Kenshi
Balanced Animal Speeds
14 Comments
2PercentNate  [author] 13 Jun @ 2:29pm 
@Kraut Kontrol Yes, that is correct. Make sure to load my mod afterwards.
Kraut Kontrol 13 Jun @ 12:04pm 
If I load this mod after [Movement Speed Rebalance], it'll overwrite the latter's Beak Thing speed change with this mod's, right?
2PercentNate  [author] 2 May @ 11:53pm 
I went ahead and updated Beak Things to 35 MPH to 41 MPH (FCS values: 157 to 183). Let me know what you think!
2PercentNate  [author] 2 May @ 11:45pm 
@Dampback I really don't like the zero range from vanilla. It makes no sense that baby Beak Things are as fast as adults, but I kinda agree with you that it's okay they are very fast. Maybe I should make it 35 MPH to 41 MPH so the "average" is still the vanilla value. Also I could have the MPH's wrong. It's kinda hard to interpret the FCS values, but Beak Things in vanilla have animal speed of "170 to 170" whatever that means exactly haha.
Dampback 2 May @ 7:20pm 
"Beak Things: 31 MPH to 35 MPH (Original 38 MPH to 38 MPH)"
did you mean 38-68? personally i dont like the beak speed nerf, fret not im a big boy and I will edit it myself.
all jokes aside I like this mod, I have given you a thumb up. thank you
2PercentNate  [author] 26 Mar @ 3:30pm 
Thank you for the kind words! <3
ARS2000 26 Mar @ 2:47pm 
All right will keep in mind. Thank you so much! You're definitely risen in my ranks as one of my favorite Kenshi modders.
2PercentNate  [author] 26 Mar @ 1:49pm 
@ARS2000 No crashing type conflicts. Just make sure "Bonedogs move 33 percent faster" is lower in your load order. Or I guess it can be higher, since I only touch max speeds, if you want my max, but that mod's minimum, you can load mine second. So yeah, minor value editing conflicts, but nothing serious.
ARS2000 26 Mar @ 11:48am 
So out of curiosity, I already use the "Bonedogs move 33 percent faster" mod. This won't cause any conflicts with that, right?
RevRept 5 Feb, 2023 @ 5:12am 
The idea sounds great. Thanks!
2PercentNate  [author] 2 Feb, 2023 @ 12:16pm 
@Tenoz I checked the Forgotten Construction Set and the Guy and a Dog start uses the regular Bonedog. If you're not seeing the increased speed it is most likely one of the following:
1) The Bonedog is too young or its Athletics is too low. I only changed maximum speeds, so they need to be an adult/elder and have 70+ Athletics to see a difference.
2) You have a mod conflict of some kind. Maybe a mod that edits the start itself or maybe the Bonedog race as a whole.
3) There's some kind of glitch that cannot be viewed in the FCS. (This is unlikely however)
Tenoz 2 Feb, 2023 @ 8:08am 
Doesn't seem to apply to the guy and a dog start. I read somewhere that that bonedog is not a normal bonedog eventhough it seems so, its a different character completely. If this is true could you update this to include that specific bonedog as well?
milk 1 Jan, 2023 @ 9:27pm 
I like the idea of this mod, I will refrain from using it only because I'm already so used to how it works.
[looks back thru binoculars to make sure my dogs aren't dead]
jaletho75 15 Dec, 2022 @ 6:22am 
Most people do not know how op humans are at distance running compared to animals. It is because of how we sweat and lower body temperature.