Total War: WARHAMMER III

Total War: WARHAMMER III

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Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)
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26 Dec, 2022 @ 4:52pm
14 Dec, 2024 @ 7:22am
25 Change Notes ( view )

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Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)

Description
Disclaimer: I DON'T make my mods with SFO, Radious or other overhauls in mind!!

Give the Beasts a chance dammit!
Where do I even begin with the beastmen?
I will admit it, I really do love the changes they did to the beastmen. It gave them flavour to distinguish themselves from the rest of the factions and a very unique way to settle the razed regions and even blocking others from entering their territory. I love the idea.
But heres the thing. When designing complex mechanics, you have to be sure the AI can utilize it correctly. Because as far as I know, the beastmen are still a terrible race in the game.
The beastmen AI are just so pointless. They are so terrible you'd rather just kill them as any other race for free exp.

What does this Mod do?
  • Beastmen have recieved a variety of changes that largely favours the AI, but many changes that affect the players experience as well.
  • Minor beastmen can now settle and occupy herdstones. They can also recruit units. (Imagine, they couldn't before!)
  • A large tweak to the technology tree to spice up their aggressive playstyle even further, along with new faction specific technologies to spice up the faction's identity.

Some Info

Attention:
This mod datacores 1 table. "factionwide_recruitment_unit_exclusions_units_sets_junctions_tables"

This mod edits two CA scripts:
"wh2_dlc17_bst_ruination_progression.lua", "wh2_dlc17_beastmen_tech.lua"

wh2_dlc17_bst_ruination_progression.lua = To reduce Beastmen Dread spending cooldowns and frequency

wh2_dlc17_beastmen_tech.lua = To fix beastmen AI not researching technologies

There is a lot more to cover, you'll have to read it in the change notes down below.

Known Issues
I've been investigating Beastmen Herdstone effect bundles (such as plagues, siege debuffs) not being removed correctly. I think it is a vanilla bug, since beastmen AI were never meant to conquer.


Optional & Recommended Mods
Guv and Soul's Better Horde Reemergence Mod
Mixu's Unlocker - MIXER (I've found that the minor beastmen AI seem a bit more clever and much more reliably occupies due to Mixu's changes to minor AI. But careful, as I believe it stops hordes from respawning. But it's not confirmed by Mixu.)
Beastmen Miscellaneous Fix (Fixes various db errors)
Persistent Hordes (Makes hordes not lose their horde buildings when defeated. Good when they have immotal lords. WARNING, Stops beastmen or respawnable hordes from respawning.)
Hecleas AI Overhaul (Changes the AI in various ways to make them smarter and more aggressive. Good if you really want the Beastmen to go really aggressive.)
Lost & Found Beastmen: Loreful Additions (Using it myself, works fine!)


Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
A new campaign highly recommended.
Be careful when using Mixer, as I believe it stops hordes from respawning. But it's not confirmed by Mixu.

Mods that edit these scripts will conflict:
wh2_dlc17_bst_ruination_progression.lua
wh2_dlc17_beastmen_tech.lua

Careful when using AI mods. Put this on top of the load order.

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
Popular Discussions View All (2)
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7 Jan, 2023 @ 7:42am
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Mod Details
Guvenoren
551 Comments
Guvenoren  [author] 19 Jun @ 8:20am 
Work has begun on the remake of this mod.
Guvenoren  [author] 2 Apr @ 11:03pm 
been busy irl. haven't even started
Mumm-Ra 2 Apr @ 7:05pm 
Waiting for this update, Keep us posted
lechkingofdead 27 Mar @ 10:56am 
best of luck regardless with that mod.
Guvenoren  [author] 26 Mar @ 10:47pm 
@lechkingofdead
Once the remake is done, and if I choose to redo this mod entirely, the description and pictures will change.

If i change to upload as a sepparate mod, this mod will be obsolete.
lechkingofdead 26 Mar @ 1:07pm 
proably best to lable this mod as depricted once thats done i say just maintain this to run like with the current bug of capital letters being a problem. but i wonder how that will be.
Guvenoren  [author] 26 Mar @ 5:29am 
I am not sure if I should reupload the remake of this mod as a separate mod, or remake this mod here so it can be updated.

Because once the rework is out, this mod will be obsolete.
Guvenoren  [author] 26 Mar @ 5:29am 
Yeah this mod is planned for a complete overhaul. Some people will like it, some not so much.

I have no plans to update this mod anytime soon to fix design flaws.
lechkingofdead 26 Mar @ 1:32am 
i will say given i ONLY own torox. knowing i can get korne minotaur just fits. like somple as that just small things like that can do well but ai well only campign i run into problems with beastmen its spacificly im playing ikit.that rats the only faction i like to play that deals with em. aside from playing as torox.
Guvenoren  [author] 11 Mar @ 9:53am 
I sadly don't have a proper playtesting team for this.
I had some fun ideas for players side, but I think it just doesn't function well together. Either they are too op, or it because just easier for the player.

Hence why I wanna remake this mod from the ground up.