Barotrauma

Barotrauma

Ssparky's Gunnery
255 Comments
Havel L. Krik 9 Jul @ 10:24am 
Darn.
ssparky  [author] 9 Jul @ 3:01am 
@Havel L. Krik
Yes.
Havel L. Krik 8 Jul @ 7:11pm 
Has the MLRS shell rack always been limited to two per submarine?
ssparky  [author] 18 May @ 2:25am 
@Kikusen
This issue is not caused by this mod.
If you have the patch for this mod and Dodo's Small Arms, it was caused by that mod and has now been fixed. If you don't have that patch mod, the issue is caused by some other mod overriding the nuclear option talent.

@Cultist
Nope, always has been Ssparky.
Cultist ⁧⁧ ඞ 18 May @ 2:11am 
Weren't you called Sparky?
Kikusen 17 May @ 12:09pm 
I'm having an issue where loading this mod changes the Nuclear Option talent, and unlocking it does NOT unlock the second Nuclear Shell recipe.
Havel L. Krik 4 May @ 6:12pm 
Thank you.
ssparky  [author] 4 May @ 7:42am 
@Havel L. Krik
Security talent "Don't push it".
Havel L. Krik 4 May @ 1:48am 
To put down the M.L.R.S shell rack, I require a talent. What talent is that?
ssparky  [author] 31 Jan @ 5:45am 
@YiLin this has been a bug from the very beginning, and to my knowledge there is no way to fix it.
YiLin 30 Jan @ 3:00am 
What is the reason for the PAC laser beam to have a reverse effect? ​​Is this a bug or intentional? If it is a bug, can you please fix it? I like your mod very much!:heartmia:
Hit by a Parked Car 27 Jan @ 3:38pm 
Can you lift the restriction of placing MLRS racks so the rest of the crew can deploy them as well?
Zantza 16 Dec, 2024 @ 10:20am 
Ah okay thanks, maybe something else in our pack breaks it. Sorry for the inconvenience.
ssparky  [author] 16 Dec, 2024 @ 10:14am 
@Zantza
Unable to replicate this, the PD cannon still plays sounds just fine
Zantza 16 Dec, 2024 @ 9:45am 
After the update, it seems that the point defense cannon doesn't have sounds anymore
Lemniscate 22 Nov, 2024 @ 3:48am 
Heyo there everyone, What would you recommend as a weapon instead of coilgun here? Thank you for info.
budgetcommander 20 Nov, 2024 @ 3:21pm 
i felt a little something when i heard the gauss cannon firing sound. beautiful
Soft Head 18 Nov, 2024 @ 6:52pm 
thanks
ssparky  [author] 17 Nov, 2024 @ 1:12pm 
@Soft Head
Security talent "Don't push it".
Soft Head 16 Nov, 2024 @ 7:16am 
ssparky what talent you need for MLRS racks ? to be fabbed
OppaiOkudasai 6 Nov, 2024 @ 6:10am 
thanks:praisesun:
ssparky  [author] 6 Nov, 2024 @ 4:14am 
@OppaiOkudasai
update the mod and/or sub you're using to a version newer than february 2023
OppaiOkudasai 5 Nov, 2024 @ 1:02pm 
WARNING: Entity "ssparky_SurgeGun" has no name.
How fix this?
Cultist ⁧⁧ ඞ 28 Oct, 2024 @ 5:36pm 
Yippie! Update!
ssparky  [author] 28 Oct, 2024 @ 2:43am 
@Your Doctor
Baroverhaul's Mass Driver uses the same tags on its ammo boxes as the Gauss Cannon from this mod, being 'gausscannonammo'. One of the mods should change the tags to prevent these guns from sharing ammo.
Given the name of the gun matches the ammo tag name closer in my mod, I won't be changing the tags in this scenario.
Your Doctor 27 Oct, 2024 @ 8:15pm 
Gauss Canon and Mass Driver (From Baroverhaul) are using the same ammo, do you know anything about it? Incompatibility maybe?
m13796624212 2 Oct, 2024 @ 6:38am 
I think unlike mods that gives the characters 300+ genes and talents, even the most overpowered submarine mods won't keep crews away from death (stupidly or accidentally)
c17i4o 29 Sep, 2024 @ 1:49am 
yeah that does fix it, thank youuu
ssparky  [author] 28 Sep, 2024 @ 5:29am 
@Zantza @c17i40
I'll get around to it eventually but probably only after I update this mod because I'm not sure if I want to change any talents in the next update.
Assuming "don't push it" is the only affected talent I would recommend moving Baroverhaul higher in the load order as the only thing you'll lose out from my mod is the MLRS shell rack, which is not a huge loss.
c17i4o 27 Sep, 2024 @ 3:00pm 
+1 on Zantza's comment, currently it bugs the "dont push it" perk, making it impossible to craft shotgun ammo if this mod is higher in the load order than baroverhaul
Zantza 16 Sep, 2024 @ 2:40pm 
Patch for Baroverhaul compatibility? :) I'm guessing it needs one to be able to craft the MLRS shell racks and so on
oblivi0ngate 9 Jul, 2024 @ 8:02am 
ssparky  [author] 9 Jul, 2024 @ 7:58am 
@oblivi0ngate
Added the wiring pins in the latest update
oblivi0ngate 9 Jul, 2024 @ 5:18am 
Yo, how is the situation with new patch for auto operate toggle?
SoIutl0n 3 Jul, 2024 @ 5:37am 
Can u make bulk ammunition storage being craftable ?
HowAddiction 1 Jul, 2024 @ 2:52am 
@ssparky
Got it,thanks for quick response.Other turrents work well
ssparky  [author] 1 Jul, 2024 @ 12:19am 
@HowAddiction
The PAC is indeed a bit buggy. The piercing effect seems to sometimes do nothing, other times nearly one-shot abyssal creatures. As far as I'm aware there isn't anything I can do about it unfortunately.
HowAddiction 30 Jun, 2024 @ 6:16pm 
nice work,great extention beyond EK.small turrent like Gauss cannon make great damage to medium armor enemy,heavy turrent like Heavy Plasma Cannon excellently clear ice and united enemy,and MLRS give terrific damage to monsters.the only question is PAC,its piercing enemies but did little damage to them,it's a bug or just conceive like that?
Lexington 28 May, 2024 @ 12:45pm 
my bad, it was Nuclear Depth Decoy (Cheap) that was locked.
Lexington 12 May, 2024 @ 2:39pm 
I check comment and seem the problem with Nuclear option Talent is fixed, but Im still having similar issue.
Nuclear Depth Charge (Cheap) version is locked.

deactivated this mod make it craftable again, I tried having only this mod activated and it still have same outcome.
AngeL 3 May, 2024 @ 3:08pm 
The PAC's ammo box recipes are far too cheap for it's ability to dish out insane damage so quick.
Hitilit 24 Apr, 2024 @ 12:31pm 
Thx man.
Cultist ⁧⁧ ඞ 24 Apr, 2024 @ 11:22am 
I wonder if the PAC is now bad enough that a MLRS will shine in its place.
Cause till this last update I did felt like the PAC was as iconic as the Vortex Cannon from another mod.
ssparky  [author] 25 Mar, 2024 @ 1:23am 
@j.benjamincebrero
These are two different turrets with two different roles. Plasma cannon excels at swarms of small creatures and the occasional medium creature; PAC specializes in killing larger targets instead.
j.benjamincebrero 24 Mar, 2024 @ 7:57pm 
the PAC is kinda worse than the Heavy Plasma turret.
MEL GIBSON 10 Mar, 2024 @ 9:45am 
@ssparky It is probably nothing but bots do seem to miss a lot with the heavy plasma.
ssparky  [author] 9 Mar, 2024 @ 1:51am 
@MEL GIBSON
Target-reticle related stuff is not edited by this mod. This leaves 3 options:
- You're imagining things or not accounting for bullet drop,
- Vanilla guns also don't line up with the reticle,
- The guns on the sub you are using were placed in a very, -very- old version of the mod that had different gun sizes.
MEL GIBSON 8 Mar, 2024 @ 5:53pm 
Sometimes it seems like that the guns don't actually line up with the target reticule - I notice bots seem to have a real tendency to miss and I wonder if this might be why.
ssparky  [author] 8 Mar, 2024 @ 10:18am 
Both of those aspects are still WIP, so perhaps you'll like the minigun again a few updates down the line.
Antinomy 8 Mar, 2024 @ 9:26am 
True, although I would say it is the new sound and ramp-up mechanic that I don't like the most.