Garry's Mod
Crysis Physics Sounds Overhaul
28 comentarii
k65569404 4 dec. 2021 la 2:09 
good:steamthumbsup:
HolyKef 7 apr. 2020 la 1:20 
best way to review a mod smash shit to the ground XD
4bit321 10 ian. 2019 la 14:55 
is there a way to remove the ragdoll sound? its the only thing i dont like about this sound pack (other than that annoying wooden knocking noise that Dr IllumiNAUGHTY mentioned in his comment)
davey bones 6 nov. 2016 la 3:24 
What's that explosion effect from?
Sladkosneda 30 mai 2016 la 6:15 
Whats that smoke effect when you drop the props? Can you tell me where i can get it?
jahpeg 10 mai 2016 la 3:00 
er lol?
empireOS 9 mai 2016 la 20:38 
I am unsure what the name is of the sound, but in DarkRP, when you right-click a door with the Keys SWEP, the standard source sound is for a hard knock on the door. But with this mod it makes the most disgusting noise imaginable. Because of this sound, I've had to remove the mod from my server as people were just trolling knocking with the horrible sound over and over again. Please fix this sound and I will happily redownload to use alongside your other Crysis sound mods.
Fumes 31 ian. 2016 la 9:09 
Poe, i cant receive the link but someone made one
search Arctic's Vehicle Damage
turkey bacon halal pasta 14 ian. 2016 la 16:33 
the combine have human voice when they die
LUKEY D FRESH  [autor] 10 aug. 2015 la 15:25 
@Alchtor #Keinproblem maybe, but i would want a little something in return
ExoticMaps 24 apr. 2015 la 17:31 
can try to make a car damage mod
Turbo Soggy 10 nov. 2014 la 5:49 
Does this change fall damage sounds, bullet cracks and whips, or explosion sounds?
Turbo Soggy 10 nov. 2014 la 5:21 
There are no body drag sounds. Probably because in Germany they are not allowed to have dead people ragdolls. No "playing with the bodies".
Chris Hansen With Dateline NBC 8 sept. 2014 la 17:45 
bullet impacts and whizzing by sound fx?
ŸouŋgPũrpleĎragōnŚtarlŏk 9 aug. 2014 la 12:15 
Cool! I adore you! More such cool addons
TheSwampylad 2 aug. 2014 la 11:02 
finaly the physics sound real.
LUKEY D FRESH  [autor] 31 iul. 2014 la 14:01 
yes, it does jonathan
ii_V310cjjty 31 iul. 2014 la 8:09 
does it work with multiplayer
Nikolai MacPootislavski  [autor] 27 iul. 2014 la 17:50 
space, i'll try making a video tommorow.
COMRADE_DOOT DOOT 27 iul. 2014 la 9:18 
I might consider downloading this if it had a video...
Space Ed-Boy 26 iul. 2014 la 9:33 
Any chance we could get a video? I'd like to hear them first because it might interfere with another one of the mods I have.
Gallium 26 iul. 2014 la 9:27 
Great goes perfectly for with my flat map from BeamNG drive
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=291464185
Koldraxon 26 iul. 2014 la 8:06 
@ [SCF] [ZC] ETGO, no, there's no Stage One Ceph in the workshop as far as I've checked.
There's only Stage Two ones (bipedal mechanized warriors) but no Stage Three either (Alpha Ceph, Incinerator thing...). The 'Normal Cephs' you speak of are Stage 2 (Bipedal, mechanized); Stage One are those flying things, giant vehicles, and warship.
Nikolai MacPootislavski  [autor] 26 iul. 2014 la 6:04 
i'll make a video right now, frisky
Jergen Von Strangle 25 iul. 2014 la 19:35 
could use a video
Drenamow 24 iul. 2014 la 3:51 
@Koldraxon Do you mean the normal cephs you fight? If so they are already on the workshop go look if iam right..
Koldraxon 24 iul. 2014 la 2:48 
Can you port the Stage One Ceph from the first Crysis please? Would like to have a more complete Ceph invasion force. : )
Drenamow 23 iul. 2014 la 14:47 
Awesome :D: