RimWorld

RimWorld

Slaves Aren't People
35 Comments
Buckshot Bastard 18 May @ 6:14am 
They were?
kubazwami 12 May @ 8:02am 
yes slaves are not people!!!!!!!!!!!!:steamhappy:
Jippy 13 Jan @ 11:45am 
I am very interested 👀
Arky 12 Jan @ 3:56pm 
KommByTe 6 Jan @ 7:53am 
Slaves are furniture for sure lmao :steammocking:
Jippy 3 Jan @ 8:28am 
Hi, does this still work in 1.5?
Devor0 2 Dec, 2024 @ 8:18am 
1.5 plz bro
Arky 10 Nov, 2024 @ 3:19pm 
Only the wealth calculation part. The pawn raid points part is still broken.
Arky 10 Nov, 2024 @ 12:46pm 
Guys I think the mod is working despite being 1.4
HIM 31 Oct, 2024 @ 4:03pm 
fucking slaves, get your asses back here
Perogie 25 Oct, 2024 @ 12:54pm 
Is there any word from the developer if they are going to update the mod, or is there some way to get word to the great Rimworld Necromancer Mlie?
去码头整点薯条 17 Sep, 2024 @ 11:16pm 
1.5 plz!!
Borger 7 Jun, 2024 @ 3:58pm 
Based?
ashz0r 5 May, 2024 @ 3:25am 
1.5 plz!!
HolyRedEye 16 Apr, 2024 @ 2:18pm 
1.5??
mdungria 12 Apr, 2024 @ 11:05am 
Any plans on updating this awesome mod? :)
MrUregancho 3 Jan, 2024 @ 7:41pm 
Apparently, this mod adds more startup time than Alpha Animals does. Odd. 4.5 seconds. Not a giant deal but its unusual.
King Zog 21 Feb, 2023 @ 12:30pm 
Thanks, King.
enigman 21 Feb, 2023 @ 10:19am 
@King Zog, You could try Combat Readiness Check (Continued) which would allow you to modify the values for your colonists. This mod addresses something that CRC Continued doesn't (the value of slaves.)
Excel.exe 18 Feb, 2023 @ 1:49pm 
Incomprehensibly based
King Zog 15 Feb, 2023 @ 6:28am 
could you please make a similar mod for colonists? i literally am a neanderthal tribe and because my colonists are worth a lot they keep sending 69 mech raids per second
Macropod 31 Jan, 2023 @ 4:37am 
I'm sorry, but I don't quite understand how this is supposed to work. In the mod settings, you can select three items at once, or any two of the three. But shouldn't they be mutually exclusive?
charlesacar 12 Jan, 2023 @ 3:19pm 
Thanks for updating the image! = )
TaM_tHe_JaM 3 Jan, 2023 @ 3:14am 
Excuse me, could you add a function where colonists don't speak to slaves outside of supression?
Honshitsu 23 Dec, 2022 @ 9:43am 
@Camille_KMS , ah thanks. I didn't look that far into the context; preview image was already changed when I stumbled upon this mod
Honshitsu 12 Dec, 2022 @ 4:46am 
@eighmy_lupin @xavierdouxski3scoops With Biotech and Ideology DLCs, an ideology can have "preferred xenotypes". There are mods which can expand on this and add a separate "alien slavery" vs. vanilla slavery to enable differentiation (to believe enslaving one is okay and the other isnt, for example); but at least socially speaking, racism is in vanilla Rimworld.
Ushate 10 Dec, 2022 @ 1:02am 
Ethics and Morals are completely subjective!
As long as you prosper you need nothing corrected!
eighmy_lupin 9 Dec, 2022 @ 9:25pm 
Imagine being butt hurt over a completely optional mod.
silentdeth  [author] 9 Dec, 2022 @ 6:44pm 
@yocumrichard79 @xavierdouxski3scoops It was just what the RNG gave me, and who ended up closest to the slave equipment on drop. Besides, I usually end up enslaving tribals, mostly. Is that not everyone's experience? Do I really need to say that actions in RimWorld do no reflect my person moral or political opinion? I thought that was a given.
$-PALEO-$ 9 Dec, 2022 @ 1:22pm 
now we addin racism to rimworld?
charlesacar 7 Dec, 2022 @ 3:17pm 
What's with the thumbnail?
yocumrichard79 7 Dec, 2022 @ 12:01pm 
wouldn't have been racist but you had to make the slave black huh?
cy-one 5 Dec, 2022 @ 5:05am 
This is so Rimworld. :D
Treyway 4 Dec, 2022 @ 2:32pm 
It should be three fifths instead if half. Just sayin
turkler 4 Dec, 2022 @ 2:09pm 
great mod