Solasta: Crown of the Magister

Solasta: Crown of the Magister

Curse of an Orphan
144 Comments
brooksalexanderrogers 30 Aug, 2023 @ 2:05pm 
Well, it was a fun campaign while it lasted but I got stuck on the "Lord Everard" mission and couldn't go any further. I was stuck on the "Laboratory: Find out, where you are" section. I went through the whole laboratory, killed everything, picked up everything, read every book, checked every table, and nothing would advance me from that storyline. Climbed back up to the surface from the laboratory and killed the tiger drakes and mutated bear.... and there's nothing left but to go back to the main city and just be stuck with a non-advancing storyline. Pity.
Raspelzahn  [author] 16 Apr, 2023 @ 12:44am 
Update 1.11
-Progressing in Cortrey Castle is not possible anymore, without taking the chalice needed for the main questline.
-Changed description, where to find the "Bear's Paw"
Raspelzahn  [author] 30 Mar, 2023 @ 12:15pm 
Thank you Mickeman. I think about Icewind Dale 1 or 2 as soon we get winter maps. I also started a mod who will be pure dungeon crawler, but the limits of the dungeon maker right now turned me of a bit. Don't know if I finish this one.
Mickeman666 28 Mar, 2023 @ 5:27am 
ANy new module in the near future?
Mickeman666 28 Mar, 2023 @ 5:26am 
Good module, the last fight was hard since my charaters have fair AC but not so good defence against spells.
Raspelzahn  [author] 20 Mar, 2023 @ 12:02am 
Thank you, mickeman666. Will do that with the next update. Think about changing the quest-start with the chalice too. So, you can't pass without picking up/touching the chalice.
Mickeman666 19 Mar, 2023 @ 9:21am 
A suggestion: The quest "Weapons in the wrong hands". I have moved the quest to "Bear paw's" state. The questlog states that "Visit the ini in the east of Bamburg. That suggest thats it is inside of the city. A looked for a long time but went out and loooked at the world map. Perhaps you cold change the log statment to something more clearer? "
Mickeman666 19 Mar, 2023 @ 4:42am 
Thanks found that out myself and have compleated that questline.
Raspelzahn  [author] 19 Mar, 2023 @ 3:51am 
@mickeman
Just before you climb up the ladder into cortrey castle there is a cursed chalice to pick up. If you have done that, a new questline should open. On the second floor of the bandit hideout, there is a book you should pickup to progress in the questline.
Mickeman666 12 Mar, 2023 @ 4:12pm 
I think I have missed something.
I have just compleated the quest Agnes and the only new location the seems open to me is Bamburgh. WHen I enter it states someting about a curse that I have not previsly heard about. Have I missed something important? I have no active quest right now.
BonnieBard 23 Feb, 2023 @ 3:19pm 
Thanks Raspelzahn! I appreciate the help. I had got through the locked door, but somehow got distracted and never took the stairs. I think things will go well from here on out. I'll not read the second message. Thanks for making this. It's a lot of fun!
Raspelzahn  [author] 23 Feb, 2023 @ 11:33am 
@Bonniebard 2
No doors to open there. After this floor you can enter temple 2. On this floor you will find a item called "lizard symbol". Return to the three Statues upstairs and open the second door to enter Griknuks Lair. Griknuk will drop the golden key to progress from floor 2 to 3 in the temple. On the next floor you can find the item "Dragon Statuete" on the very east. Return to the 3 Statues and open the last door to "Trimsalanx Den". Trimsalanx will drop the dragon key to pregess to floor 4.
Raspelzahn  [author] 23 Feb, 2023 @ 11:33am 
@Bonniebard
After you go downstairs on the floor with the 3 Statues, you enter floor 0 of the temple (The one with Arafel, the ghost) If you go all straight ahead, you'll find a large room with two chests. In one of those chests is the Mask of Basilis. Back to the three statues, this item will open the door to enter "Basilis Temple". You kill Basilis and he will drop the silver key. With this key you are able to open the door on the very north-east of floor 0. Behind this door are stairs down. You enter floor 1.
BonnieBard 22 Feb, 2023 @ 9:11pm 
Joe or someone help please - I can't find the item.
I have the blue temple key that was dropped. I've been all the way around the temple: in the room across from the stairs, the storage room, the room with the arcane circle, the throne room with it's ante-chamber and the two empty side rooms, the prison area and all the bedrooms. Is there a door I didn't find? Was an NPC carrying it? I've looked at the map and all the containers are empty (except for 40 arrows). I don't seem to have any item in any of our inventories with either of the other statue's names. I even went back to Brumbaugh to see if I accidentally sold it to a merchant (I didn't). I've taken the whole party and clicked on all three statues as well as all three pedestals and both remaining doors. I'm stumped.
charles_watkins 20 Feb, 2023 @ 10:11am 
RE: Arachnaphobia, there is an option in UB to render spiders as bears, if that helps.
joehermsen 12 Feb, 2023 @ 5:32am 
thanks, somehow missed picking up the key
Raspelzahn  [author] 12 Feb, 2023 @ 12:15am 
Update 1.10
-Reworked the very first fight with the bandits.
Raspelzahn  [author] 10 Feb, 2023 @ 10:59am 
@joehermsen
You opened the first door, went to basilis and killed him. He drops a key, to open the door in the temple. You continue to the next closed door in the temple. At the same level is your item
@pp1047, LeleThePlayer
Will rework the first fight on the next update on sunday.
joehermsen 10 Feb, 2023 @ 8:59am 
Stuck trying to find what is needed to open the second door by the three statues.
pp1497 9 Feb, 2023 @ 9:06am 
I must agree with LeleThePlayer. First encounter is not balanced. Only my Paladin got downed though but still probably only him thanks to the surprise round.
Raspelzahn  [author] 5 Feb, 2023 @ 10:03pm 
@BlackBallz
The X is actually the teleporter. There is a note to be found in the dungeon, who shows the position of the pillars/letters
BlackBallz 5 Feb, 2023 @ 9:17pm 
On the Teleporter Puzzle right now and the letters showing up are A,E,Y,P,F,T. I know the answer to the puzzle is FYPAX but where is the "X"
Raspelzahn  [author] 4 Feb, 2023 @ 10:35pm 
I'm sorry, if i sounded harsh. Critic is welcome. I agree, that this module is not on the same level as certain other modules. Difficulty, in the other hand, has nothing to do with quality, balance or testing. Beeing wiped out once in a while is a good thing, in my point of view - Keeps the tension high.
I have a look at the very first fight again. Probably can turn it down a bit.
LeleThePlayer 4 Feb, 2023 @ 1:36pm 
I really appreciate the work of all campaign creator, but after having played masterpieces like Morrows Deep and Against the Cult I feel it's ok to give though critics to modules that are not as balanced or well tested.
Raspelzahn  [author] 4 Feb, 2023 @ 10:48am 
:)
This campaign is not easymode. It is probably not for you, I'm sorry.
LeleThePlayer 4 Feb, 2023 @ 10:40am 
Just started the module at LVL 1, the bandits in the first encounter are probably CR 2 and have 3 times as much HP as I do, this is really not a good start for this module.
Raspelzahn  [author] 28 Jan, 2023 @ 6:59am 
@DeitySet
The Quest for the Blacksmith: As soon you pick up the fourth backpack, the quest should update. If it doesn't, maybe drop them on the floor and take em again. Otherwise you probably have to reload.
Everard Quest: There is a note on everards table. The quest updates when you take that note.

There are no bugs there. Maybe bugged for you, then you might have to reload. I've heard, that quest-updates with picking up items are sometimes a bit buggy. Everytime someone had problems with quest-updates, a reload have fixed it. There is nothing I can do, I'm sorry! Those two problems did not appear with all the other players.
DeitySet 27 Jan, 2023 @ 10:33am 
There seems to be two bugs I ran into.
For the blacksmith mission where you have to find his equipment and bring them back to him in elbright. I have all four equipment and when i try to hand them over to him, he acts like I don't have the items.
The second bug seems to be the main mission. I am on the Lord Everard Quest. The quest objective says "Explore more of the estate" and I have searched every inch of this map. Is something supposed to trigger? Last I saw lord Everard he "disappeared" and it started a fight. After that the mission doesn't end.
Raspelzahn  [author] 22 Jan, 2023 @ 1:02am 
Update 1.09
-The difficulty of encounters in the final game (roughly after level 8) have been increased.
Raspelzahn  [author] 21 Jan, 2023 @ 12:30pm 
..at the basement is a note. On picking up this note, the quest journal should update and send you to bamburgh
Raspelzahn  [author] 21 Jan, 2023 @ 9:17am 
@paolo.bera
The ghost gives you a key. It should be in your inventory after this dialog. If the dialog ends in a fight, the ghost will drop the key.
This key opens the door on the first level of the orphanage.
Raspelzahn  [author] 21 Jan, 2023 @ 9:12am 
@lejes
Thank you, for your review. I defenitely will work on difficulty level on late game. The idea with the map was actually not mine. The idea is from SirMadness, who created other campaigns (like diabolasta etc).
lejes 21 Jan, 2023 @ 5:26am 
Hey, Raspelzahn. I just finished your mod. I have to agree with Phantasma. The game has a great story, level design and plot. The amazing dificulty that kept me coming back to play it vanished afer level 8, but I still managed to finish it to see how the story unfolded.
The overmap with many entrances to new areas were a real clever use of the modding tool.
So, thank you for the mod, but consider increasing the difficulty of encounters past level 7/8 (and maybe remove the ring of regeneration, as it is bugged and sometimes fully heal the character in a turn).
paolo.bera 19 Jan, 2023 @ 9:56pm 
So i am at orphanage, i talked to the ghost, i cleaned the basement, what am i supposed to do now?
I have nothing in my journal to give me some directions and no new portal in the world map.
Raspelzahn  [author] 15 Jan, 2023 @ 11:23pm 
Now, I'm confused...why Aaron? Nevermind, you were able to continue..
DeitySet 15 Jan, 2023 @ 3:45pm 
@Raspelzahn I figured it out, thank you. I just didnt know I had to go talk to Aaron in town to continue the mission.
Raspelzahn  [author] 15 Jan, 2023 @ 2:51pm 
@DeitySet
This level has 3 exits: one back to the outside of the estate (where you have entered), one behind a locked door and a third one. This third one leads to another level, where you can find the key to this locked door. Find the key (It is on a table guarded by a scientist) and open the locked door.
DeitySet 15 Jan, 2023 @ 1:05pm 
I'm sure I'm just simply missing it but I have been stuck on this part for way too long. I and doing the Everard Estate mission and I just freed Seraphin from imprisonment. After that it says explore more of the estate. I have been searching this entire map and I'm not finding a single thing. What am I supposed to do?
Raspelzahn  [author] 12 Jan, 2023 @ 11:02am 
@Phantasma
Whow, very nice review. Thank you. I'm glad that you liked it.
Will work on the campaign again, to keep the tension up after level 8+. Might also work on the story a bit. Reviews help me a lot to get an idea where I can do better.
Cheers mate
Raspelzahn  [author] 12 Jan, 2023 @ 10:53am 
@hastar
After you've killed the undead Sir Everard, Odo does not start a conversation with you about the meteorite? There must be a bug somewhere, because everything worked fine there with other users. I have double checked again and you should get an new location after this conversation. I have no clue why this have happened. The only thing I can advice to you is a reload, before you talk to Sir Everard for the last time (in the hallway, just before the fight). I'm sorry about that.
Hastar 12 Jan, 2023 @ 6:13am 
After I killed the undead main villain it says to go back and speak with Odo the Sage. I go back to his shop and nothing happens. Can't continue with the quest. Even read all the books and checked his shelves. :steamfacepalm: Was really enjoying this module. :brotherfist:
Phantasma 11 Jan, 2023 @ 11:13pm 
Finished this - when a person commits this much time for a community campaign, a review is most certainly the least we can do. There are more than a few qualities that are required to make a great campaign. The first is the story. The story can make up for a lot of the deficits that may be present in the campaign. The second is the level design, and the third being the challenge during encounters. As for the story, and the writing, it was done very well, but a little too cheery considering the subject matter. The plot held together well, though during the end, I wasn't certain what I was motivated by, as it kind of fell apart after the Orphan was found. The level design was excellent. The challenges were difficult, but eased up after level 8 or so. May be due to my party composition. All and all, 8/10, best user made campaign I've played from the workshop. I'd easily pay 9.95 for this.

Cheers,
Phantasma
Raspelzahn  [author] 9 Jan, 2023 @ 11:53am 
@lejes
Thanks for the credit. I hope i was able to keep up the level of difficulty until the end.
Enjoy!
lejes 8 Jan, 2023 @ 6:06pm 
I'm level 6 right now. Most fights really make an experienced player test their tactics.
I'm loving it so far.
Raspelzahn  [author] 8 Jan, 2023 @ 11:39am 
@oltex
Thanks for playing my campaign. The final boss is based on "the cube of light"

https://solastacrownofthemagister.fandom.com/wiki/Cube_of_Light


It was intentional with this poor fellow all alone sitting on a pile of gold:)
This greatsword is gold, but a bit op
Oltex 8 Jan, 2023 @ 5:42am 
Also, you were right about that Greatsword, it WAS amazing and carried me through a couple of tough battles, esp since i have a tendency to miss 6 times in a row with my Pally.
Oltex 8 Jan, 2023 @ 5:41am 
Just finished it and, overall, really enjoyed it. Nice work! Some final comments.
- In the final castle there is a room with a huge loot pile (10000gp) but only a single enemy, was that set that way on purpose?
- To get to the final battle, the spiraling hallway was an interesting touch for dramatic effect but all I could think was, "those poor servants that have to carry food in here everyday"
- Final battle was very interesting and nicely done. I managed to beat it first try but it was close. Got another bad init roll and got AOE'd by 5 of them in a row that took out my mage on R1. Not sure i could have survived that without my Paladins Aura of Prot but, once you close with them, they seem to stop casting the AOE's and switch to Blight. Was able to revive mage, then invis himself, and they ignored him. I'm curious where you got the graphic for the final enemy. They remind me of Modrons from 5e.
Raspelzahn  [author] 7 Jan, 2023 @ 11:14pm 
@phantasma
Right after you have freed Agnes in Cortrey Castle - will be soon if you are level 3
Phantasma 7 Jan, 2023 @ 6:43pm 
Are there any early game vendors in this campaign? I'm level 3, and haven't found a single vendor, and my guys are packed full of loot
Raspelzahn  [author] 4 Jan, 2023 @ 11:06pm 
@Jo Panda
When you recieve an update, you should get a notification when loading the save.
Choose "FROM DISK" and not "From Save" option. Unsub and sub again should not be necessary.
All the teleporters are just not made for a 6 man party. Don't know any solution for that. That would actually be something for the UB Mod: If you provide more players - you have to provide the doors/teleporters.
I have to look at this particular teleporter you have mentioned. Sounds like a bug.