RimWorld
Grains and Brewing (1.4+)
127 Yorum
cyanobot 7 Tem @ 4:45 
Ack, the perils of version updates. Much as liquor pipes would be hilarious, that's a real nuisance. Wishing you luck.

(And you've probably already considered it, but I'll swear by [SYR] processor framework as an easy-to-use alternative.)
Holgast  [yaratıcı] 24 Haz @ 6:02 
haha...VEF updated and they've deprecated the item processor code and merged it into the pipe system. will be quite some time to get it working again
RAD EMERALD 18 Haz @ 1:56 
ah okay
Holgast  [yaratıcı] 17 Haz @ 14:35 
VEF hasn't been updated yet and is tremendously broken if you try to use it on 1.6. so I won't be able to update this until then
RAD EMERALD 17 Haz @ 9:21 
1.6?
Holgast  [yaratıcı] 28 Ara 2024 @ 21:01 
I looked into it already, it looks like the vinegar that it adds doesn't really do anything and is just for selling so it can probably just be removed or have tags merged
force200 28 Ara 2024 @ 9:07 
This might need a patch for Alpha Crafts.
Holgast  [yaratıcı] 15 Ara 2024 @ 4:45 
you can probably still use it, but VCE is not a requirement for this mod
No Mic Tweetus 15 Ara 2024 @ 3:39 
Good mod, though the only thing i'd change is the requiring of the condiment table to process wheat into flour given the technology required and that breadmaking is one of the first things human civilization figured out.
Holgast  [yaratıcı] 27 Eki 2024 @ 17:05 
ah ok, I must not have changed that patch to a conditional
qux 27 Eki 2024 @ 11:27 
Hello ! There is an error if VCE and Biomes Island are loaded :


XML error: Duplicate XML node name wildPlants in this XML block: <BiomeDef ParentName="BiomesIslands_TropicalIslandBase"><defName>BiomesIslands_TropicalIsland</defName><label>tropical Island</label>

<wildPlants><VCE_Sugarcane>0.01</VCE_Sugarcane></wildPlants><wildPlants><GAB_Millet>0.01</GAB_Millet></wildPlants></BiomeDef>
Killer Tamashi 29 May 2024 @ 15:40 
@Holgast
Ah, fair enough. Steam workshop is a bit finicky, I know from personal experience lol.
Holgast  [yaratıcı] 29 May 2024 @ 14:46 
hey, I had intended to add all the 1.4 changes to the mod description but it went over the size limit and wouldn't save :< I had mentioned all that in the comments here at the time. I'll probably have to remove half the stuff in here to fit the new images and stuff
Killer Tamashi 23 May 2024 @ 20:06 
@Pong
Seconded. Had no idea I could even make ether..
Pong 19 May 2024 @ 17:22 
Undocumented addition of barley (GAB_Barley) that conflicts with Vanilla Expanded barley when using Seeds Please.

Seriously, author should either document the mod contents or warn it's full of surprises.
Pong 15 May 2024 @ 22:34 
Undocumented Brewing Vat: produces lager or ether, requiring a chilled room (-5 to +10) plus uninterrupted electricity.

@Holgast, don't be so intimidated by Content graphics in the description that you're shy to append changes with lowly text.
SkylineOdeum 4 May 2024 @ 18:08 
Much obliged!
Holgast  [yaratıcı] 4 May 2024 @ 17:44 
sure, I've added it to the Trello
SkylineOdeum 4 May 2024 @ 17:25 
May I make another request for the Cave Wheat from RimFortress: Dwarven Plants to be added to the production recipie for flour? Many thanks again!
Allthemodium Hoe 25 Nis 2024 @ 17:20 
Hm, is pickling berries supposed to require 100 vinegar while the rest require just one?
Also, very nice mod, I can finally start a kvass sub-empire.
Holgast  [yaratıcı] 13 Nis 2024 @ 0:49 
it should be fine, as VEF already updated. steam wanted to validate all my downloaded mods though so I can't work on updating anything right this moment
2028_induced 12 Nis 2024 @ 23:47 
Heres hoping this gets updated to 1.5
Holgast  [yaratıcı] 5 Oca 2024 @ 23:38 
Just tested and it looks like a load order issue - it works fine if you put this mod below VGP, but not if it's above VGP. Swap the load order around and it should work. I'll add a loadAfter line
大鸡炖蘑菇 4 Oca 2024 @ 4:48 
but now when harvest flax,I only get flaxseed
大鸡炖蘑菇 4 Oca 2024 @ 2:12 
i use VGP garden fabrics simplified edition,after harvest,flax straight become linen
Holgast  [yaratıcı] 4 Oca 2024 @ 1:38 
this mod does not remove flax, it adds flaxseed as an additional product to flax. you still get flax
大鸡炖蘑菇 3 Oca 2024 @ 23:14 
when install this mod,flax become flaxseed,how to made linen
AlexAtheos 13 Eki 2023 @ 21:55 
Nevermind, ethanol is made in the biofuel refinery.
AlexAtheos 13 Eki 2023 @ 19:48 
I can't figure out how to produce ethanol. Is this a bug, or is there something I'm missing?
WhiteJao 12 Eki 2023 @ 7:10 
Thank you. I already tried using cherry picker but it still spawns like leftover unuseable items from deleted mod. Still, great mod especially pickles. Pickles rule
Holgast  [yaratıcı] 12 Eki 2023 @ 5:07 
It is. I can probably add a toggle patch to disable it if needed, in the meantime you can use Cherry Picker
WhiteJao 11 Eki 2023 @ 1:40 
I'm pretty sure this grindable flaxseed product that comes from harvesting MO flax comes from this mod but it isn't properly labled. Is there a way to disable it?
The Blind One 1 Eki 2023 @ 3:29 
Some of your RawResource have 1600x1600 graphics :lunar2019crylaughingpig:

I think ya forgot to downsize em bro.
Holgast  [yaratıcı] 18 Ağu 2023 @ 20:38 
Huh, good to know
daz_ian 18 Ağu 2023 @ 17:31 
I was seeing grains not spawning wild as they should. I fixed this by having this mod load after ReGrowth: Core, which, it turns out, patches biomes by completely overwriting wildPlants.
NBB 17 Ağu 2023 @ 1:08 
how to craft ether
Penti Venalainen 16 Ağu 2023 @ 1:11 
О, квас это база.
Holgast  [yaratıcı] 11 Ağu 2023 @ 4:22 
yes I've already planned to do this as an opt-in patch in the future, just need to find the time
Senilia 10 Ağu 2023 @ 20:47 
In the Vanilla Expansion, barley can produce a certain amount of hay. Can it be added back?
Holgast  [yaratıcı] 2 Ağu 2023 @ 18:04 
I thought that was already removed because my predecessor set it up to mimic features in VCE that have since been removed. I will have to look at it later
Speve Berry 2 Ağu 2023 @ 7:37 
is there anyway to disable to toothache alert whenever they eat vinegar? its a bit annoying with a 50 pawn colony and everyone keeps getting toothaches. like i dont mind if they get the hediff still but getting the notification for it everytime makes me just not want to use it.
Axe 13 Tem 2023 @ 7:05 
Hey, I don't know if it's intended or not, but eating raw grains does not give the "ate raw food" mood. I figured I could let you know just in case.
Holgast  [yaratıcı] 9 Tem 2023 @ 21:50 
It is intended.
Dracula 9 Tem 2023 @ 8:39 
Anyone else starting to see plants from this mod sprouting up randomly in the wild? Not sure if it's intended but I hadn't noticed it before.
Holgast  [yaratıcı] 5 Tem 2023 @ 6:29 
Had a little time today, so I fixed the previously reported VCE flour recipe issues and removed the useless Fertile Fields patch

Still to come when I can:
- Seeds Please Lite fix (not looking forward to this lol)
- toggle patch to reenable hay as a secondary for VCE plants
Karmapowered 2 Tem 2023 @ 7:32 
@Holgast Done! Thank you very much for the advice and support of the mod.
Holgast  [yaratıcı] 2 Tem 2023 @ 4:47 
yeah I'm having a look and I have no idea why tf my predecessor did that, it seems to be useless because RFFBricks is already a stone stuff and thus not a category. I will delete it in the next update anyway, feel free
Karmapowered 1 Tem 2023 @ 8:14 
Could I just remove the "Fertile Fields.xml" file till you fix the mod (or are there maybe more files involved) ?
Holgast  [yaratıcı] 30 Haz 2023 @ 3:10 
uh I thought I already fixed that but maybe I didn't upload it
Karmapowered 29 Haz 2023 @ 19:23 
Hello,

to me there is no agriculture without grain, and I found your mod one of the best thought out and well presented of that kind the RW workshop. I also expect to be pleasantly surprised by the technical execution once I get to play the mod.

However I have found an error message repeated twice in my Player.log file. I wouldn't mind to have your opinion about that one please :

https://gist.github.com/HugsLibRecordKeeper/2e77a08d5b642afe8e02425129218c16

> Could not resolve cross-reference to RimWorld.StuffCategoryDef named RFFBricks (wanter=stuffCategories)

PS: Your good health is the obviously the priority, so please ignore my post here till time allows for you to have a look at it with hopefully full energy and availability. Please get better soon.