pick the compatible one
Sebästschjin  [author] 16 Feb, 2024 @ 8:38am 
You can find all the hotkeys in this documentation: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/hotkeys.html
Those are bindable to any key you want. Otherwise, the on screen menus can be used to play the games, e.g. to draw AM cards.
Marek Bot 15 Feb, 2024 @ 12:15pm 
Is there a page where I can find all the hotkeys and custom scripts to fully take advantage of? I watched a video on youtube, but that's over 2 years old and most of the stuff said there doesn't work anymore.
Sebästschjin  [author] 30 Jan, 2024 @ 9:01pm 
Yes a FH version is in development and actually in a closed alpha phase. It's waiting on an official statement from Cephalofair about permission regarding asset usage before going public.
Desomega 30 Jan, 2024 @ 8:34pm 
I know this might seem rude but I simply have to ask: are there any plans to attempt a frosthaven version? I understand there is already a frosthaven mod on the workshop, but it *requires* a third party app, and my group simply cannot for the life of us get it to work for all four of us. It's infuriating, especially after years of playing gloomhaven on TTS just fine without any third party app requirements.

If not, totally understand! Simply curious!
Walt de Ville 15 Jan, 2024 @ 5:43am 
This link seems to be dead: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/1.3/hotkeys.html#delete-action
Where can I find the documentation for the 1.3 game keys now?
Sebästschjin  [author] 14 Jan, 2024 @ 10:39pm 
Could you post an example of links from GitHub? I think there shouldn't be anything actively used from GitHub, or which version or you on?
Black Virtue 14 Jan, 2024 @ 2:28pm 
A few things going linkdead on github here, is there a new mirror we haven't been pointed to yet or should I try to rush loading in everything just in case?
New Sock Smell 19 Oct, 2023 @ 6:54pm 
Thank you so much for all the work that was put into this STELLAR mod! Absolutely wonderful. Me and my friends have been really enjoying it :D
Sebästschjin  [author] 19 Oct, 2023 @ 10:22am 
There's no dedicated place for battle goals (yet), so you can them wherever you want. To remove unused battle goals, you can configure the delete action hotkey (see https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/1.3/hotkeys.html#delete-action) .
Sebästschjin  [author] 19 Oct, 2023 @ 10:20am 
Be aware that you only need to import/export the save when you are upgrading the save to a newer mod version. When you want to simply save your current campaign progress, you can use the built in TTS save and load feature.
When you open the Player Interface there's a button to add a bless/curse to the characters AMD. Those buttons also exist in the enemy interface to add them to the enemy AMD. You can find those interfaces from the top menu (see https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/1.3/interface/interfaces.html)
OscarBravoRomeo 19 Oct, 2023 @ 10:17am 
Is there a place to set Battle Goals and how do I put the unused one back? (sorry for the annoyance)
OscarBravoRomeo 19 Oct, 2023 @ 9:56am 
Is there a Bless button or is that something that needs to be manually done?
OscarBravoRomeo 19 Oct, 2023 @ 7:27am 
Thank you for the quick reply. I was able to import a save, (I was hoping it would remember object locations and such, but happy it works)
Sebästschjin  [author] 19 Oct, 2023 @ 6:44am 
You need to save the floppy as an object (from the right-click context menu) and spawn it into a newly started mod. Then hit the import button.
OscarBravoRomeo 19 Oct, 2023 @ 5:55am 
I am confused as to how to Export. I tried, the game said Saved, but the save was not found when I tried to Import after restarting. I tried a second time, this time noticing the floppy disk that had dropped pretty much on top the picture of the floppy disk in the manual (the term 'disk' in the manual had me looking for a coin shaped object) so I clicked on that and it made a Notebook entry. The save information was not found when I tried to Import after restarting.
Momo 2 Oct, 2023 @ 10:13am 
I was using the wrong version of the mod, now I understand why I didn't have as many options, thank you very much!
Sebästschjin  [author] 2 Oct, 2023 @ 7:04am 
Yes, because there's a separate option for exactly this use case, Called preload monsters. Checkout the docs [gloomhaven-tts-enhanced.github.io].