RimWorld

RimWorld

DUKE VOICE CHATTER
10 Comments
Tearful_Dawg  [author] 27 Nov, 2023 @ 12:48am 
Hello! Unfortunately I can't remember the process, but R41N's info here helped:

https://drive.google.com/drive/folders/1l-fTaA6n64PArbGFBx4x4H8ZPynTSq4i?usp=sharing
A template project file is above.
So it's all based on file names. In the project, add as many actors as you want via the
VoiceActedRadioChatterMod.voiceActors.Add("FemaleYOURNAMEHERE");
They have to start with Male or Female to be read by the game.
Build that as a .dll and place it in the Assemblies folder of your mod.
Then go into Defs/SoundDefs/ and make sure there is an .xml file named UnitResponseFemaleYOURNAMEHERE.
Use the template or copy another make sure that they all point to a folder
Sounds/UnitResponse/FemaleYOURNAMEHERE
The folder needs to be filled with the right file names pointed to in the .xml files.
--
I think it was mostly trial and error. I think if you search visual studio compile as .dll it'll give some quick tips. Unfortunately I'm slammed--if I can get time next month I'll try and get back to you
moss 26 Nov, 2023 @ 12:08pm 
Hello, I saw you somewhat recently went through this. I was curious if you could help me make a .dll so i could follow the process? Thanks!
Tearful_Dawg  [author] 22 Mar, 2023 @ 6:55pm 
Right on! If you look at the comment thread of the link in the description, you'll see that R41N shared the files he used to add voices.
Furry Slurry 21 Mar, 2023 @ 9:35am 
Nice since i sorta want to do one but with idk conker live and reloaded voices for tediz or SHC squirrels one day
Tearful_Dawg  [author] 21 Mar, 2023 @ 9:22am 
This adds a new voice line.
Furry Slurry 20 Mar, 2023 @ 2:32am 
Question does it add an new voice liine or does it replace an voice line?
K33industries 5 Jan, 2023 @ 6:02pm 
what are you waiting for christmas
R41N 22 Dec, 2022 @ 1:33pm 
Awesome! :D
SQman 11 Dec, 2022 @ 3:40am 
It's time to chew ass
Holgast 11 Dec, 2022 @ 12:21am 
Let's rock