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1.The Doomseekers unit was rarely used in campaigns. (cause Dwarfs have superior firepower.)
2.The Whirlwind of Death ability was practically useless.
3.Lastly, the Doomseekers were penalized by the Slayer Saga ability.
thank you.
The Whirlwind of Death ability for the Doomseekers unit has been changed to a passive ability.
The Doom Saga ability has been added to the Doomseekers unit.
(It is slightly more powerful than the previous ability and responds with significantly fewer allied casualties.)
Thanks for the suggestion.
I also thought that the 20% recruitment rate was excessive after the 5.0 update.
The Dwarf faction now has recruitment heroes, and in that sense, lowering the recruitment rate seems to be much more helpful for balance.
will consider lowering the recruitment rate from 20% to 5%.
I too like my slayers back but with just 2 building i almost cap the replenishment and i never feel punished when i take losses in battle, i was thinking that a +5% would tone it down at least for the first part of the campaign, and by avoiding building too many shrines i could "keep myself in check", while if one goes for shrines in every city he can get the +% going quite easily anyway. What do you think?
wow. thanks. fixed.
-"Oath Unfulfilled" ability now become "Scars of Grimnir." (same ability but name and icon)
-Its same as before but makes more unity with "Ward of Grimnir" s minor version.
-All new slayers unit has Saga and Scars.
-New Slayer Lords and Heroes have Saga too but if dont has "WoG" then he get "SoG"
-New Named Slayer hero "Garagrim Ironfist" give his Stand Upon Death ability to Army. (like his farther does)
In lore slayers were of mixed prowess, so with a unit of slayers you would normally assume very good and not so good fighters. But conveying this "nuance" of the lore in a video game can be challenging. Because of the way CA has designed their game, every single solder in a unit is the same in terms of combat ability.
Because of the buffs the mod gives; when dwarves in the units die, it simulates the natural selection of good fighters remaining alive while the rest die. It gives a nice sense of immersion i think :)
thanks. thats my intention. not very powerful but a bit powerful.
Dont think its possible, not sure like, maybe they only add to casualties debuff when they are only 2-4 left or whatever.....not sure if that can be done.....
Anyway, fantastic idea. Keep it up!