tModLoader

tModLoader

Storm's Tweaks Mod
27 Comments
Godslayer4000 26 Jan, 2024 @ 2:57pm 
the mod really screws up the bestiary at the moment, removing all npc entries, if you unlock an npc entry, the resulting unlock is randomized, (for me it was torch god on guide) I wish you luck in fixing that.
TheStorm  [author] 9 Jan, 2024 @ 11:56am 
That's what happens when you don't test in multiplayer heh
SleepySheepy 9 Jan, 2024 @ 11:06am 
Seems like the 3x3 mine space for drills is broken in multiplayer, mainly that if one player is trying to use the 3x3 mine on a drill, all other players in the server will also have it active even if their not using a drill
TheStorm  [author] 22 Oct, 2023 @ 6:42am 
For mod configs that require a reload you have to enable them in the mod list menu. Then when you make the changes save it and it'll automatically reload once you return to the title screen.
Luminerva 22 Oct, 2023 @ 3:39am 
so I was just wandering how I save the mod config because it says reload required when I go to save it and I'm not sure what to do. do I just close the game before saving it? or what?
Altus 18 Oct, 2023 @ 3:55pm 
Can confirm they're behaving correctly now, thanks!
TheStorm  [author] 18 Oct, 2023 @ 3:01pm 
Fixed, hopefully
Altus 18 Oct, 2023 @ 1:21pm 
Oh, so I suppose the prisons are too small for the slimes. That explains that.

Anyway, on a different topic, I noticed that Dry Bombs (and likely the other liquid types) still deal self-damage with the appropriate tweak enabled.
TheStorm  [author] 18 Oct, 2023 @ 3:56am 
I mean those prison houses really don't take long to make, seems like a very minor issue (ignore the minor issues this mod fixes), besides most players have mods that double the NPC count.
apul 18 Oct, 2023 @ 12:37am 
@TheStorm just saw your response to their town slime/pet discussion, yes they can share a house with NPCs but you're not completely correct with that - for a pet to share a house with an NPC, the housing must be slightly bigger. The minimum size housing (the prison boxes, which was the context here), which is a preferred way to store NPCs for many people, means only ONE of them can live in such a housing, a pet cannot join an NPC in those houses as it's too small, thus if you unlock (even accidentally, easy to do with some of them) those slimes you're required to construct more prison box housing space to accommodate for them.
Altus 8 Oct, 2023 @ 4:00am 
@TheStorm
...My life has been a lie. My eyes have been uncovered and the truth has been revealed. Joking aside, I did try that in the past but I must've had a mod bugging it out at the time. Tried it just now and yes, they're just town pets. (I didn't play 1.4.4.9 vanilla, so...)

And just to be clear, I didn't ask you to remove them, that was the other person. (Though I still don't like the town bloat.)
? 8 Oct, 2023 @ 3:52am 
Just realised that I wasn't the intended respondee. Well, my point stands.
? 8 Oct, 2023 @ 3:51am 
Yes, I do. That is still too many irremovable nuisances. And not getting the two others that regularly ping the Lifeform Analyzer requires aggressive ignoring, which is also bad.

Really, the fault lies with whomever decided that they shouldn't need a license like the regular Town Pets; But until they do, or until a mod completely gives me the choice to completely disable them, playing on 1.4.3 is much less stressful.
TheStorm  [author] 8 Oct, 2023 @ 2:02am 
And most of them require you to go out of your way to get, only the nerd slime (defeat King Slime), and the Cool slime (Natural Party) will move in easily.
TheStorm  [author] 8 Oct, 2023 @ 1:53am 
You do know town slimes can share a house with npcs like pets?
Altus 7 Oct, 2023 @ 5:23pm 
I can't believe I'm not the only one, "person below me". I hate those slimes. Makes me make even more prison boxes for no benefit.
? 18 Sep, 2023 @ 3:07am 
If you ever add an option to completely remove Town Slimes from the game, then I will be very grateful.
Айри Гуль 18 Jul, 2023 @ 2:55am 
Hi, I'm ready to translate your mod into Russian, if you're interested, then write to me in steam or discord - airyghool
Terraman 20 Jun, 2023 @ 9:41pm 
There shouldn't be a limit to the extremeness of a crit. They shouldn't even have to have names.
eggsbenedict624 12 Jun, 2023 @ 5:26am 
Now past 200 crit should be Ultra Crits
TheStorm  [author] 26 Apr, 2023 @ 3:41pm 
Though increasing the crit chance of weapons with Modder's toolkit/Dragonlens works, though they are temporary changes.
TheStorm  [author] 25 Apr, 2023 @ 6:17am 
Yeah it probably wouldn't work with others mods that have their own crit system as it only detects crit chances from regular crit sources
SirSwerving 25 Apr, 2023 @ 5:51am 
Super Crits don't seem to work with critical chance added to weapons when upgraded with the UpgradePlus mod, Not really a problem since that mod has its own setting for crits past 100% but figured its worth mentioning.
Selfless 25 Feb, 2023 @ 4:04pm 
this mod doubles my fun :steamsunny:
TheStorm  [author] 19 Feb, 2023 @ 3:41pm 
Yeah explosive bullets are weird, they refuse to not inflict self damage.
TheStorm  [author] 19 Feb, 2023 @ 3:38pm 
Oh yeah those exist, I forgot to test them out, seems they aren't affected by the bool I used.
Kazyo 19 Feb, 2023 @ 1:41pm 
If only the explosive self-damage immunity worked with exploding bullets, really missing that change from 1.4.4 xD