Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[old - new link in description]ES Zurich Mk II -Ion Kite Cruiser by EuroSpace
7 Comments
Yaddah  [author] 5 Jun, 2023 @ 6:58pm 
Interesting to see that my designs still hold up after so many months. I would've thought that, since I'm taking a break from the game, they would become obsolete quite quickly without constant updates.
The Former 3 Jun, 2023 @ 11:40am 
Curse you Zurich! For lore reasons, I use kinetic-only builds without shields, and your ships have become the standard by which I measure my builds' effectiveness. Zurich and her cousin ships have such exceptional rearward thrust and point defense placement that I can't get a single shot through! I swear, it's as if EuroSpace designed their ships specifically to combat the Imperial Armada.

Fortunately I can overcome her simply because my designs are much cheaper, meaning I can overwhelm and get around to the flanks, but it's always a Pyrrhic victory.

Excellent build as always. Your designs are my number one bar for measuring the effectiveness of my ships, and they've taught me a lot about how to shore up the many weaknesses in my design philosophy.
Falderol 29 Dec, 2022 @ 9:35am 
And now to return the explody favor. Used a couple of your ships to test out my Ion boat, and under A.I. control the Zurich did the best.
Yaddah  [author] 19 Dec, 2022 @ 11:07am 
Ah then I'm mixing them up.
Falderol 19 Dec, 2022 @ 8:03am 
Mk2 has only 2 railguns.
Yaddah  [author] 19 Dec, 2022 @ 7:13am 
I think the Railship I used was the Mk2. But more PD is rarely a bad thing.
Falderol 19 Dec, 2022 @ 6:45am 
Thank you for the shout out. You may find that the Mk 3 Mattock now carries slightly more point defense.

I look forward to fighting this guy when i get around to making a Mk 3 version of the mace.