Victoria 3

Victoria 3

Shattered World (Decentralized Edition) [outdated]
53 Comments
PizzTurK 9 Dec, 2024 @ 12:19pm 
I like this version because you can also colonize, too bad :steamsad:
gameknight3000 10 Aug, 2024 @ 7:21am 
Know of an updated version of the decentralized one
Sir Tiberius 14 Jul, 2024 @ 1:52pm 
Gore's link is broken
apljee  [author] 23 Nov, 2023 @ 11:24am 
**i would reccomend to anyone looking for a mod like this to use an updated version such as Gore's version. i unfortunately anticipated that i would have more time than i did and never managed to get an update ready.
Captain Rico 27 Aug, 2023 @ 6:20pm 
Mfw still no update :(
LiTe 15 Aug, 2023 @ 5:00pm 
France has random empty space in the middle of it
EmperorSalt 7 Aug, 2023 @ 4:47am 
Mod works and is playable on latest version, but some minor errors appear; France appears to have some unusable land in the south, same issue appears here and there across the map.

Arable land is literally the most important thing, and is heavily imbalanced towards the US. Might be worth setting all states to 50, 75 or 100.

Pops do not need fixing. The game auto fixes them via starvation at the start of the game.
Prog4 31 Jul, 2023 @ 5:04pm 
you go man! i've been waiting for a bit but good luck on uni
apljee  [author] 31 Jul, 2023 @ 12:01pm 
Hey everyone, sorry for the recent (and abrupt) lack of communication regarding this mod. University took a toll on me this year but I'm feeling better now and looking to update this mod to the most recent game version. I can't promise any specific timeline but just guessing on how long it took me to make the original version, I should have an update ready (with additional fixes to things such as missing formables, etc.) in the next week or two.
Captain Rico 30 Jul, 2023 @ 9:02am 
On behalf of everyone here, an update to this rather good mod would be greatly appreciated :)
Emperor_Invce☭ 26 Jul, 2023 @ 1:11am 
Update?
Sam 23 May, 2023 @ 11:21am 
New update just broke a few states in france and I think north africa
Tezcatlipoca 20 Apr, 2023 @ 8:27am 
Yeah just making 1 barracks in each state would be good
Not Applicable 29 Mar, 2023 @ 3:55pm 
So; mod works great for me, but It's a little dry. Since all the buildings are deleted and every province starts off with no buildings, there are no barracks, and the ai's don't raise their troops since they have no regulars. As a result the Ai wars are just them declaring war, and doing nothing till they sign a cease fire.

Recommendation to fix this. Add a barracks in each province or something like that so that the ai's have a few troops.

Also provinces with high population, and especially european provinces are hit hard by having no agricultural buildings. It might be useful if either every provinces started with a food producing building if it could have one, or if provinces started with wheat/rice/millet/rye/whatever farms based on population size. Having only surfs at the start of the game makes the build up really slow.
The Middleman 28 Mar, 2023 @ 6:57am 
Do I have to do something to scramble the world? I load the mod up, but when I start a new game everything is the same.
It's MYGO!!!!! 6 Mar, 2023 @ 2:23pm 
am i playing sid meier's civ in vic3?
Rave 24 Feb, 2023 @ 1:43am 
is this mode still works?
greatorder 19 Feb, 2023 @ 1:26pm 
Is there a version where only the game's normally uncolonised land is decentralised? I'd like to be able to play as an Indian nation, but they're all decentralised.
emska but for real this time 18 Jan, 2023 @ 9:38pm 
@apljee what i mean is that i cant use any other taxing laws, they just dont bring me money even if i have a large pop. only goods and services taxing works.
apljee  [author] 18 Jan, 2023 @ 5:04pm 
@Zom No problem! Let me know if you guys encounter any issues while playing.

@colmecti what do you mean by that?
Floor 18 Jan, 2023 @ 12:25pm 
Hello I'm a dev for Vienna Rework and integrated your version of shattered world along with Vienna Rework's add-ins. I have it as a crossover mod unlisted for now for our community mp games as a fun switch up from our normal games, I wanted to see if I could get your permission to list it publicly on the workshop with credits ofc. If not, no worries it will stay unlisted!
emska but for real this time 14 Jan, 2023 @ 4:38pm 
@apljee also one more thing, why does only good taxing work out of the taxing laws? Was that meant to be?
apljee  [author] 14 Jan, 2023 @ 4:20pm 
No worries, glad you got it sorted out! Let me know if you encounter any errors otherwise.
emska but for real this time 14 Jan, 2023 @ 3:30pm 
@apljee Yep sorry it works now, I just had to reinstall the mod :smile_eol:
apljee  [author] 14 Jan, 2023 @ 9:36am 
@BIshop considering the game (and the mod) hasn't been updated for a month, I'd say it's unlikely the mod stopped working overnight with no changes committed. Are there any mods you're running alongside this one? This mod is incompatible with other mods that change the map (i.e. states/population/etc)

Granted, I could be wrong, since it's been a week or two since I've launched the mod, but to my knowledge things are working completely fine and there's nothing that suggests otherwise to me.
emska but for real this time 13 Jan, 2023 @ 5:38pm 
The mod doesnt seem to work, everything is normal except for the fact that countries have absolutely noone living inside of them literally
apljee  [author] 10 Jan, 2023 @ 12:20pm 
@Martenzo localization issues are from the original mod, something I (plan) to address eventually. Thanks for the heads up, and to anyone looking to fix the problem right now, take a look at Martenzo's comment.
Martenzo 10 Jan, 2023 @ 3:47am 
A lot of countries have their adjective wrong in the localisation. For instance: "Victoria" turns into "Victoriaian", when it should just be "Victorian". Basically every country that already ends with "-ia" and only needed an "-n" to be turned into an adjective has instead appended "-ian" instead. Simple search "iaian" replace "ian" in localisation/states_l_english.yml fixes it without any false replacements.

Despite that minor immersion problem, I'm absolutely loving the mod and don't see myself getting tired of the total paradigm shift anytime soon.
Remari 9 Jan, 2023 @ 6:56am 
Is there any way that some of the nations can be releasable? It feels weird to not be able to release a neighbor that got eaten.
robotclown 3 Jan, 2023 @ 6:52pm 
The workaround to the AI never passing any colonization laws is to just switch to a bunch of the top countries and use the "change_law law_colonial_resettlement" console command. That at least gets them moving. It's not foolproof, since the AI sometimes won't declare the proper interests to colonize anything. But what can you do? I'm having fun with the mod.
FlashXAron ☕ (Alex) 3 Jan, 2023 @ 10:47am 
Hi there, and thanks for your work.
Feedback: Was starting with Austria and slowly building my industry, after some time suddenly Bavaria joined and so on , even I am using that recommend AI mods, the AI expect that it could buy needed goods at the market, so near all nations are broken ... everytime, when a province joins me, I have to destroy near all buildings to survive. That joining happens also with North Germany and Netherland and South Germany (thats Austria) BUT THAT is worse, would be better to remove that AND also remove all TECH from the nations and set the starting time to 1750 or so , would feel better. Thanks :steamthumbsup:
Remari 28 Dec, 2022 @ 12:32pm 
Ay yo, I tweaked a few of the adjectives for the localization. No more Venetiaians. I'd love to help set up a few formables as well, hmu.
CaNaDiaN TWiN 20 Dec, 2022 @ 5:43am 
I just looked at most of the formable nations that have been re-added to the game most of them are pretty nice but it would be nice to see some custom formable nations for major countries like Ukraine. Keep working on this this, it is the best Shattered World mod out then rn
apljee  [author] 19 Dec, 2022 @ 11:49am 
@liamhagan05 That was the plan, though I'm not sure how long it'll take me so I don't have any ETA for next update.
liamhagan05 18 Dec, 2022 @ 5:19pm 
add formable base game releasables too if possible, i think massachussetts to new england to america would be fun
apljee  [author] 17 Dec, 2022 @ 8:20pm 
So, I've got the base-game formables working - I'm going to take this a step further and see if I can work on implementing some other base-game countries as formables like Persia, Greece, France, Spain, etc. since at the moment there's no current way to form them.

Regardless, I'm pushing the update right now, so formables should be working. I can't comment on save-game compatibility between versions but as far as I know there's nothing that should be breaking (especially since this is a pretty small update.)
General Dildozer 17 Dec, 2022 @ 2:04am 
@Juko & @apljee: it worked for me. I cipied the original "country_definition" files into your mod folder and did rename your 00_countries.txt to 02_shattered_countries.txt and gave the AI all Polish lands and it did form Poland
certified tomfoolery 16 Dec, 2022 @ 10:23am 
balkanized
apljee  [author] 15 Dec, 2022 @ 11:15am 
@IronWolfGaming101 I'll look into doing that for the next version (whenever that is), it wasn't something I'd initially considered. Thanks for the suggestion.

@Juko Thanks for looking into the problem! I'm still finishing finals this week so I'm glad to see someone else was interested enough to find a solution. I'll likely implement the simple solution for now and look over the alternatives when I have more time. If you're interested in helping develop the mod at all, I'd be grateful for the assistance (no pressure though :p)
Erebi 15 Dec, 2022 @ 2:58am 
So two potential fixes for the next version:

1. Do as I did and just add all the vanilla country definitions before your own. By far the simplest solution but you are still technically overwriting the default country definitions which would make compatibility with future versions of Vic 3 potentially problematic.

2. Just add your country definitions into a new text file that loads after by naming something like "02_shattered_countries.txt". Haven't tested this method yet so I don't know the viability of it but theoretically would have the same effect as above but without the potential of overwriting vanilla files. ((Currently Testing...))
Erebi 15 Dec, 2022 @ 2:57am 
After poking around in the files a bit, I managed to get the formables back working again by copying everything in the vanilla "00_countries.txt" in the common/country_definitions folder and pasting it right at the beginning of your "00_countries.txt" file in the common/country_definitions folder. What's probably happening is you're overwriting the vanilla country definitions with all the states you've added and without the original definitions, the formables don't have anything to point to.
IronWolfGaming101 14 Dec, 2022 @ 9:19pm 
Can you decrease the populations of some places like India or Indonesia?
apljee  [author] 14 Dec, 2022 @ 1:25pm 
On further inspection, this looks to be a problem directly related to the AI, and I'm not sure to the degree of which I can solve it; I could push for certain nations to be colonizers, but that removes the 'every game is different' aspect of Shattered World that I particularly enjoy - you'd likely see the same nations making colonies every game.

On the other hand, I could try to adjust this behaviour for a majority of nations, but then my worry is that there'd be an overabundance of colonies. Currently my greatest suggestion for those looking to see the world fully colonized is to play this mod in multiplayer, since that allows for other players to fill in the gaps until the AI is in a better state.
apljee  [author] 14 Dec, 2022 @ 1:11pm 
@robotclown That's something I've noticed as well - I'm not entirely well-versed in changing anything involving the AI, but I'd like to look into the possibility of making adjustments so that the AI is more inclined to colonize (or, if possible, only majors/GPs are more inclined to colonize.)

Again, I'm not sure if I can actually do this, I'd like to look into it once I have time. At the very least, I'm able to identify some of the problem, though not the exact cause behind it. In my last game, only one other country declared interests anywhere in Africa. Perhaps leaving a small number of states as centralized might provide incentive for GPs/majors to declare interests/make conquest plays.

I could always try giving every country colonization laws and see if that has any impact, since I know the AI tends not to change laws frequently, and that could be part of the problem. Regardless, I hope to look for a solution soon. If anyone else cares to weigh in, please let me know.
robotclown 13 Dec, 2022 @ 7:57pm 
Doing a run with the mod right now. I like it, but the issue is that the AI don't really understand that they ought to be colonizing. Hesse and Alsace Lorraine have conquered half of Europe, but the only one colonizing is me.
NATIK 11 Dec, 2022 @ 3:52pm 
Can confirm links are fine now.
apljee  [author] 11 Dec, 2022 @ 10:26am 
@IronWolfGaming101 those were mentioned in the description ("and other areas of the map (such as midwestern North America or Siberia,) have had a fair number of decentralized nations added.") - the main consideration for this change (and the same reason I did it to Siberia,) was because these states start with an abysmally low population (no doubt thanks to the fact most of them are decentralized in the base game start as well,) and in my experience (~5 1836-1900 games played,) none of those states did anything at all (since they couldn't house the population necessary to build up their industries.)

Like I mentioned in the description, I'm more than open to making adjustments if there's sufficient interest in a change. I did also try to leave some Native American culture states intact for diversity sake.

@NATIK I'll try updating the links right now, thanks for the suggestion. That makes sense to me.
NATIK 11 Dec, 2022 @ 8:54am 
Pretty sure the reason the links don't work is due to you putting ( ) around them and Steam thinking it's a part of the link, which makes it freak out as that looks hella suspicious.

Try removing the ( ) around the links and see if it works then.
IronWolfGaming101 11 Dec, 2022 @ 3:58am 
What about the centralised countries in America that you didn't mention?