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-Progressing in Cortrey Castle is not possible anymore, without taking the chalice needed for the main questline.
-Changed description, where to find the "Bear's Paw"
Just before you climb up the ladder into cortrey castle there is a cursed chalice to pick up. If you have done that, a new questline should open. On the second floor of the bandit hideout, there is a book you should pickup to progress in the questline.
I have just compleated the quest Agnes and the only new location the seems open to me is Bamburgh. WHen I enter it states someting about a curse that I have not previsly heard about. Have I missed something important? I have no active quest right now.
No doors to open there. After this floor you can enter temple 2. On this floor you will find a item called "lizard symbol". Return to the three Statues upstairs and open the second door to enter Griknuks Lair. Griknuk will drop the golden key to progress from floor 2 to 3 in the temple. On the next floor you can find the item "Dragon Statuete" on the very east. Return to the 3 Statues and open the last door to "Trimsalanx Den". Trimsalanx will drop the dragon key to pregess to floor 4.
After you go downstairs on the floor with the 3 Statues, you enter floor 0 of the temple (The one with Arafel, the ghost) If you go all straight ahead, you'll find a large room with two chests. In one of those chests is the Mask of Basilis. Back to the three statues, this item will open the door to enter "Basilis Temple". You kill Basilis and he will drop the silver key. With this key you are able to open the door on the very north-east of floor 0. Behind this door are stairs down. You enter floor 1.
I have the blue temple key that was dropped. I've been all the way around the temple: in the room across from the stairs, the storage room, the room with the arcane circle, the throne room with it's ante-chamber and the two empty side rooms, the prison area and all the bedrooms. Is there a door I didn't find? Was an NPC carrying it? I've looked at the map and all the containers are empty (except for 40 arrows). I don't seem to have any item in any of our inventories with either of the other statue's names. I even went back to Brumbaugh to see if I accidentally sold it to a merchant (I didn't). I've taken the whole party and clicked on all three statues as well as all three pedestals and both remaining doors. I'm stumped.
-Reworked the very first fight with the bandits.
You opened the first door, went to basilis and killed him. He drops a key, to open the door in the temple. You continue to the next closed door in the temple. At the same level is your item
@pp1047, LeleThePlayer
Will rework the first fight on the next update on sunday.
The X is actually the teleporter. There is a note to be found in the dungeon, who shows the position of the pillars/letters
I have a look at the very first fight again. Probably can turn it down a bit.
This campaign is not easymode. It is probably not for you, I'm sorry.
The Quest for the Blacksmith: As soon you pick up the fourth backpack, the quest should update. If it doesn't, maybe drop them on the floor and take em again. Otherwise you probably have to reload.
Everard Quest: There is a note on everards table. The quest updates when you take that note.
There are no bugs there. Maybe bugged for you, then you might have to reload. I've heard, that quest-updates with picking up items are sometimes a bit buggy. Everytime someone had problems with quest-updates, a reload have fixed it. There is nothing I can do, I'm sorry! Those two problems did not appear with all the other players.
For the blacksmith mission where you have to find his equipment and bring them back to him in elbright. I have all four equipment and when i try to hand them over to him, he acts like I don't have the items.
The second bug seems to be the main mission. I am on the Lord Everard Quest. The quest objective says "Explore more of the estate" and I have searched every inch of this map. Is something supposed to trigger? Last I saw lord Everard he "disappeared" and it started a fight. After that the mission doesn't end.
-The difficulty of encounters in the final game (roughly after level 8) have been increased.
The ghost gives you a key. It should be in your inventory after this dialog. If the dialog ends in a fight, the ghost will drop the key.
This key opens the door on the first level of the orphanage.
Thank you, for your review. I defenitely will work on difficulty level on late game. The idea with the map was actually not mine. The idea is from SirMadness, who created other campaigns (like diabolasta etc).
The overmap with many entrances to new areas were a real clever use of the modding tool.
So, thank you for the mod, but consider increasing the difficulty of encounters past level 7/8 (and maybe remove the ring of regeneration, as it is bugged and sometimes fully heal the character in a turn).
I have nothing in my journal to give me some directions and no new portal in the world map.
This level has 3 exits: one back to the outside of the estate (where you have entered), one behind a locked door and a third one. This third one leads to another level, where you can find the key to this locked door. Find the key (It is on a table guarded by a scientist) and open the locked door.
Whow, very nice review. Thank you. I'm glad that you liked it.
Will work on the campaign again, to keep the tension up after level 8+. Might also work on the story a bit. Reviews help me a lot to get an idea where I can do better.
Cheers mate
After you've killed the undead Sir Everard, Odo does not start a conversation with you about the meteorite? There must be a bug somewhere, because everything worked fine there with other users. I have double checked again and you should get an new location after this conversation. I have no clue why this have happened. The only thing I can advice to you is a reload, before you talk to Sir Everard for the last time (in the hallway, just before the fight). I'm sorry about that.
Cheers,
Phantasma
Thanks for the credit. I hope i was able to keep up the level of difficulty until the end.
Enjoy!
I'm loving it so far.
Thanks for playing my campaign. The final boss is based on "the cube of light"
https://solastacrownofthemagister.fandom.com/wiki/Cube_of_Light
It was intentional with this poor fellow all alone sitting on a pile of gold:)
This greatsword is gold, but a bit op
- In the final castle there is a room with a huge loot pile (10000gp) but only a single enemy, was that set that way on purpose?
- To get to the final battle, the spiraling hallway was an interesting touch for dramatic effect but all I could think was, "those poor servants that have to carry food in here everyday"
- Final battle was very interesting and nicely done. I managed to beat it first try but it was close. Got another bad init roll and got AOE'd by 5 of them in a row that took out my mage on R1. Not sure i could have survived that without my Paladins Aura of Prot but, once you close with them, they seem to stop casting the AOE's and switch to Blight. Was able to revive mage, then invis himself, and they ignored him. I'm curious where you got the graphic for the final enemy. They remind me of Modrons from 5e.
Right after you have freed Agnes in Cortrey Castle - will be soon if you are level 3
When you recieve an update, you should get a notification when loading the save.
Choose "FROM DISK" and not "From Save" option. Unsub and sub again should not be necessary.
All the teleporters are just not made for a 6 man party. Don't know any solution for that. That would actually be something for the UB Mod: If you provide more players - you have to provide the doors/teleporters.
I have to look at this particular teleporter you have mentioned. Sounds like a bug.