RimWorld

RimWorld

Drafted Pickup
32 Comments
EAST 21 Jul @ 11:22am 
Thank you so much. The days without this mod were really hard.
Kathanon  [author] 20 Jul @ 4:52pm 
Update:
- Support for RimWorld 1.6.
EAST 11 Jul @ 3:51pm 
1.6 need !
BladeofSharpness 8 Oct, 2024 @ 6:13am 
It might conflict with the inventory maintained by Smart Medicine though (and/or with the one of Awesome inventory).
Kathanon  [author] 19 May, 2024 @ 7:35pm 
Update:
- Rimworld 1.5 support.
- Fixed crawling corpses bug.
- Fixed being unable to pick up drugs.
lakefishHAXX 13 May, 2024 @ 2:39pm 
wait, THIS is what caused the 1.4 Crawling Pawns bug?! I wouldn't have even considered this one for it!

It was hilarious, and an excellent accidental preview of 1.5
Kathanon  [author] 15 Apr, 2024 @ 1:07pm 
I'm thinking I'll hold off updating this to 1.5 until I've figured that out.
Brother-Toaster 15 Apr, 2024 @ 8:58am 
So it was this mod that made pawns crawl even when dead? Huh... interesting
Bayonet 24 Mar, 2024 @ 1:35am 
Very Bugged
When pawn died, he is moving or shooting :eaglederp:
Arky 14 Sep, 2023 @ 6:51pm 
Seconding this bug

Bugged
When pawn dies sometimes it is still alive and keeps moving until dies second time
Eclipse 30 Jul, 2023 @ 8:07pm 
Bugged
When pawn dies sometimes it is still alive and keeps moving until dies second time
Cedaro 5 May, 2023 @ 4:07am 
genius idea
Kathanon  [author] 12 Apr, 2023 @ 6:14am 
Ah, I see. Thank you. I'll take a look when I recover from covid.
TI12 12 Apr, 2023 @ 5:21am 
Sorry, the translation may not be accurate。 I mean Ambrosia, Smokeleaf, Luciferium, these drugs。cannot be picked up:steamsad:
Kathanon  [author] 9 Apr, 2023 @ 1:23am 
Addicts?
I don't understand what you mean. I'm assuming you don't mean picking up pawns.
TI12 8 Apr, 2023 @ 7:40pm 
All other items can be picked up in any amount, but Addicts cannot be picked up
BUyue 3 Feb, 2023 @ 7:49am 
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn 谭雅 driver=JobDriver_DoBill (toilIndex=17) driver.job=(DoBill (Job_180247) A=Thing_ButcherSpot33551 B=Thing_Corpse_Human33560 C=(120, 0, 136))
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at DraftedPickup.Patches_Fix_Unload+<ThingsToDrop>d__2.MoveNext () [0x001e6] in <3afac11d03a249a1b2acd81005405761>:0
at DraftedPickup.Patches_Fix_Unload.DropAllNearPawnHelper (Verse.Pawn_InventoryTracker ,
Paradox 16 Jan, 2023 @ 12:02pm 
I'm having a curious behaviour where every time a pawn is undrafted they will do the "unload inventory" even when they don't need to.

IE: They'll go to the medicine stockpile and unload and then immediately pick back up the medicine and drugs that their policies tell them to keep in inventory.
PhonyStuff Radio 30 Dec, 2022 @ 1:58pm 
Hey, uhh the error below posted by Phrozehn DOES effect something. If a pawn dies and that error occurs the pawn will still be "alive" even if its listed as dead and downed. They will continue their last action (mainly moving) and only die when you kill them again.
Kathanon  [author] 24 Dec, 2022 @ 10:37am 
Thanks for letting me know. I had not tried killing anything while testing. I'll take a look.
Phrozehn 24 Dec, 2022 @ 9:50am 
I'm getting errors whenever I kill an enemy when Drafted PU is installed.

"Error while killing Lu during phase 5: System.InvalidOperationException: Collection was modified; enumeration operation may not execute."

It doesn't seem to actually affect anything, and I only noticed after installing Better Log which throws open the log when an error pops.

Not sure if this matters, but thought I'd ask.
Glitter Bat 19 Dec, 2022 @ 4:06pm 
Thanks! Great job.
Kathanon  [author] 19 Dec, 2022 @ 1:59am 
@Glitter Bat
Fixed.
Glitter Bat 19 Dec, 2022 @ 12:58am 
There is a bug when using this with Draftable Animals. Once a animal has been drafted there is no way to undraft them. I didn't see a error appear in the logs. Once I removed this mod everything went back to normal.
Kathanon  [author] 18 Dec, 2022 @ 5:21pm 
Update:
Improved behavior when undrafting to avoid dropping items that pawn is set to keep in inventory.

@Phrozehn
You are in luck, I was just working on that.
Phrozehn 18 Dec, 2022 @ 4:01pm 
So an issue I'm having with the unload after draft: all my pawns keep taking the 1 meal they have stocked back to the stockpile and immediately restocks on food. Perhaps adding an exception for things that are intended to be stocked up on, like food and drugs?
Kathanon  [author] 9 Dec, 2022 @ 3:58pm 
Changed behavior when undrafting - the pawn now goes and unloads items, as if returning from caravan.
This should fix most incmpatibility issues.

@PeasantUnit You can now achieve that by undrafting and then ordering the pawn to haul.
Jake Armitage 9 Dec, 2022 @ 12:47pm 
Incompatible with Auto Tool switcher. Breaks the Tool policies. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588418157
Kathanon  [author] 7 Dec, 2022 @ 2:44pm 
That would require a bit more work (I'd need a custom JobDriver), but I will probably do something like that at some point. I'm not quite happy about the way the items currently just plop out all at once.
Meanie 7 Dec, 2022 @ 1:14pm 
How about setting them to hauling while drafted as well? (draft would be immediately turned off before the pawn commenced the hauling)
lloki 7 Dec, 2022 @ 9:53am 
That was so needed!
Metalocif 6 Dec, 2022 @ 6:36pm 
Love it!