Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Mineable Gigaroids - Lite Edition
19 Comments
The Royal Vulpine IV 24 May @ 3:35pm 
I'm on it! Thank you again and thanks for creating amazing mods for the community! <3
SirCampalot  [author] 24 May @ 9:11am 
@The Royal Vulpine IV: For general modding questions I'd recommend you head over to the official Cosmoteer discord. There will be a separate thread "Modding" that is meant for questions like these.
The Royal Vulpine IV 23 May @ 8:32pm 
I would also like to add in resources from A Cosmos Divided as well! Learning to edit things properly is the goal for me
The Royal Vulpine IV 23 May @ 8:30pm 
Is there a good resource you can direct me to so I can edit Gigaroids just for my game to match things a bit better? Or maybe just a good modding tutorial resource in general? Scripting isn't foreign to me, I'm just not familiar with Cosmoteer or good with scripting much.
SirCampalot  [author] 23 May @ 5:44am 
@The Royal Vulpine IV: The standard large asteroids have varying densities with iron and sulfur being the highest and gold and uranium being the lowest.
Mineable Gigaroids have more compact resource nodes, so the nodes are further apart but each one contains way more resources per resource node (from memory something like 15 resource nuggets for each resource node or something).

The only way you could have large asteroids having 5 times higher density in any resources is if you use mods that increase vanilla asteroid resource densities and Mineable Gigaroids are designed to be balanced according to vanilla (unmodded) densities.
The Royal Vulpine IV 22 May @ 10:24pm 
Is there a way to make the asteroids more dense? Our standard "large" asteroids are like 5 times more resource rich than teh gigaroids we are finding. What file and values can I edit for this?
SirCampalot  [author] 2 Apr @ 1:31pm 
@mydream1000: I have no idea.
I suppose it's possible. I mean if any asteroids can spawn in that gamemode than any asteroid should be able to be spawned in that gamemode but I don't know for sure.
mydream1000 2 Apr @ 1:15pm 
This may come off as a bit of a off the wall request, but is there a way to make these spawn in build and battle?
SirCampalot  [author] 13 Mar @ 2:57am 
Version 1.3.0

- Mineable Gigaroids now always visible within gas clouds, mirroring balance change set by cosmoteer patch 0.28.2
- Internal changes to support the addition of new resources from ETTM (Has no obvious effect on this mod, but this change is a needed internal one to keep the gigaroids addons compatible with the ETTM versions of the gigaroid mod).
Spartanoflife 15 Sep, 2024 @ 1:09pm 
thank for the fix and quick response
SirCampalot  [author] 15 Sep, 2024 @ 12:55pm 
The ETTM version of Mineable Gigaroids was not affected by this bug btw, so all should be well now.

Please make sure you have version 1.1.0a of this mod (version 1.1.0 without the a is the one with the potential crash bug). The update can be forced by unsubscribing and then resubscribing to this mod.

Thanks for reporting this! it should work fine now (it didn't crash anymore for me when spawning in the affected asteroid).
SirCampalot  [author] 15 Sep, 2024 @ 12:53pm 
Version 1.1.0a is now uploaded and is a hotfix that fixes a crash bug caused by one of the asteroids in this mod having a missing string by mistake and the game (for whatever reason) not liking asteroids with missing strings anymore.
SirCampalot  [author] 15 Sep, 2024 @ 12:49pm 
@Spartanoflife:I've fixed the issue, but will do a hotfix in like 5 minutes (10 minutes tops) from now as I'm gonna be checking the ETTM version of Mineable Gigaroids as well as it may also be affected.

I will let you know when the hotifx is uploaded so you can redownload the mod and reload your game :)
SirCampalot  [author] 15 Sep, 2024 @ 12:38pm 
@Spartanoflife: To my surprise, I've been able to reproduce the error. Thanks for reporting. I'm gonna fix this one ASAP.
SirCampalot  [author] 15 Sep, 2024 @ 12:32pm 
@Spartanoflife: I will have a look.
Not sure why this error would even appear though. It's probably one of the asteroids from the custom asteroid field, but it shouldn't error like this.

Just to be sure, have you activated the mod? Because it's the type of error the game may throw when the mod is disabled.
Spartanoflife 15 Sep, 2024 @ 11:57am 
I am getting an Error (Error loading game: ship name 'Doodads/asteroid_1xstr' is not a valid ship name) I have not been able to find the file ether.
SirCampalot  [author] 1 Jul, 2024 @ 11:59am 
Version 1.1.0 supports Cosmoteer version 0.26.2 and will not work with previous versions of the game due to changes in how asteroids are spawned.
For people who prefer to remain with a previous version of Cosmoteer (even though I recommend to stay with the current one), I will be uploading a legacy version of this mod soon-ish once I'm done patching like 30 of my Cosmoteer mods lol.
SirCampalot  [author] 26 Jun, 2023 @ 11:51am 
Updated to version 1.0.2. Version 1.0.2 adds support for cosmoteer 0.23.0. No other changes were made.
SirCampalot  [author] 16 Feb, 2023 @ 3:32am 
Updated to version 1.0.1.

I have significantly changed the spawn ratios of the existing mineable gigaroids. Now the more uncommon ones will spawn much more often, increasing diversity.
Rarer minerals and hyperium mining payout should be somewhat increased.

Also made significant changes to the additional asteroid field by removing all default asteroids, reducing the amount of mineable megaroids (there are still plenty left :) ) and significantly increasing the chance of one of the rarer types of mineable gigaroids to spawn instead of the default mineable gigaroid.

The gigaroids themselves are unaltered, only their spawn ratios have changed.