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1, open mods folder.
2, open file ending in 9954,
3, open Objects,
4, open item_weapon_changes,
5, delete the flail bit (its at the bottom) then save it.
roll a new world
????
profit!
There is no issue. Deliberately wielding two handed weapons with a shield gives them huge stat disadvantages.
To avoid this, have your two handed dwarves not have shields in their uniforms.
This goes for any mod that allows pikes, halberds etc. to be wielded.
IMPORTANT NOTE: though you will be able to wield these large weapons with only one hand, they have been tested in Arena Mode by other players to be much more effective wielded in their "multi-grasp" state. So consider making your military uniforms without shields - with the odd dwarf picking up a shield during combat in a martial trance because they are bad ass.
I am not sure how to fix this. Maybe Tarn or Putnam might fix this in future and this mod will become obsolete.
Almost all my dwarves seem to be able to wield the weapons with shields, even with only this mod installed, and those who can't also don't meet the minimum size to wield them at all.
Any idea what's happening?
im not lying when i say removing this mod from my load order solved my problem
have you tried starting new worlds and have your new dwarves just start mining, no problem? try making sure none of them have any mining level when you embark, see if they still mine for us?
This mod contains TWO files:
- one that changes the size requirement of two handed weapons
- and one that adds them to your civs buildable list of weapons
The issue with battle axes and picks has nothing to do with this mod.
All this mod does is lowers the MINIMUM MULTIGRASP size. So everything you observe is vanilla behaviour.
But I will go ahead and further increase the MINIMUM ONE HAND size, just so this happens less.
I have started a new world without the mod enabled, and my Dwarfs now refuse to equip normal battle axes and picks, making them unable to mine or chop wood.
I'm unsure if this is a vanilla bug or not, but I have not seen reports of it on the forums, so I have to assume it's likely caused by a mod, this one being the only one that makes changes to weapons.