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this mod makes snipers and marksmen rifles extremely useful.
If your mini gun turret had let’s say 20% accuracy at range 40, now it has 20% accuracy at range 80. That’s all.
Now you can't edit specifically a single weapon or something like that.
Interesting.
But all this mod does is doubling the ranges of all guns and turrets or as much as the player wants through mod options.
Looks interesting what this can do on a good gameplay.
No changes to the mod it's self at all. It works fine.
All vanilla guns have higher range, but of course you can adjust that through the mod settings as well!
As for mod compatibility I don't think there are going to be any problems.
Have fun.
I simply modified it a little bit to be compatible on 1.4.
This mod simply doubles the range of all long ranged weapons including turrets.
I just tested with only Long Range Firefights and Vanilla expanded framework and everything works fine. Elaborate a little bit more your problem, it may be something from your side.
After checking again vanilla expanded framework and reading everything, there is nothing being said about changing the draw distance.
Everything that has something with long range automatically gets new rewritten ranges!
So be careful, but of course that being said, all your guns also have that future, so grab your snipers and get ready. I have some sniper mods and they have about 108 range, so even if the mechanoid turrets are now unbalanced, so are you if you use the correct guns!
Mechanoid turrets will cover the entire map? Or will it be possible to simply shoot them without return fire? It would be a little unbalanced..