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Mineable Gigaroids have more compact resource nodes, so the nodes are further apart but each one contains way more resources per resource node (from memory something like 15 resource nuggets for each resource node or something).
The only way you could have large asteroids having 5 times higher density in any resources is if you use mods that increase vanilla asteroid resource densities and Mineable Gigaroids are designed to be balanced according to vanilla (unmodded) densities.
I suppose it's possible. I mean if any asteroids can spawn in that gamemode than any asteroid should be able to be spawned in that gamemode but I don't know for sure.
- Mineable Gigaroids now always visible within gas clouds, mirroring balance change set by cosmoteer patch 0.28.2
- Internal changes to support the addition of new resources from ETTM (Has no obvious effect on this mod, but this change is a needed internal one to keep the gigaroids addons compatible with the ETTM versions of the gigaroid mod).
Please make sure you have version 1.1.0a of this mod (version 1.1.0 without the a is the one with the potential crash bug). The update can be forced by unsubscribing and then resubscribing to this mod.
Thanks for reporting this! it should work fine now (it didn't crash anymore for me when spawning in the affected asteroid).
I will let you know when the hotifx is uploaded so you can redownload the mod and reload your game :)
Not sure why this error would even appear though. It's probably one of the asteroids from the custom asteroid field, but it shouldn't error like this.
Just to be sure, have you activated the mod? Because it's the type of error the game may throw when the mod is disabled.
For people who prefer to remain with a previous version of Cosmoteer (even though I recommend to stay with the current one), I will be uploading a legacy version of this mod soon-ish once I'm done patching like 30 of my Cosmoteer mods lol.
I have significantly changed the spawn ratios of the existing mineable gigaroids. Now the more uncommon ones will spawn much more often, increasing diversity.
Rarer minerals and hyperium mining payout should be somewhat increased.
Also made significant changes to the additional asteroid field by removing all default asteroids, reducing the amount of mineable megaroids (there are still plenty left :) ) and significantly increasing the chance of one of the rarer types of mineable gigaroids to spawn instead of the default mineable gigaroid.
The gigaroids themselves are unaltered, only their spawn ratios have changed.