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JK can't wait to play the mod after the next major update
Even though they hit way harder than basically anything pre-hardmode including bosses, they're not really a threat until the metal gigantuar shows up, but it's annoying and not really fun once it triggers, which also seems to be random. also they don't seem to drop anything interesting, which makes the whole thing even less fun
anyway, working as designed or is this just a mod conflict?
The outfit is an overlay that appears on the character so it can blend with all of the existing character outfits, rather than having to do ~31 custom outfits for each lol
Firaga's damage is at 82, and my emotional damage from embarrassment and guilt is at 10,000! I will delete my previous 5 comments to avoid confusing others interested in the mod, as well as to remove the stain of my idiocy! Sorry for the trouble!
Then using the 3rd fiend again and comparing to Plantera, a boss that is much farther ahead in normal progression, it has roughly 25% more health and lower damage than her. It is nearly the same as the 1st phase of the Twins, but they are horrendously difficult.
The 4th fiend is the best example. On Expert, it has almost THRICE the health of Prime (25% higher with all limbs included) and deal close damage. Compared to Plantera, it does less damage but have almost THRICE HER HEALTH. Anyone can see this is ridiculous, but it's the lazy way out of making Expert Mode stats.
To sum up this pair of comments, Expert Mode in this mod turns everything into ridiculously tanky damage sponges that may do less damage, but hit much more.
(2/2)
Boss Checklist says that the last two fiends are supposed to be done before the mechs and after some mechs respectively. However, the third fiend will have basically the same amount of health as Plantera. However, since they do less damage, this just makes them a bit spongier than should be expected of that point in progression. The fourth fiend has the same HP and only a bit lower damage than Golem, but Golem is an easy boss anyways so the damage is excusable.
Then Expert Mode rocks up and things get problematic. With doubled boss HP and damage, things get VERY TANKY VERY FAST.
(1/2)
Also if your projectile reflecting boss isn't reflecting basic arrows fired from a bow in your own mod that does not (as far as I know) alter projectiles, there's probably a problem.
Carbuncle can't reflect certain projectiles like ones classified as Melee and ones without velocity or damage, it's just weird interactions with how Terraria is, since you have things like sword slashes that are projectiles.
I just cheesed their ai by making them fall through my platform arena.
The Scarmiglione fight perfectly demonstrates this; normal mode is able to cleave through the Skullnants like butter, but in expert, they will keep knocking you back since you need to do over 100 damage to kill them in one go.
[Now I can finally play as the guy that the original Terrarian models were based off of.] :D