RimWorld

RimWorld

Cryptosleep Adaptation Gene
24 Comments
Unorthodox_fox 13 Jul @ 9:00am 
ive tested it, making sure to save beforehand, without actually checking the error logs or anything...it works fine surface level, again i did not check to see if errors popped up but it dose work without causing issues
Admiral Zander  [author] 13 Jul @ 5:01am 
its probably safe to use on 1.6. also, now that i actually have a stable income again, update soon(ish). if i dont forget. probably gonna have to set a reminder
Unorthodox_fox 13 Jul @ 12:21am 
is there any news of when this might be updated, or if its still safe to use?
SkimmingDawg 4 Apr @ 8:41pm 
yoo!! finally getting le dependency :) thanks man :beeped::cactusrum:
Admiral Zander  [author] 27 Mar @ 1:08pm 
will soon(relatively) get updated with a dependency gene as others reccomended. will probably be getting red alert updated as well around the same time
KΞNTΛR 10 Dec, 2024 @ 10:28am 
@れPURE い.億KiotheCloud四 same
れPURE い.億KiotheCloud四 14 Nov, 2024 @ 9:08am 
BROTHER CASKET THE TIME OF WAR HAS COME!
れPURE い.億KiotheCloud四 14 Nov, 2024 @ 9:05am 
This is very useful for Roleplay colonist like I want a place to store my warcasket and only open them when the time of war calls!
Arganot 1 May, 2024 @ 7:18am 
Great idea! I pretty much never use Cryptosleep as the few places it is useful to me (keeping prisoners on ice till tribute collectors arrive or pawns that wake up for combat and then climb back in the pod) are time sensitive and Cryptosleep sickness make the point moot by diminishing value or making them combat ineffective.

Once the Altered Carbon mod gets updated, you should definitely make this prevent re-sleeving sickness too.
Admiral Zander  [author] 28 Apr, 2024 @ 12:33pm 
update pushed
Admiral Zander  [author] 9 Apr, 2024 @ 12:54pm 
might work without a dedicated update. if not, let me know and i'll make sure to get it updated sooner.
Bosh 9 Apr, 2024 @ 8:15am 
1.5?
Tirith Amar 13 Feb, 2024 @ 4:26pm 
Yea cryptosleep dependency would be cool.
Admiral Zander  [author] 13 Feb, 2023 @ 11:46am 
most modded genes that eliminate a certain debuff are complex/high cost. besides, you really think streamlining someone metabolism and body systems to be used to going in and out of basically hibernation repeatedly wouldnt be complex? jokes aside, whenever i get around to paying taranchuk to add cryptosleep dependency ill probably lower its complexity to 2
//SlipperyPete:. 13 Feb, 2023 @ 10:45am 
Cryptosleep dependency would be pretty cool, I second that!

Also, any chance you could lower the complexity for the current gene to 1 or 2 to make it more in line with all other genes. 4 complexity is definitely really high compared to almost most all other genes available in biotech or mods.
Admiral Zander  [author] 13 Dec, 2022 @ 1:39pm 
i could see about having that done
SkimmingDawg 13 Dec, 2022 @ 1:09pm 
can there also be a gene for cryptosleep dependency?
i want to have supersoldiers to live in cryptosleep caskets untill they are finally out to fight invaders
Admiral Zander  [author] 12 Dec, 2022 @ 9:11am 
ah shit you right
Slyuxx 12 Dec, 2022 @ 4:38am 
This is a mod for Biotech correct? It's not set as a dependent on the mod page here; just wanted to point that out.
AbsolutelyNotSteveJobs 11 Dec, 2022 @ 5:53am 
Time to turn those Hussars into fully bionic eversors. Thanks for this.
Rearden 8 Dec, 2022 @ 11:31am 
seems like such an obvious tweak for space travelers in a sub lightspeed setting like RimWorld. Thanks for sharing!
Bonible 8 Dec, 2022 @ 5:59am 
Spartans..
Admiral Zander  [author] 7 Dec, 2022 @ 9:59pm 
yeah i never thought of it either until the credited guy suggested it, but it is quite nice for a specific kind of playstyle and specific circumstances
germnbarb 7 Dec, 2022 @ 9:47pm 
This is something I didn't know I wanted. Thank you.