Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CaZsm's Squad Icons 0.1.1
Squad & Burrow Icons 0.2.1
Squad & Burrow Icons 50.05
I assume the bottom one?
Sometimes annoying how DF saves every old version but doesnt give you a date.
I tried the steps mentioned in the link below, but it still isn't working
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/5792223132444579698/?appid=975370
This mod is a good example for other aspiring modders. It is 8 lines of code, plus another data file of 50 lines that simply lists the sprites. A two layer psd file is included.
An interesting example of how Dwarf Fortress supports user generated content and modding. Some types of custom content can be added to the game with almost no code.
rename CUSTOM_SYMBOLS.png to CUSTOM_SYMBOLS2.png
add this to your existing tile_page_interface file
[TILE_PAGE:MORE_CUSTOM_SYMBOLS]
[FILE:images/custom_symbols2.png]
[TILE_DIM:32:32]
[PAGE_DIM_PIXELS:288:160]
rename graphics_interface from this mod to graphics_interface2
and put everything in your
C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_interface\graphics or equivalent
Reposting this here after having some difficulty manually installing a mod.
***Ugh, I got everything restored but now when I try to load in it says
"Failed to find compatible mod:
CaZsm's Squad Icons 0.1.1"
I updated that mod during this save to 0.2.1 just fine and now it's throwing me this error idk wth to do.
Nothing in the logs.
It seems like it is because even though it was updated on the save it's attached to the old version somehow.***
Would be possible to make more labor details icons?
I think you 2 may be describing a mod that already exists: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899155457
Yes, most graphical mods or simpler mods that don't affect world generation can be added to an existing save. You'll need to past the objects and/or graphics folder from the mod into the folder in installed_mods for a mod currently being used by that save, or into one of the vanilla folders in data\vanilla\ if the save isn't using any mods.
Realized I still have a few more locations to do though, skipped over a few lol:
- Sun
- Tree
- Grass
- Cavern 1
- Cavern 2
- Magma
- Gem
- Metal Bar
- Anvil
- Goblet
- Mushroom
- Wheat
- Chisel & Hammer
- Thread
- Pickaxe
- Fish
- Hospital
- Cage
One last idea I had for something I sometimes use burrows for, maybe a bed? (Or pillow?)
- Cage
- Anvil
- Goblet
- Mushroom
- Wheat
- Chisel & Hammer
- Thread
- Pickaxe
- Fish
- Hospital
Complete to-do list:
- Mace
- Whip
- Axe
- Sun
- Tree
- Grass
- Cavern 1
- Cavern 2
- Magma
- Gem
- Metal Bar
- Dogs
- Animals
- Cave
- Tower
- Bridge
- Fortification
- Door
- Castle / Fort
- Crossed swords
- Crossed axes
Wonder at what point there are too many...
Anvil, goblet/tankard/mug, mushroom, wheat, gem, chisel (& hammer), spool of thread, pickaxe, fish, hospital (swiss cross? Bandage? )
Just noticing that these icons get used not only for squads, but also for burrows, so it's a two-in-one mod!
Given that these icons work for burrows too, maybe an icon to depict the surface (tree? Grass? Sun?) and one to depict the fortress (Door? Fort? Crossed swords / crossed axes?) could be handy?