Total War: WARHAMMER III

Total War: WARHAMMER III

Slayers Saga - Slayer Enhanced Mod
19 Comments
Altey 14 Oct, 2024 @ 7:01pm 
Submod for doomseekers and slayers of doom?
Backmechuisa  [author] 28 Sep, 2024 @ 9:23am 
The reasons for these changes are as follows:

1.The Doomseekers unit was rarely used in campaigns. (cause Dwarfs have superior firepower.)
2.The Whirlwind of Death ability was practically useless.
3.Lastly, the Doomseekers were penalized by the Slayer Saga ability.

thank you.
Backmechuisa  [author] 28 Sep, 2024 @ 9:15am 
new updated.

The Whirlwind of Death ability for the Doomseekers unit has been changed to a passive ability.
The Doom Saga ability has been added to the Doomseekers unit.
(It is slightly more powerful than the previous ability and responds with significantly fewer allied casualties.)
dragonfable211 28 Aug, 2024 @ 12:33am 
Glorious Death !!!
Halavar 4 May, 2024 @ 5:08am 
I'm happy you were thinking along the same lines, let's see how it feels with 5%, thank you!
Pyrodysseus 3 May, 2024 @ 1:47pm 
The "strategy" section is perfect. great mod
Backmechuisa  [author] 3 May, 2024 @ 7:29am 
@Halavar
Thanks for the suggestion.
I also thought that the 20% recruitment rate was excessive after the 5.0 update.
The Dwarf faction now has recruitment heroes, and in that sense, lowering the recruitment rate seems to be much more helpful for balance.
will consider lowering the recruitment rate from 20% to 5%.
Halavar 3 May, 2024 @ 7:15am 
Hi @Backmechuisa! I've been loving this mod since before thrones of decay, so thank you for the idea and the time spent working on it, so i'm sorry if this come out wrong, do you ever feel like the +20% replenishment per building is too much?
I too like my slayers back but with just 2 building i almost cap the replenishment and i never feel punished when i take losses in battle, i was thinking that a +5% would tone it down at least for the first part of the campaign, and by avoiding building too many shrines i could "keep myself in check", while if one goes for shrines in every city he can get the +% going quite easily anyway. What do you think?
Backmechuisa  [author] 1 May, 2024 @ 6:13pm 
@
wow. thanks. fixed.
Darkwolf 1 May, 2024 @ 11:41am 
Hey Backmechuisa; not to be a stickler, but the unit icon says "Sacrs" instead of "Scars"
Backmechuisa  [author] 30 Apr, 2024 @ 12:15pm 
Many update note from 5.0

-"Oath Unfulfilled" ability now become "Scars of Grimnir." (same ability but name and icon)
-Its same as before but makes more unity with "Ward of Grimnir" s minor version.

-All new slayers unit has Saga and Scars.
-New Slayer Lords and Heroes have Saga too but if dont has "WoG" then he get "SoG"
-New Named Slayer hero "Garagrim Ironfist" give his Stand Upon Death ability to Army. (like his farther does)
lolladin1234 13 Apr, 2024 @ 3:08am 
I really like this mod.

In lore slayers were of mixed prowess, so with a unit of slayers you would normally assume very good and not so good fighters. But conveying this "nuance" of the lore in a video game can be challenging. Because of the way CA has designed their game, every single solder in a unit is the same in terms of combat ability.

Because of the buffs the mod gives; when dwarves in the units die, it simulates the natural selection of good fighters remaining alive while the rest die. It gives a nice sense of immersion i think :)
Backmechuisa  [author] 5 Jun, 2023 @ 7:54am 
@paulsummerfield
thanks. thats my intention. not very powerful but a bit powerful.
Trepen0004 5 Jun, 2023 @ 3:25am 
Cool idea, but does this make them a bit too powerful?
Gabe 9 Apr, 2023 @ 10:35am 
This is a really cool and loreful addition. 5/5 stars my friend.
Ciaphas Cain 30 Nov, 2022 @ 5:45pm 
Oh right that's pretty weird...I wonder what's causing that? Glad to know you had the same idea as me though! Great minds think alike ;)
Backmechuisa  [author] 30 Nov, 2022 @ 4:27pm 
@Lunatic Pandora // yeah. that was my first idea. I tried to put in the ultimate passive of holding out for 30 seconds with 2-10 units remaining. but It does not work technically within the current game. so I change it to self-death buff for slayers.
Ciaphas Cain 30 Nov, 2022 @ 9:37am 
Just thinking, they could do with having the cannon fodder trait that undead/skaven/gobbos have - because their death is glorious, so the Dawi shouldn't be bothered by it?

Dont think its possible, not sure like, maybe they only add to casualties debuff when they are only 2-4 left or whatever.....not sure if that can be done.....

Anyway, fantastic idea. Keep it up!
Supermag24 30 Nov, 2022 @ 3:54am 
Nice!