Arma 3
Quackbang Grenades
22 Comments
Cap10_Nade 30 Nov, 2024 @ 12:02pm 
Is ACE required? In any case, I can't equip the rubber ducks as grenades.
wobby! ⁧⁧ wob 4 Sep, 2024 @ 3:59am 
wubland will make great use of this fine piece of quacking technology.
Brian Steward 8 Aug, 2024 @ 11:23am 
Quack-bang out
Scar 15 Jul, 2023 @ 6:39am 
@Wenza Nice! Thank you.
Wenza  [author] 15 Jul, 2023 @ 6:37am 
@Scar
My apologies, I have posted a hotfix
Scar 15 Jul, 2023 @ 5:06am 
Sadly broken on the last update.
✠ DFSpecter 14 Jul, 2023 @ 6:13pm 
Keep getting smoked vs AI when trying to do CQC. ARMA was built with outdoor mass engagements in mind (which, seeing as BI wants to add a WW2 DLC despite that we already have WW2 mods available, I think they're gonna keep pushing that route).


I'm tired of being smoked by the AI, my AI squad phasing through the walls like 4th dimensional beings whenever I try to use them, or having the building drop on me because I forgot to turn damage off when I use frags.


Here's to hoping one day, we eventually get something for CQB, because I was hoping Desert Sahara would have been that update/DLC, but it was only partial.

Sorry for this weird rant. Thank you for your time :steamthumbsup:
𝕯𝖔𝖓 𝕯𝖔𝖇𝖊 17 Dec, 2022 @ 10:32am 
>:luv:I love It
Wenza  [author] 17 Dec, 2022 @ 8:43am 
For those wondering - the ACE flashbang works by making AI turn 180 degrees away from where the grenade goes off, and the RHS flashbang puts AI into a brief "stunned" animation.
The Quackbang is essentially a reverse ACE flashbang - instead of rotating the AI 180 degrees away from the grenade, this forces the AI to turn towards it.
AI do not "see", so can't be "blinded" by flashbangs. The Quackbang is still an effective distraction, in some cases (not all) it can be better than the ACE flashbang, which can occasionally turn an AI to face the door you are breaching through, which with a Quackbang would only happen if it went off in the doorway threshold.
ACartoonTurtle 17 Dec, 2022 @ 8:05am 
I was hoping that this would be an actual flashbang that just made a quack sound. Still funny, but not quite what I wanted lol
SpectreA19 14 Dec, 2022 @ 8:37pm 
I get that reference.
Aztxz 14 Dec, 2022 @ 5:56pm 
spawn a CBA invisible target and delete it after a second might be a better solution than "do watch" :steamsad: . Let the AI handle the "new target" instead of hard coding.
Sneed's Feed & Seed 14 Dec, 2022 @ 3:54pm 
*war crimes*
Beast1ysniper46 14 Dec, 2022 @ 2:38pm 
I found out about this from Mr. Fat Electrician and I'm glad its a mod now. Thanks for the mod!
PoToo 14 Dec, 2022 @ 1:21pm 
c u a c k
Apricot_ale 14 Dec, 2022 @ 4:09am 
It looks like a BF1's cartridge or MGS empty magazine. very useful and very cute.
Murphy  [author] 13 Dec, 2022 @ 11:38pm 
The myth
The legend
The duck
Quackbang
Cigarette 13 Dec, 2022 @ 10:42pm 
What was that?

Huh, must of been the wind.
General Mayhem 13 Dec, 2022 @ 10:17pm 
Causes some confusion in missions when people yell 'Duck', but overall solid addition.
Wenza  [author] 13 Dec, 2022 @ 7:02pm 
There is a chance for a quack too, it's a bit of an easter egg when it does as it's a low chance
nanner 13 Dec, 2022 @ 3:13pm 
I would have loved the big ol quack
tulsa1990 13 Dec, 2022 @ 12:41pm 
I was expecting a comically base boosted and reverberating QUACK when it went off, but this does not disappoint.