RimWorld

RimWorld

Malnutrition Reworked 1.5
38 Comments
Kraffest 3 hours ago 
I hope you're able to update this mod :) This is a must in all of my playthroughs, thank you for your work
Kokorocodon 17 hours ago 
update?
sebo2203 2 Jul @ 7:27am 
@The Bard Of Hearts thats why I use this mod with combination of Thirst from the mod (Dubs Bad Hygiene). For me personally it seems way too difficult to have a pawn die of thirst in 2 days and also possibly die of starvation in 2 days. This mod makes it little bit more logical.
sebo2203 1 Jul @ 1:08am 
@GodlyAnnihilator 1.6? Please? Or it works fine?
The Bard of Hearts 10 Feb @ 9:51pm 
@GodlyAnnihilator
Yeah, but a 3 months in the game only takes 15 days... a year is 60 days. I don't think anyone can survive for half a year without food. As for water, water isn't really represented, you could be playing in the desert with no water at all. Personally, i've always seen it as the pawns get whatever moisture is needed from their "meals" and "nutrient paste". Without it, that timer gets significantly shorter, especially if you consider the first point at all.
Cline West 10 Feb @ 7:04pm 
Great mod! +1
GodlyAnnihilator  [author] 25 Jan @ 7:39am 
It takes a more realistic take, think of it like this. If you start to get hungry and let it go like that for a day, you are not going to starve to death, you need way more time than that to even come close to starvation. Info tells that a person can go without food for a week, if the person has water, that can go on for 2-3 months until starvation, just with water. So you can understand that this mod takes that approach.
Deankiller Turnupseed 24 Jan @ 11:17pm 
dunno why but seems like my colonists just couldnt starve anymore
Birdinmotion 20 Dec, 2024 @ 6:50pm 
I know every dev hates suggestions (Bill Nye voice) BUT CONSIDER THE FOLLOWING:

severe malnutrition has possibility of causing lasting effects, mental or hediff. especially in children.
The Bard of Hearts 20 Sep, 2024 @ 12:02am 
Hello. Firstly, thanks for all the mod work. I really like the idea behind this mod. Secondly, would it be at all possible to add an option or slider bar for just how long it takes to die of malnutrition? I like the effects and such, but it really almost feels too long. I seem to have had a raider with both legs blown off that has been starving for about a 1/4 of a year now.

Your description says its x3 the duration. Maybe x2 would be closer (in my opinion)?

If not, no worries. Again, thanks for being a code-monkey. (I used to been in an age long gone) Game on! :megamanjump:
Ixchael 3 Sep, 2024 @ 12:12pm 
Hello, i was playing with "Diseases Overhauled [Adopted]", and found out that it is conflicting with this mod, because too changing malnutrition hediff. Is it possible to make it compatible without deleting xml from another mod? Load order doing nothing
GodlyAnnihilator  [author] 14 Apr, 2024 @ 9:21pm 
Thank you for the kind words!
Despite doing the least I could do as my programmings skills are very limited, I find joy in that as some people like you appreciate it!
handfullofdust 14 Apr, 2024 @ 1:40pm 
Mod resurrectors are the real VIPs.
GodlyAnnihilator  [author] 13 Apr, 2024 @ 5:53am 
Have fun Michiko!
Michiko 13 Apr, 2024 @ 5:50am 
Thank you for the update! I was waiting for this!
GodlyAnnihilator  [author] 13 Apr, 2024 @ 5:33am 
Updated to 1.5!
No changes were needed, as the mod was working perfectly!
GravGunner 8 Apr, 2024 @ 4:14pm 
Thank you :)
GodlyAnnihilator  [author] 8 Apr, 2024 @ 8:19am 
When I have time I will check compatibility issues. But as long as 1.5 doesn't have any changes hunger wise, this mod will work as intended.
GravGunner 8 Apr, 2024 @ 6:48am 
Will this be udated to 1.5 or is it obsolete? :)
Enlonwhite 16 Dec, 2023 @ 2:35am 
Still thank you for the mod. I really enjoy what this mod offers.

I suspect it was a mixture of things but the FLU infection really did just jump sky high on that pawn (i had been slightly micro managing them to keep healthy). Been cruising the mods I have to see if any either affected it or made flu more deadly.
When I saw this sudden jump, I had a slight delay in cooking foods, and some pawns didnt end up eating on time. Early game was no very pleasant to me. lost 2 to the flu, nearly the grandma to it too it, saved at 99% infection and getting immunity just as it hit that.
Enlonwhite 16 Dec, 2023 @ 2:30am 
Wait is this what caused a Flu infected Pawn to jump 20% infection in just 9 Rim hours?
A: First thing my Medical doctor kept not tending them on Time (not an error just annoyance)
B:Pawns kept dropping to 0% food due to travel times/food seemed to be falling faster than normal especially for the breast feeding one, (she did not die to the flu)

But yeah I saw a pawn at 68% Immunity and 65% infection. They went out riding a animal (thanks giddy up) and did two things out in the map, came back late (middle of the night, and didnt get tended by the doctor til morning I found when checking up where the doctor was.
thats when I noticed the malnutrion Trivial and the infection amount was up to 85% while immunity was only at 73%.....she was going to be my Social master pawn....she died. (Early game)
⭕⃤ ‎ lMP0SSiBRUH 28 Apr, 2023 @ 2:57pm 
Alright, well thanks for checking. I have 250+ mods of which some are from loverslab and I am also running on 1.3 so doing tests would take a while but this mod came to my mind as the first possibly issue.
GodlyAnnihilator  [author] 28 Apr, 2023 @ 12:32pm 
From a quick search I did on the Hediffs I didn't find anything healing related, I've been playing with this mod for long time now, but never saw healing as bad as you say, maybe some other mod? Or do you by any chance play with Biotech Clans that have specifically slow healing?
In the Hediffs there are Blood Filtration/Consciousness/Pain Shock Threshold and rest Fall Factor changes depending on the hunger level. There are some other work type factors such as slower researching speed or slower mining speed, but healing? no, didn't find anything related to that. Maybe some kind of bug from mod conflict?
⭕⃤ ‎ lMP0SSiBRUH 27 Apr, 2023 @ 1:54pm 
I know you didn't make the original but maybe you can figure this out.

Could it be that this mod also delays the healing time of all other hediff's? I am asking because I noticed my pawns heal awfully slow, like.. Ultra slow! -_-"
Robo 2 Mar, 2023 @ 8:48pm 
Had a Kenshi moment where my solo colonist was downed from a catatonic state. A wanderer joined a day later while my solo colonist was slipping away, and now they're husband and wife. Amazing stuff!
YunoAloe 25 Dec, 2022 @ 3:33pm 
Any idea how I could simply make vanilla malnutrition progress (and regress) slower instead?
Harry_Robinson1 11 Dec, 2022 @ 2:35am 
This is really cool in practise and I might actually take advantage of this
Remi麦岱 8 Dec, 2022 @ 9:27am 
Thanks for this, didn't know I needed it for my 300 plus mods lmao
Inquisition 7 Dec, 2022 @ 8:03pm 
Thanks for this!
GodlyAnnihilator  [author] 6 Dec, 2022 @ 10:20am 
I don't think such a mod will do anything on fps, unfortunately I play with 200+ mods so late game I obviously have fps problems, but I don't think it's this one causing the drops xD..
Andraus 6 Dec, 2022 @ 9:26am 
any impact on performance? loved the idea!
GodlyAnnihilator  [author] 6 Dec, 2022 @ 4:44am 
Happy to help!
CheeseWheelGuy 6 Dec, 2022 @ 4:21am 
funny how they made extreme starvation give a huge mood debuff but also made pawns fall unconscious when it happens, making it not affect them. maybe now they'll hate their lives for a little while before slipping into the great beyond. great mod, thanks for updating homie.
Kokorocodon 6 Dec, 2022 @ 3:28am 
Imagine not dying instantly just because your lhama ate your oranges sooner than you.
GodlyAnnihilator  [author] 5 Dec, 2022 @ 11:24pm 
I believe this will help tons people like us that want to survive on ice sheets...
Truly a life saver...
ProfZelonka 5 Dec, 2022 @ 4:56pm 
Thanks man. Foods overrated, hopefully now this makes the game more focused on things other than keeping the colonists fed at all times
Azarashi (Esp) 5 Dec, 2022 @ 12:32pm 
thanks :steamhappy:
Meanie 5 Dec, 2022 @ 12:09pm 
YEEEEEEEEEEEEEEEEEEEAAAAAAAA