Garry's Mod

Garry's Mod

Crysis Physics Sounds Overhaul
28 Komentar
k65569404 4 Des 2021 @ 2:09am 
good:steamthumbsup:
HolyKef 7 Apr 2020 @ 1:20am 
best way to review a mod smash shit to the ground XD
4bit321 10 Jan 2019 @ 2:55pm 
is there a way to remove the ragdoll sound? its the only thing i dont like about this sound pack (other than that annoying wooden knocking noise that Dr IllumiNAUGHTY mentioned in his comment)
davey bones 6 Nov 2016 @ 3:24am 
What's that explosion effect from?
Sladkosneda 30 Mei 2016 @ 6:15am 
Whats that smoke effect when you drop the props? Can you tell me where i can get it?
jahpeg 10 Mei 2016 @ 3:00am 
er lol?
empireOS 9 Mei 2016 @ 8:38pm 
I am unsure what the name is of the sound, but in DarkRP, when you right-click a door with the Keys SWEP, the standard source sound is for a hard knock on the door. But with this mod it makes the most disgusting noise imaginable. Because of this sound, I've had to remove the mod from my server as people were just trolling knocking with the horrible sound over and over again. Please fix this sound and I will happily redownload to use alongside your other Crysis sound mods.
Fumes 31 Jan 2016 @ 9:09am 
Poe, i cant receive the link but someone made one
search Arctic's Vehicle Damage
turkey bacon halal pasta 14 Jan 2016 @ 4:33pm 
the combine have human voice when they die
LUKEY D FRESH  [pembuat] 10 Agu 2015 @ 3:25pm 
@Alchtor #Keinproblem maybe, but i would want a little something in return
ExoticMaps 24 Apr 2015 @ 5:31pm 
can try to make a car damage mod
Turbo Soggy 10 Nov 2014 @ 5:49am 
Does this change fall damage sounds, bullet cracks and whips, or explosion sounds?
Turbo Soggy 10 Nov 2014 @ 5:21am 
There are no body drag sounds. Probably because in Germany they are not allowed to have dead people ragdolls. No "playing with the bodies".
Chris Hansen With Dateline NBC 8 Sep 2014 @ 5:45pm 
bullet impacts and whizzing by sound fx?
ŸouŋgPũrpleĎragōnŚtarlŏk 9 Agu 2014 @ 12:15pm 
Cool! I adore you! More such cool addons
TheSwampylad 2 Agu 2014 @ 11:02am 
finaly the physics sound real.
LUKEY D FRESH  [pembuat] 31 Jul 2014 @ 2:01pm 
yes, it does jonathan
ii_V310cjjty 31 Jul 2014 @ 8:09am 
does it work with multiplayer
Nikolai MacPootislavski  [pembuat] 27 Jul 2014 @ 5:50pm 
space, i'll try making a video tommorow.
COMRADE_DOOT DOOT 27 Jul 2014 @ 9:18am 
I might consider downloading this if it had a video...
Space Ed-Boy 26 Jul 2014 @ 9:33am 
Any chance we could get a video? I'd like to hear them first because it might interfere with another one of the mods I have.
Gallium 26 Jul 2014 @ 9:27am 
Great goes perfectly for with my flat map from BeamNG drive
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=291464185
Koldraxon 26 Jul 2014 @ 8:06am 
@ [SCF] [ZC] ETGO, no, there's no Stage One Ceph in the workshop as far as I've checked.
There's only Stage Two ones (bipedal mechanized warriors) but no Stage Three either (Alpha Ceph, Incinerator thing...). The 'Normal Cephs' you speak of are Stage 2 (Bipedal, mechanized); Stage One are those flying things, giant vehicles, and warship.
Nikolai MacPootislavski  [pembuat] 26 Jul 2014 @ 6:04am 
i'll make a video right now, frisky
Jergen Von Strangle 25 Jul 2014 @ 7:35pm 
could use a video
Drenamow 24 Jul 2014 @ 3:51am 
@Koldraxon Do you mean the normal cephs you fight? If so they are already on the workshop go look if iam right..
Koldraxon 24 Jul 2014 @ 2:48am 
Can you port the Stage One Ceph from the first Crysis please? Would like to have a more complete Ceph invasion force. : )
Drenamow 23 Jul 2014 @ 2:47pm 
Awesome :D: