RimWorld

RimWorld

Ammo Variety - Shotguns - Bloat Module
32 Comments
Lemon caro 12 hours ago 
VE cooking expanded compatibility? (it has salt)
Keshash  [author] 23 Jul @ 1:25pm 
* Updated to 1.6
Keshash  [author] 26 May @ 6:37am 
there were unneeded files in it
Benjamin Proverb Test 26 May @ 6:06am 
...you removed bloat from the bloat module?
Keshash  [author] 5 May @ 3:05am 
yeah, they also need Advanced Optoelectronics research
2_Modray 4 May @ 3:08pm 
I don't seem to have the taser rounds available for crafting despite having all the others. Are they tied to research other than Advanced Ammunition?
basiilik9 17 Mar @ 9:07am 
very nice
Keshash  [author] 26 Feb @ 2:52pm 
updated to 1.5
Quantum Fox 8 Feb @ 5:56am 
1.5?
Agoni 23 Jan @ 3:58am 
1.5?
John DeWolf 8 Sep, 2024 @ 8:33am 
The only ammo in this pack that doesn't work is the bolo shells. Everything else seems to work as intended.
Qucumber 22 Aug, 2024 @ 2:30pm 
Overkill Harder than that!
Jelonek_NET 10 Aug, 2024 @ 7:20am 
Suggestion: Hollow-Point Slugs. Nothing says overkill harder than that!
tsipras nlexis 2 Aug, 2024 @ 11:36am 
Pleaseeee 1.5
Sparking Lot 12 Jul, 2024 @ 8:40pm 
It works with 1.5 CE, at least for me
onemorecup 12 Jul, 2024 @ 5:21pm 
really miss this mod in 1.5
Здорово и Вечно 5 Jul, 2024 @ 8:43pm 
CE is 1.5 now
晓山alreShan 6 Jun, 2024 @ 9:10am 
@bonillin22
CE1.5 hasn't released on WorkShop yet.
There is history that this mod already updated to 1.4 but get new error due to CE update, so then has updated this mod again.
So relax. Wait CE1.5 stable version release on WorkShop. :waxquail:
itssbonillin22 6 Jun, 2024 @ 6:56am 
1.5?
Blacksmith 6 Jan, 2024 @ 8:24am 
Where do I make the toxic 410 rounds? I cant find them in my machining or ammo bench with tox researched
ThatCoolSnek 4 Jan, 2024 @ 1:26am 
(i am aussie)
Keshash  [author] 4 Jan, 2024 @ 1:24am 
Now supports Expanded Materials - Metals, patch generously made and donated by Aussie
Bilge-Soup Head 27 Jun, 2023 @ 3:28am 
Man, thank you, I've really found shotguns so underwhelming in CE forever.
Keshash  [author] 23 Jun, 2023 @ 8:53am 
Fixed the errors, thank you for reporting
Foxtrot.2Nov 22 Jun, 2023 @ 10:43pm 
From player.log:
ReflectionTypeLoadException getting types in assembly BoloShell: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000010 (from typeref, class/assembly CombatExtended.DamageWorker_BluntCE, CombatExtended, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Foxtrot.2Nov 22 Jun, 2023 @ 10:33pm 
Found the same, something in the newest CE update broke something in this mod that prevents the game from even loading. Using prepatcher, it'll drop you into the debug console right after you click launch with the prepatcher menu.
Cpt_AJ 22 Jun, 2023 @ 10:06am 
Same, I have a fairly large mod list and when starting the game with this mod in it, I get this error: ReflectionTypeLoadException getting types in assembly BoloShell: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Error references the bolo shell from this mod, and the game loads fine without this mod.
晓山alreShan 22 Jun, 2023 @ 9:48am 
I think this is incompatible with just updated CE #6.22 now.
In a small mod list, game can somehow boot up, though with red text error. However, in a large mod list, it can't boot up.
Keshash  [author] 2 Feb, 2023 @ 8:57am 
Just check the research menu
总计23662.22元 2 Feb, 2023 @ 6:16am 
I went through your code to find out how to make Taser ammo. You really should just write this out

research Prerequisites of taser ammo:
CE Advanced Ammo
CE Advanced NV(advanced optoelectronics)
桑琳Kuwa 16 Jan, 2023 @ 9:55am 
Can the Taser use the same system from VWE-non-leathal when it is installed?
Kriptobaam 28 Nov, 2022 @ 12:07pm 
les go my bolo rounds made it in