Crusader Kings III

Crusader Kings III

Realistic Difficulty
45 Comments
GORGOROTH 28 Jan @ 4:53pm 
AleXxito  [author] 5 Oct, 2023 @ 7:29am 
Hi everyone, at the moment I don't have the time nor the motivation to fix the mod. This was a very basic and simple mod, I don't know how the update could have broken it, I didn't change anything related to the succesion law as far as I remember. Either way, this is not a definitive goodbye and I may fix it and improve it in the future.
Squashbuckler  [author] 4 Oct, 2023 @ 5:24pm 
Wish I could help you guys, but I was just testing for this mod. Perhaps Alexxito would be able to help out. I really enjoyed this mod.
Petorian 4 Oct, 2023 @ 1:09pm 
Yeah im having the same issue, guess its broken rip
tthehf 19 Sep, 2023 @ 11:41pm 
Is the mod broken atm? I've just 'lost' due to having no heir, despite having two male heirs in my male preference county, and now am getting the warning again after having joined back in as my son despite this character having an heir too
Qi_Qi 13 May, 2023 @ 2:58am 
When it works in version 1.9 will cause the succession law to become invalid.
Squashbuckler  [author] 26 Mar, 2023 @ 2:32pm 
Well, as someone who has tested this mod thoroughly, I appreciate the work that Alex has done, and I have had my best campaigns from this mod. If you dont like it, make another mod, or go someone else Dracane.
Dracane 26 Mar, 2023 @ 2:29pm 
Cute. Another mod that thinks giving enemy AI troops and stats and debuffing the player will achieve anything. The AI readiness and aggressiveness is just inherintly messed up and they are scared of the player whenever he has more than half their troops.

We do not need artifical debuffs and buffs when game rules exist to tweak that already. We need a Chad that goes into the code and touched the relevant values. :D Only then will the game be challenging no matter how big you become.
Squashbuckler  [author] 15 Jan, 2023 @ 1:05pm 
Hey WTID, are you unable to marry, or other rulers are unable to marry?
WTID 15 Jan, 2023 @ 9:52am 
i will try another with these settings on ai will inform you fertility = -0.23
health = -0.45
WTID 15 Jan, 2023 @ 9:47am 
i give it another try but still unmarried kings has big negative for me may i suggest you give the ai health -0.8 to -0.3 and marriage acceptance -70 to -40-50s . i may send you my save you can see problem
Squashbuckler  [author] 13 Jan, 2023 @ 6:27pm 
Hope you enjoy it as much as I have Morpheus!
M0rpheus 13 Jan, 2023 @ 4:14pm 
I was waiting for this mod, thank you so much <3
Squashbuckler  [author] 13 Jan, 2023 @ 2:08pm 
Please note that when "finding a spouse" you will need to switch fertility to "All" in order to see candidates due to the global fertility reduction.
Squashbuckler  [author] 13 Jan, 2023 @ 11:08am 
Thanks WTID, in progress!
Squashbuckler  [author] 13 Jan, 2023 @ 11:07am 
Please also note that the default spouse search is set to "Fertile", because this mod affects "Fertility", please search using "All" as opposed to only "Fertile" spouses.
WTID 13 Jan, 2023 @ 12:57am 
" SECONDARY_SPOUSE_FERTILITY_MULTIPLIER = 0.5 " you should change this i found it . it also on ck3
WTID 13 Jan, 2023 @ 12:55am 
there was secondary wife fertility modifier on ck2 maybe check that im not sure is there any on ck3
WTID 13 Jan, 2023 @ 12:52am 
i really enjoy the all other things i can feel challenge now but after 3 hours play most ai dont have heirs.
Squashbuckler  [author] 12 Jan, 2023 @ 6:01pm 
Hey WTID, the fertility is currently a bit low, but we are having issues with concubines and muslim rulers flooding the map with Heirs. From my testing, most AI do betroth and marry. As the Player, you will often need to pick a fertility trait from education if you want to pump out kids. I enjoy it because it forces players to adapt to their needs by using something they wouldnt have before. Global AI will get a slight boost, we believe. We are also looking at a -25 as opposed to -30 which should open up more bethrothal options, in theory. Thanks for your comments!
WTID 12 Jan, 2023 @ 3:58pm 
also it may came from marriage acceptance modifier?
WTID 12 Jan, 2023 @ 3:57pm 
fertility is really low for ai empires kingdoms collapse from heirless
TheLoneWanderer 15 Dec, 2022 @ 5:40am 
@Axis - you can edit all of the values really easily, and they will not be overwritten unless the mod is updated or you download the mod again for some reason.

Just go to the location below (may be a different hard drive letter)

C:\SteamLibrary\steamapps\workshop\content\1158310\2896014998\common\modifiers

and edit "hard_difficulties_modifiers.txt " with any text editor.

You take a copy of your file and place it somewhere else as a backup
[Army of Two] AXIS 15 Dec, 2022 @ 4:53am 
maybe not reduce health that much but instead increase diseases and injuries severity by a lot... like, a inury could very easily become infected... which would be a serious condition without antibiotica(penicilin)
AleXxito  [author] 14 Dec, 2022 @ 10:35am 
Hey d_ll! As he said, we are still balancing fertility and alliances, when we get the values that are as realistic as possible we will take a look to the knights effectiveness. Thanks for the suggestion!
Squashbuckler  [author] 13 Dec, 2022 @ 2:13pm 
Thanks DL! Its a WIP, but I like the feel of the current campaign, we are just adjusting the fertility issues as the number of children and alliances was extreme, and prevented conquering a county, in some cases. ( 4 alliances, cant really breakout of county)
d_ll 13 Dec, 2022 @ 1:56pm 
Thank you guys! That mod looks very promising, I suggest you to take a look at the knights effectiveness as a field to optimise. Also, is it possible to improve AI values instead of penaltizing player?
AleXxito  [author] 13 Dec, 2022 @ 5:21am 
Solved the bug, thanks for your patience everyone!
AleXxito  [author] 12 Dec, 2022 @ 11:47pm 
There's a known bug where female characters have a very low opinion of you, it will be solutionated in some hours, thanks for your patience!
Squashbuckler  [author] 12 Dec, 2022 @ 7:09pm 
Hi Everyone, just wanted to let you know that Alexxito and I have teamed up on this project to provide a compelling and challenging mod. Please bear with us as we make ongoing changes.
AleXxito  [author] 11 Dec, 2022 @ 1:45pm 
Hey Squashbuckler! The similar name could be confusing, "limit" refers to how many soldiers can be in a regiment (-1 means -100 soldiers), while "cap" means how many regiments you can have. And it would be really helpful if we could both playtest the mod, I will send you a private message through Steam and let me know what you think
Squashbuckler  [author] 11 Dec, 2022 @ 12:21pm 
I would also love to be a dedicated playtester for you. Let me know! Happy to help!
Squashbuckler  [author] 11 Dec, 2022 @ 12:19pm 
Hey Alexxito, I noticed you may have removed the "regiment limit", but mine still says, "Realistic -1" is that correct? Do I need to start a new game? Maybe we can hold off on too many changes =). I think this -1 limit could be a good thing. Awesome work btw.
Squashbuckler  [author] 11 Dec, 2022 @ 12:12pm 
Man, I just switched from "Greek" culture to "Corinthian" and now nobody will marry me or any of my courtiers. Love it.
Sizano 11 Dec, 2022 @ 12:27am 
This together with more interactive vassals seems really promising. The base game really is far too easy.
Squashbuckler  [author] 10 Dec, 2022 @ 8:15pm 
I really like how it forces us to use other perks... I had to use "Duty" under stewardship just to hire more courtiers.. I like that.
Squashbuckler  [author] 10 Dec, 2022 @ 8:10pm 
I also used the shattered realms mod. I like it when everyone starts as a count. Maybe give it a shot?
Squashbuckler  [author] 10 Dec, 2022 @ 8:09pm 
Oh man, I dunno about the 10 percent seduce debuff. I cant get my chaste wife to sleep with me. lol. I love the challenge, it makes you adapt or fine alternate paths. Victory will be much more sweet... if it comes. lol
Ian 10 Dec, 2022 @ 8:04pm 
@squashbuckler I feel ya. Tried as Alfred, he died at 29 gout ridden, his son died from stress at31, his son was only 1. Narrrowly white peaced a faction, vassaling Mercian was a big mistake.
Ian 10 Dec, 2022 @ 8:03pm 
Given it a couple of hour and yes its definatly a step in the right direction. The buffs to AI is a tad extreme imo but I love the extra stress etc. Makes you really think through. Was playing with more active vassals mod so made for some very interesting gameplay.
Squashbuckler  [author] 10 Dec, 2022 @ 8:02pm 
Really appreciate this mod! Started playing as Korinth, and I am immediately jammed up. Needed to strip the other castle, recruit more pikemen, leverage alliances, and even trade a kid away to keep my alliance up. I am stuck. Fantastic! (Not sarcasm, I love it!)
Squashbuckler  [author] 10 Dec, 2022 @ 6:39pm 
Great work! I am going to test it out now! I am a veteran player who has complained about difficulties for a long time now..
Ian 10 Dec, 2022 @ 11:22am 
Was abit put off by this, giving the AI such buffs while handicapping myself. But loving it so far.
AleXxito  [author] 8 Dec, 2022 @ 11:23pm 
Thanks! The mod is still WIP and there is possibly values that are too difficult and other values that are too easy, I'll be testing today the vassal opinion values and the gold values since I think they may be a bit easy
theguycalledfred 8 Dec, 2022 @ 8:16pm 
Thank you. Finally a mod that addresses the ridiculous easiness of the game.