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Arable land is literally the most important thing, and is heavily imbalanced towards the US. Might be worth setting all states to 50, 75 or 100.
Pops do not need fixing. The game auto fixes them via starvation at the start of the game.
Recommendation to fix this. Add a barracks in each province or something like that so that the ai's have a few troops.
Also provinces with high population, and especially european provinces are hit hard by having no agricultural buildings. It might be useful if either every provinces started with a food producing building if it could have one, or if provinces started with wheat/rice/millet/rye/whatever farms based on population size. Having only surfs at the start of the game makes the build up really slow.
@colmecti what do you mean by that?
Granted, I could be wrong, since it's been a week or two since I've launched the mod, but to my knowledge things are working completely fine and there's nothing that suggests otherwise to me.
Despite that minor immersion problem, I'm absolutely loving the mod and don't see myself getting tired of the total paradigm shift anytime soon.
Feedback: Was starting with Austria and slowly building my industry, after some time suddenly Bavaria joined and so on , even I am using that recommend AI mods, the AI expect that it could buy needed goods at the market, so near all nations are broken ... everytime, when a province joins me, I have to destroy near all buildings to survive. That joining happens also with North Germany and Netherland and South Germany (thats Austria) BUT THAT is worse, would be better to remove that AND also remove all TECH from the nations and set the starting time to 1750 or so , would feel better. Thanks
Regardless, I'm pushing the update right now, so formables should be working. I can't comment on save-game compatibility between versions but as far as I know there's nothing that should be breaking (especially since this is a pretty small update.)
@Juko Thanks for looking into the problem! I'm still finishing finals this week so I'm glad to see someone else was interested enough to find a solution. I'll likely implement the simple solution for now and look over the alternatives when I have more time. If you're interested in helping develop the mod at all, I'd be grateful for the assistance (no pressure though :p)
1. Do as I did and just add all the vanilla country definitions before your own. By far the simplest solution but you are still technically overwriting the default country definitions which would make compatibility with future versions of Vic 3 potentially problematic.
2. Just add your country definitions into a new text file that loads after by naming something like "02_shattered_countries.txt". Haven't tested this method yet so I don't know the viability of it but theoretically would have the same effect as above but without the potential of overwriting vanilla files. ((Currently Testing...))
On the other hand, I could try to adjust this behaviour for a majority of nations, but then my worry is that there'd be an overabundance of colonies. Currently my greatest suggestion for those looking to see the world fully colonized is to play this mod in multiplayer, since that allows for other players to fill in the gaps until the AI is in a better state.
Again, I'm not sure if I can actually do this, I'd like to look into it once I have time. At the very least, I'm able to identify some of the problem, though not the exact cause behind it. In my last game, only one other country declared interests anywhere in Africa. Perhaps leaving a small number of states as centralized might provide incentive for GPs/majors to declare interests/make conquest plays.
I could always try giving every country colonization laws and see if that has any impact, since I know the AI tends not to change laws frequently, and that could be part of the problem. Regardless, I hope to look for a solution soon. If anyone else cares to weigh in, please let me know.
Like I mentioned in the description, I'm more than open to making adjustments if there's sufficient interest in a change. I did also try to leave some Native American culture states intact for diversity sake.
@NATIK I'll try updating the links right now, thanks for the suggestion. That makes sense to me.
Try removing the ( ) around the links and see if it works then.