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- Support for RimWorld 1.6.
Not sure how they work. The mod only prevents quests that would have failed to spawn their threat. So if the mechanitor events require the mechanoids faction, then they would not have worked even without this mod (since the threat is what carries the reward).
I haven't tried that mod specifically, but it shouldn't be an issue. It just blocks quests from generating threats that can not spawn.
When I create a world I don't see any faction named "sacrilege hunters" but once entering the game, there is a lot of quests from sacrilege hunters and it generates the faction in the world, and that's okay for me, I just don't want that this mod delete the quests from "Caravan adventures".