RimWorld

RimWorld

Death Rattle Continued [1.2+]
244 Comments
Gamesense0 3 hours ago 
Oh no I’m not trying to make a bug report or any sort of accusation this way as I know it could be very irritating. Just wanted to share something, that’s all. :P
cat2002  [author] 11 Jul @ 10:43am 
include a log.
Gamesense0 10 Jul @ 11:08pm 
To be honest I'm not even sure what could've caused this, I'm just guessing it could be related to this mod somehow.

https://i.imgur.com/qUBKlgT.jpeg
cat2002  [author] 10 Jul @ 8:54pm 
Only if the capacity reaches 0.
moo 10 Jul @ 8:46pm 
If I remember right, a heavy damaged heart/lung/neck used to impart a hediff from this mod - it's not doing that
cat2002  [author] 10 Jul @ 8:42pm 
That's not an issue? if they still have blood pumping they still have blood pumping.
moo 10 Jul @ 8:32pm 
Hi,

I'm doing a heavy modpack for 1.6, and devtesting 200 pawns in a battle royale. Death Rattle for whatever reason is not applying hediffs on a 1/15 hp heart.

FYI - It's also ~4ms / tick at this scale of fighting

I have no error messages for you
Crippled-Knight 24 Jun @ 2:58pm 
Can luciferium heal brain damage? Btw why not just make brain damage a vanilla scar?
Thaumiel Class Autism 23 Jun @ 6:18pm 
@The Former I'm having the same bug; which mod was causing it?
Papito 18 Jun @ 1:00pm 
This mod should have been made core game content like 5 years ago. I can't imagine playing rimworld without this mod.
Neko Boi Nick 16 Jun @ 6:50am 
cat2002 is a bit busy as he is out right now, he wanted ,me to let anyone who commented on his mods know, so please be patient :3
cat2002  [author] 14 Jun @ 9:31am 
Going to take a bit, working on other mods and will be busy for the next couple of weeks.
Bronips 14 Jun @ 8:46am 
1.6?
cat2002  [author] 2 Jun @ 9:05am 
Welp, I'll need a log to do anything, try reproducing it.
Jeremy Lin 2 Jun @ 7:49am 
mr samuel streamer ran into the bug in his recent gold god ep that's why i ask lol
cat2002  [author] 2 Jun @ 6:41am 
Yep, it was 2 and a half years ago.
Jeremy Lin 2 Jun @ 12:56am 
i assume the deahless bug is fix
cat2002  [author] 22 May @ 9:07pm 
Sounds like a mod incompatibility, send a log
The Former 22 May @ 4:11pm 
I'm also experiencing weirdness. Since I installed it, animals and colonists have been fighting with completely destroyed body parts. One animal kept fighting with a destroyed chest, and a raider just now killed one of my colonists while fighting with one leg hacked off. Call me crazy, but I feel like you should probably be downed if you're missing a leg.
cat2002  [author] 15 May @ 8:17am 
It is intended for them to die instantly without a brain.
DaniAngione 15 May @ 4:44am 
I had a colonist instantly die with a gunshot that destroyed the brain. I mean, that's fine, it's not like I could give it a new brain if I had time because I couldn't (still on industrial level on this playthrough), just posting it here to check if that particular situation still is an instant death or if the mod failed (and if it did, there's a report! :D oh, and no CE)
jacrispy360 22 Apr @ 8:16am 
Lmao fighting beheaded prisoners. That's incredible I hope you screenshotted that.
Slim' 21 Apr @ 9:52pm 
GVLT sorry i kinda new with it, maybe, i will test it later ones again.
GVLT 19 Apr @ 8:41am 
@Slim'
Pawns that are not dying no matter how much damage they took is not a problem of this mod, but of your save. You have corrupted social relations which are preventing pawns from dying.
cat2002  [author] 17 Apr @ 9:20pm 
That's a bug, could you post a log generated using hugslib?
Slim' 17 Apr @ 4:04pm 
Nice idea but after i installed it i was fighting against beheaded prisoners, who been still ablle to walk after he lost his head, its more like a walking dead mod, with all respect!
cat2002  [author] 6 Apr @ 7:46am 
@DeBoet, what kind of customization options are you looking for?
DeBoet 5 Apr @ 6:20pm 
Any shot for some customization options, by chance?
Lord V 13 Jan @ 9:20pm 
elite bionics framework and this have incompatibility, during pawn generation pawns are sometimes dead and stop you from proceeding while throwing errors. it happens most often while also using big and small - genes and more frost jotun race
GVLT 26 Dec, 2024 @ 12:47pm 
Strangely enough I have a lot of pawns that won't die no matter what. Even with everything but torso removed from them
cat2002  [author] 19 Oct, 2024 @ 8:38am 
@GVLT I could not reproduce this issue, I will need more details, screenshots would be preferred.
cat2002  [author] 9 Oct, 2024 @ 7:16pm 
Could you provide a link to the mod?
GVLT 9 Oct, 2024 @ 4:49pm 
Hi! I'd like to report an incompatibility with Diseases Overhauled. It does have a coma system too and for some reason colonist being in DO coma can receive intestinal failure and oxygen deprivation.
Meyar 28 Sep, 2024 @ 11:39am 
Wasn't this. Disregard.
Meyar 27 Sep, 2024 @ 8:22pm 
I don't know that it's this mod, but my shamblers are just NOT wanting to die. I'm dumping hundreds and hundreds of rounds into these things and they're just not dying. I found the option for shamblers and turned it off, but they're still just... refusing to die. Any ideas?
cat2002  [author] 26 Sep, 2024 @ 11:28am 
No idea!
Wcar 26 Sep, 2024 @ 7:11am 
does this work with Multiplayer?
cat2002  [author] 24 Sep, 2024 @ 8:15am 
Does it not? I'll take a look.
Colossus of Chodes 23 Sep, 2024 @ 5:43pm 
Would it be possible to make the brain damage hediff treatable via the biosculptor pod's bioregeneration cycle? It's able to cure permanent brain injuries from gunshots etc. in the base game so it seems odd for it to do nothing about non -traumatic brain injuries.
Kyrrisayo 30 Aug, 2024 @ 4:59pm 
I wasn't able to install a spare liver when one of my colonist's was destroyed. Could that be a bug with this mod?
然提携夜灯 21 Aug, 2024 @ 7:48am 
crash when ticking downed shambler
Chesse5552024 27 Jul, 2024 @ 1:12pm 
does work on infections.
Skip Cutscenes 18 Jul, 2024 @ 7:22am 
I have a pawn who made it to a bed to recover but is not capable of walking for any reason and has zero conditions that would make it so. Seems like she is bugged?
Ponster Menis 11 Jul, 2024 @ 7:36am 
For people using Android tiers : this cause the game to crash whenever there's a living android on the map for some reason
Robob 4 Jul, 2024 @ 10:17am 
For whatever reason "RimSort" considers this mod as outdated for 1.5 despite the steam page saying otherwise
Algebraist 26 Jun, 2024 @ 2:34am 
I had thing happen with Shamblers, and I know technically its a bug but take as long as you need fixing it because its really funny.
Space Moth 25 Jun, 2024 @ 7:36am 
I missed that option, thank you! Sounds like its something you've already addressed. :)
cat2002  [author] 25 Jun, 2024 @ 7:24am 
I'll look into it, but in the mean time try disabling shamblers in the deathrattle settings.
Space Moth 25 Jun, 2024 @ 5:50am 
I'm not sure if it should be classed as a bug or not but I noticed playing with Anomaly some odd interactions between Death Rattle and Shamblers. I had a corpse with no head come back as a shambler, but it then suffered Oxygen Deprivation and fell into a coma rather than getting up to fight.

It might be worth excluding any shamblers from Death Rattling (As their nature is rattling death) or make sure to clear any related headdifs on revival.