Total War: WARHAMMER III

Total War: WARHAMMER III

Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)
551 Comments
Guvenoren  [author] 19 Jun @ 8:20am 
Work has begun on the remake of this mod.
Guvenoren  [author] 2 Apr @ 11:03pm 
been busy irl. haven't even started
Mumm-Ra 2 Apr @ 7:05pm 
Waiting for this update, Keep us posted
lechkingofdead 27 Mar @ 10:56am 
best of luck regardless with that mod.
Guvenoren  [author] 26 Mar @ 10:47pm 
@lechkingofdead
Once the remake is done, and if I choose to redo this mod entirely, the description and pictures will change.

If i change to upload as a sepparate mod, this mod will be obsolete.
lechkingofdead 26 Mar @ 1:07pm 
proably best to lable this mod as depricted once thats done i say just maintain this to run like with the current bug of capital letters being a problem. but i wonder how that will be.
Guvenoren  [author] 26 Mar @ 5:29am 
I am not sure if I should reupload the remake of this mod as a separate mod, or remake this mod here so it can be updated.

Because once the rework is out, this mod will be obsolete.
Guvenoren  [author] 26 Mar @ 5:29am 
Yeah this mod is planned for a complete overhaul. Some people will like it, some not so much.

I have no plans to update this mod anytime soon to fix design flaws.
lechkingofdead 26 Mar @ 1:32am 
i will say given i ONLY own torox. knowing i can get korne minotaur just fits. like somple as that just small things like that can do well but ai well only campign i run into problems with beastmen its spacificly im playing ikit.that rats the only faction i like to play that deals with em. aside from playing as torox.
Guvenoren  [author] 11 Mar @ 9:53am 
I sadly don't have a proper playtesting team for this.
I had some fun ideas for players side, but I think it just doesn't function well together. Either they are too op, or it because just easier for the player.

Hence why I wanna remake this mod from the ground up.
cybvep 11 Mar @ 3:20am 
Just FYI because maybe it will be useful for the mod author... I use the mod for AI purposes only. Beastmen AI in Vanilla does nothing. Post-rework Beastmen are OP in player's hands, so they require no buffs (I would say that nerfs would be more appropriate), but useless in AI's hands. This mod serves as a remedy to that issue. At least sometimes you can encounter the Beastmen with the mod enabled and from time to time they manage to do well. The only annoying part is campaign invisibility that HIdden Encampment provides. It works in a strange way because it's not like standard ambush so finding 3-4 armies that are running around and using this stance can be pretty obnoxious. Still better than Beastmen doing nothing, though.
Guvenoren  [author] 10 Mar @ 2:40pm 
So, I've been thinking.
Thinking about removing a lot of the player focused bonuses and making it all AI focused.
Guvenoren  [author] 2 Mar @ 12:39pm 
Tbh, I am planning a makeover for this mod.
Atm, I am not even playing with mods. I can't help you here.
Tried "Lost & Found Beastmen: Loreful Additions" ? It has a xml that edits their UI menu.
Silberfuchs 2 Mar @ 12:04pm 
Unfortunately it doesn't work for me, since I can scroll only a few pixels sideways, but Jabberslythe has slipped to the bottom: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437332822
Guvenoren  [author] 26 Feb @ 8:21am 
I think CA added a scroll for the unit cards
Silberfuchs 26 Feb @ 12:56am 
Is it possible that the unit upgrades card for the Jabberslythe has slipped into a third row and can't be accessed any more?
Balor 9 Feb @ 6:19am 
All good it has been enjoyable and to be fair I'm going to snag the other LLs when I can.
Guvenoren  [author] 9 Feb @ 3:28am 
yeah. I don't know how to fix the AI of beastmen. They're kinda messed up. This mod was the best I could do
Balor 8 Feb @ 5:39pm 
First time playing with your mod and yes the non legendary lords really are aggressive. But I wanted to check in on the other LLs around the world map and the two of the three (I'm playing Kaz right now) were only level 13 at turn 65 and seem to be sitting stationary. This is the only AI adjusting mod that I have as everything else is graphics, maps and QoL. I can't seem find Malagor but his starting settlement is still there.
Guvenoren  [author] 11 Jan @ 5:13am 
@Papashoulz
Not this mod
Guvenoren  [author] 11 Jan @ 5:12am 
Ye, I have removed all xp gaining bonuses that they have from this mod. I am not sure how they are able to burst that much levels. But idk, horde factions kinda have aggression as their only option
minecraft with gadget 10 Jan @ 8:38pm 
I'm not sure if it's this mod or another, but I'm seeing Beastmen LLs at or around level 30+ by turn 10. Pretty consistent, TOW campaign.
Papashoulz 5 Jan @ 10:55am 
Hi Guvenoren, wondering if its your mod who add some naratives events for beastmens factions ?(using it with Khazrak), thank you
Guvenoren  [author] 4 Jan @ 9:19am 
Oh, that is unintended.
I will go around fixing that once I am able :)
LuffLyder 4 Jan @ 8:33am 
I am currently doing a Gor focused campaign and wanted to ask: is it intentional that the technology "Roar of Chaos" does not affect Khorngors?
Guvenoren  [author] 21 Dec, 2024 @ 9:33am 
you're welcome!
LuffLyder 21 Dec, 2024 @ 4:55am 
BEastmen is one of my favorite factions and this mod just makes them more fun - just finished a campaign and wanted to say thank you!
Guvenoren  [author] 14 Dec, 2024 @ 7:23am 
Hello! Mod finally updated.
Quite a lot to cover. Check change notes for more details.
Guvenoren  [author] 13 Dec, 2024 @ 4:35am 
Another heads up, I am planni f bigger changes for this mod during this patch. Some things will change, mostly internally in the most itself that you won't notice. There are things I am unhappy with, and likely you as well
Guvenoren  [author] 13 Dec, 2024 @ 2:14am 
Also, just wanna mention. I am in the process of updating mods as of now! I am back on Warhammer and ready to fix mods and remove most EOM (End of Maintenance) mods.

I work and also don't live alone anymore, so modding has been scant and progress in maintaining mods has been worsened. Hope you understand.
Guvenoren  [author] 13 Dec, 2024 @ 2:12am 
I use deepwar now currently.
Hecleas' mod, although great in aggression, can be too much. Not only that, but apparently hecleas' breaks some AIs (allegedly.).

Not saying deepwar is perfect either, I think it's approach makes more sense atm.
I Have No Enemies Brother 13 Dec, 2024 @ 1:46am 
@Guvenoren

If I may ask what is your personal preference for AI mod? Hecleas or Deep War? Both seem solid but is there one you prefer and why? Like does Deep War seem to keep personalities of factions unique over Hecleas which seems to make everyone try and kick ass in the same way? Thank you for future perspective.
ArnauWild 27 Nov, 2024 @ 1:30pm 
Update pls
Frank Binge 14 Nov, 2024 @ 9:18pm 
can you make a version that just has the changes to the ai beastmen factions? would help because i only want to fix the ai beastmen on campaign map without worrrying if the other changes break with a patch.
Guvenoren  [author] 13 Nov, 2024 @ 6:58am 
@[iDk] 獳砯 The Rise 慲敭
I recommend using Lost & Found Beastmen: Loreful Additions. They fixed the issue
[iDk] 獳砯 The Rise 慲敭 13 Nov, 2024 @ 12:13am 
@Guvenoren In 4k resolution, the icons of the expansion cap for recruitment for the currency of horror Kigor and the Elemental of Beasts are outside the boundaries of the monitor and are impossible to use... Fix when will You have time for this
[iDk] 獳砯 The Rise 慲敭 12 Nov, 2024 @ 9:15pm 
@Guvenoren Hi! Please! Can you make a barracks for the production of forest spirits for the Avelorn faction? In small and large settlements besides the main capital
Snipawolfe 3 Nov, 2024 @ 7:00am 
I like this mod. Beastmen factions have become terrifying. Now if they're nearby, they're actually something I consider instead of ignore. The herdstone spam is a little odd but I don't have a problem with the AI doing it since it means they have more herdstones to rely on and just destroying one isn't enough. And I'm always a fan of any mod that gives beastmen something resembling a modern tech tree with reasonable unit and stat upgrades. Comparing something like Chaos Dwarf tech tree to older race tech trees really shows how much things have changed.
Guvenoren  [author] 20 Oct, 2024 @ 8:08am 
Yes. It's sadly something I was never able to figure out why it did. I tried to fiddle with the scripts, but no dice.
Reiteration6 20 Oct, 2024 @ 6:18am 
Is this supposed to let beastmen have herdstones in adjacent regions? That's something I've noticed the AI doing when I use this, but I dunno if it's meant to work that way or if it's some sorta mod conflict. Though I'm not using SFO alongside this, I am using your horde overhaul mod.
Guvenoren  [author] 30 Sep, 2024 @ 9:52am 
The player has some changes, but most significantly it's AI
Tombet 30 Sep, 2024 @ 8:51am 
i see right, for the player is the Beastmen Game normal? The changes only affects ai correct? :)
Guvenoren  [author] 29 Sep, 2024 @ 9:29am 
No. This mod is brutal enough to keep updated. You'll have to make a version like that yourselves. you have my blessing!
sarumanthecursed 29 Sep, 2024 @ 8:29am 
2nd that, I just want the ai changes too!
Soldier 96 29 Sep, 2024 @ 8:05am 
Could you upload a version that just enables the AI factions without any other changes please? You'd have my eternal gratitude!
Bettman 31 Aug, 2024 @ 10:57am 
@Guvenoren Thanks mate, will do!
Guvenoren  [author] 31 Aug, 2024 @ 10:54am 
@Bettman
I have yet to add a fix to that. CA never intended for the UI to sustain that many cards.
Use "Lost & Found Beastmen: Loreful Additions", it fixed the UI + some sweet suitable additions to the beasties
Bettman 31 Aug, 2024 @ 10:25am 
This mod seems awesome! Is it meant to push down the Incarnate Elemental and Jabberslythe into a third row in unit caps? Bc for some reason that screen is not scrollable and thus prevents me from unlocking more of them. Or is another mod interfering there?
Here a screenshot if that works: https://imgur.com/a/1rRVhXv
Again, thanks for this awesome mod!
Guvenoren  [author] 31 Aug, 2024 @ 2:16am 
There is a mod out there that is attempting to accomplish that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033232915&searchtext=changeling

It has yet to make him able to create armies and such tho. I don't know what is required to make that happen
sarumanthecursed 30 Aug, 2024 @ 2:43pm 
Can you please make a similar mod for the changeling I find the AI faction doesn’t really do anything