Barotrauma
Ssparky's Gunnery
255 件のコメント
Havel L. Krik 7月9日 10時24分 
Darn.
ssparky  [作成者] 7月9日 3時01分 
@Havel L. Krik
Yes.
Havel L. Krik 7月8日 19時11分 
Has the MLRS shell rack always been limited to two per submarine?
ssparky  [作成者] 5月18日 2時25分 
@Kikusen
This issue is not caused by this mod.
If you have the patch for this mod and Dodo's Small Arms, it was caused by that mod and has now been fixed. If you don't have that patch mod, the issue is caused by some other mod overriding the nuclear option talent.

@Cultist
Nope, always has been Ssparky.
Cultist ⁧⁧ ඞ 5月18日 2時11分 
Weren't you called Sparky?
Kikusen 5月17日 12時09分 
I'm having an issue where loading this mod changes the Nuclear Option talent, and unlocking it does NOT unlock the second Nuclear Shell recipe.
Havel L. Krik 5月4日 18時12分 
Thank you.
ssparky  [作成者] 5月4日 7時42分 
@Havel L. Krik
Security talent "Don't push it".
Havel L. Krik 5月4日 1時48分 
To put down the M.L.R.S shell rack, I require a talent. What talent is that?
ssparky  [作成者] 1月31日 5時45分 
@YiLin this has been a bug from the very beginning, and to my knowledge there is no way to fix it.
YiLin 1月30日 3時00分 
What is the reason for the PAC laser beam to have a reverse effect? ​​Is this a bug or intentional? If it is a bug, can you please fix it? I like your mod very much!:heartmia:
Hit by a Parked Car 1月27日 15時38分 
Can you lift the restriction of placing MLRS racks so the rest of the crew can deploy them as well?
Zantza 2024年12月16日 10時20分 
Ah okay thanks, maybe something else in our pack breaks it. Sorry for the inconvenience.
ssparky  [作成者] 2024年12月16日 10時14分 
@Zantza
Unable to replicate this, the PD cannon still plays sounds just fine
Zantza 2024年12月16日 9時45分 
After the update, it seems that the point defense cannon doesn't have sounds anymore
Lemniscate 2024年11月22日 3時48分 
Heyo there everyone, What would you recommend as a weapon instead of coilgun here? Thank you for info.
budgetcommander 2024年11月20日 15時21分 
i felt a little something when i heard the gauss cannon firing sound. beautiful
Soft Head 2024年11月18日 18時52分 
thanks
ssparky  [作成者] 2024年11月17日 13時12分 
@Soft Head
Security talent "Don't push it".
Soft Head 2024年11月16日 7時16分 
ssparky what talent you need for MLRS racks ? to be fabbed
OppaiOkudasai 2024年11月6日 6時10分 
thanks:praisesun:
ssparky  [作成者] 2024年11月6日 4時14分 
@OppaiOkudasai
update the mod and/or sub you're using to a version newer than february 2023
OppaiOkudasai 2024年11月5日 13時02分 
WARNING: Entity "ssparky_SurgeGun" has no name.
How fix this?
Cultist ⁧⁧ ඞ 2024年10月28日 17時36分 
Yippie! Update!
ssparky  [作成者] 2024年10月28日 2時43分 
@Your Doctor
Baroverhaul's Mass Driver uses the same tags on its ammo boxes as the Gauss Cannon from this mod, being 'gausscannonammo'. One of the mods should change the tags to prevent these guns from sharing ammo.
Given the name of the gun matches the ammo tag name closer in my mod, I won't be changing the tags in this scenario.
Your Doctor 2024年10月27日 20時15分 
Gauss Canon and Mass Driver (From Baroverhaul) are using the same ammo, do you know anything about it? Incompatibility maybe?
m13796624212 2024年10月2日 6時38分 
I think unlike mods that gives the characters 300+ genes and talents, even the most overpowered submarine mods won't keep crews away from death (stupidly or accidentally)
c17i4o 2024年9月29日 1時49分 
yeah that does fix it, thank youuu
ssparky  [作成者] 2024年9月28日 5時29分 
@Zantza @c17i40
I'll get around to it eventually but probably only after I update this mod because I'm not sure if I want to change any talents in the next update.
Assuming "don't push it" is the only affected talent I would recommend moving Baroverhaul higher in the load order as the only thing you'll lose out from my mod is the MLRS shell rack, which is not a huge loss.
c17i4o 2024年9月27日 15時00分 
+1 on Zantza's comment, currently it bugs the "dont push it" perk, making it impossible to craft shotgun ammo if this mod is higher in the load order than baroverhaul
Zantza 2024年9月16日 14時40分 
Patch for Baroverhaul compatibility? :) I'm guessing it needs one to be able to craft the MLRS shell racks and so on
oblivi0ngate 2024年7月9日 8時02分 
ssparky  [作成者] 2024年7月9日 7時58分 
@oblivi0ngate
Added the wiring pins in the latest update
oblivi0ngate 2024年7月9日 5時18分 
Yo, how is the situation with new patch for auto operate toggle?
SoIutl0n 2024年7月3日 5時37分 
Can u make bulk ammunition storage being craftable ?
HowAddiction 2024年7月1日 2時52分 
@ssparky
Got it,thanks for quick response.Other turrents work well
ssparky  [作成者] 2024年7月1日 0時19分 
@HowAddiction
The PAC is indeed a bit buggy. The piercing effect seems to sometimes do nothing, other times nearly one-shot abyssal creatures. As far as I'm aware there isn't anything I can do about it unfortunately.
HowAddiction 2024年6月30日 18時16分 
nice work,great extention beyond EK.small turrent like Gauss cannon make great damage to medium armor enemy,heavy turrent like Heavy Plasma Cannon excellently clear ice and united enemy,and MLRS give terrific damage to monsters.the only question is PAC,its piercing enemies but did little damage to them,it's a bug or just conceive like that?
Lexington 2024年5月28日 12時45分 
my bad, it was Nuclear Depth Decoy (Cheap) that was locked.
Lexington 2024年5月12日 14時39分 
I check comment and seem the problem with Nuclear option Talent is fixed, but Im still having similar issue.
Nuclear Depth Charge (Cheap) version is locked.

deactivated this mod make it craftable again, I tried having only this mod activated and it still have same outcome.
AngeL 2024年5月3日 15時08分 
The PAC's ammo box recipes are far too cheap for it's ability to dish out insane damage so quick.
Hitilit 2024年4月24日 12時31分 
Thx man.
Cultist ⁧⁧ ඞ 2024年4月24日 11時22分 
I wonder if the PAC is now bad enough that a MLRS will shine in its place.
Cause till this last update I did felt like the PAC was as iconic as the Vortex Cannon from another mod.
ssparky  [作成者] 2024年3月25日 1時23分 
@j.benjamincebrero
These are two different turrets with two different roles. Plasma cannon excels at swarms of small creatures and the occasional medium creature; PAC specializes in killing larger targets instead.
j.benjamincebrero 2024年3月24日 19時57分 
the PAC is kinda worse than the Heavy Plasma turret.
MEL GIBSON 2024年3月10日 9時45分 
@ssparky It is probably nothing but bots do seem to miss a lot with the heavy plasma.
ssparky  [作成者] 2024年3月9日 1時51分 
@MEL GIBSON
Target-reticle related stuff is not edited by this mod. This leaves 3 options:
- You're imagining things or not accounting for bullet drop,
- Vanilla guns also don't line up with the reticle,
- The guns on the sub you are using were placed in a very, -very- old version of the mod that had different gun sizes.
MEL GIBSON 2024年3月8日 17時53分 
Sometimes it seems like that the guns don't actually line up with the target reticule - I notice bots seem to have a real tendency to miss and I wonder if this might be why.
ssparky  [作成者] 2024年3月8日 10時18分 
Both of those aspects are still WIP, so perhaps you'll like the minigun again a few updates down the line.
Antinomy 2024年3月8日 9時26分 
True, although I would say it is the new sound and ramp-up mechanic that I don't like the most.