Project Zomboid

Project Zomboid

Murdock Blind Trait
53 Comments
Xenogray 19 Jun @ 1:29am 
I don't get blind on gamestart with the trait, odd. No luck, I guess.
Raxdeg 10 Apr @ 4:22pm 
Heyo! Love your mod! My whole server really enjoys it!

Wanted to point out a small exploit. When someone describes they will always remain describing. This means that when they're blind, they can turn on listening and they will be listening and describing to themselves making them NOT blind.

A possible solution would be to disable describing upon player spawn (login) to remove this exploit and leave the rest of the mod exactly as it is!

Great work! Hopefully we can get this patched~! Let me know if you'd like some help, I would be happy to throw some lua together to fix it and send it to you!
LoganOfDoom 2 Mar @ 8:29am 
are you making an update for B42?
Noob™ 25 Sep, 2024 @ 5:11pm 
love your mod.
TheDrifter11 17 Aug, 2024 @ 7:59pm 
Is there a way to remove the grayscale filter? i love blind mods especially this one but the filter bugs me after extended playtimes and really begins to ruin the long term experience for me
The Fool 28 Jun, 2024 @ 1:37am 
are there any plans to add a way to lessen or even remove the head pain caused by loud sounds via earmuffs/earplugs?
Alex 18 Dec, 2023 @ 9:04pm 
Hi, I really enjoy using this mod ! Can I make a suggestion regarding earsphone, earsmuff? When using either of them, the headache shouldn't be occuring (or have less side effect). For now, before using the guns, taking a painkiller beforehands seems to be working for me. Thanks for reading :Dogeface:
theauthorty 18 Dec, 2023 @ 8:17pm 
I just want to take a moment to shout out to you for not only making this mod but fr also acknowledging the green screen issue.
Krilton 24 Sep, 2023 @ 8:24am 
Looking through the snapshots and seeing the one that has "heavy pain" on the head makes me think, having something that causes headaches would add to the experience. The worse the pain, the smaller the vision cone is. I guess you could consider it this trait but remove the blind portion.
Imworsethanadog 21 Sep, 2023 @ 5:33am 
Such a great mod. Then I saw blind mod trait for the first time I thought about something similar to daredevil abilities)
Heartnire 30 Aug, 2023 @ 1:25pm 
Thank you for this mod. I'm a blind superhero in real life, and so it's nice to see some representation in one of my favorite videogames.
AstrayCuriosity 9 Jul, 2023 @ 8:35am 
Yeah my friend already tried. Happy blind, deaf, alhocolic sending you many thanks. :steamthumbsup:
MurdockPZ  [author] 9 Jul, 2023 @ 8:09am 
It works great in multiplayer, I've used it pretty much exclusively in MP, and even developed and honed it playing in MP.
AstrayCuriosity 1 Jul, 2023 @ 10:47am 
Does this work in multiplayer?
MurdockPZ  [author] 18 Jun, 2023 @ 10:34am 
I think it's a bug specifically with coming from a game session where the mod isn't enabled, to a game session where the mod IS enabled. So if you do single player without the mod, or a multi-server without the mod, and then try to go straight to using the mod, you'll get the green. But if you then quit the client, reload, and reconnect to the server, it'll start using the shader correctly.

It's one of those weird engine-level quirks, sadly nothing to be done about it other than wiggle the client until it kicks in properly. ;)
Lyn 6 Jun, 2023 @ 1:23am 
Ahh alrighty good to know, might try it again later in that case.
MurdockPZ  [author] 5 Jun, 2023 @ 6:09pm 
I play it exclusively in MP and have done so for hundreds of hours, so it definitely works. I used it in MP for five hours yesterday alone. ;)

If it's coming up green, you should just need to exit the client, load the client again, and reconnect to the server. It's a bug with how shaders are loaded by the engine.
Lyn 3 Jun, 2023 @ 12:10am 
Just found out the mod does not work on MP despite what the mods says (it does technically considering the multiplayer describe function) anyways whenever I spawn in as a blind character using this mod opposed to the other it makes everything green, kinda like Night Vision but x10. Makes the game unplayable and hurts my eyes.
Lyn 28 May, 2023 @ 1:26am 
I like the mod in some aspects comparred to the other blind mod, I like the attention to detail however I think it lacks in the aspect that not all books are braille (other mod plans to add braille). Also I do somewhat like that the other mod forces echolocation and doesn't rely entirely on enviromental sounds as it makes it somewhat harder though at the same time this mod creates planning ahead and strategising condidering enviromental sounds so in some aspects both are really good and I do use them both regularly (swapping between the two).

One thing I would add is someway to mitigate the pain from sounds allowing for more gunplay etc seeing how important it can be (like using the ear protectors found in Police Stations etc or the earmuffs in wardrobes though obviously the ear protectors would be more effective).
NekoColaQueen 23 May, 2023 @ 5:33am 
All books are in braille? very based
Dean 19 May, 2023 @ 8:05am 
does this mod still works? and will you make Matts suit(?
wickedtwice 8 May, 2023 @ 9:50am 
dw I found it
wickedtwice 8 May, 2023 @ 9:49am 
wheres the world context menu
Alcatrax 26 Apr, 2023 @ 10:12am 
this is such a good improvement on the other blind mod.
Daisuke 3 Mar, 2023 @ 4:23pm 
Yeah, all good, take the time you need Murdock! I just thought my post would be funny with me slowly decending into madness at the green shaders until I restarted the game
MurdockPZ  [author] 3 Mar, 2023 @ 3:37pm 
Sorry friends, life has gotten turbo busy, but I haven't abandoned the mod or anything. Just gotta get some spare time to sit down and make the changes I've talked about.

For anyone who hasn't figured it out, if you get a green screen after initial install, you just need to restart zomboid completely and it'll go properly grayscale. This is due to a limitation of the zomboid engine and when and how it loads shader definitions, not a problem with the mod itself.

As for light levels, it should be consistent across the board. For a blind person, there's no such thing as light or dark, after all. ;)
Tormound 1 Mar, 2023 @ 7:35am 
I wouldn't go as far as dropping any item from loud noises. Way too disruptive imo given this is a more changed way of playing than straight up "sucks to play" mod.
StacyKalin 27 Feb, 2023 @ 12:03am 
if you pick deaf as well, do you perma stay small camera?
Daisuke 24 Feb, 2023 @ 6:14am 
I closed the game, I was free from the green, from the visual static, the snow flakes on the terrible green, I booted the game, loaded my save, I was free of the green, it was all green.

It, was, all, green.

Now it is grey, all grey...
Daisuke 24 Feb, 2023 @ 6:08am 
It's all green, tried making a character, it was all green, exited, loaded the save, all green.

It's all green, snowflakes everywhere, it's blinding bright, it is all green...... All Green...
Disk 4 Feb, 2023 @ 1:38pm 
I thinks that it would be cool to make headphones or those ear covers in police stations counter the loud sound drop equipped items debuff
Clone4082 2 Feb, 2023 @ 9:06pm 
Will different levels of light affect how much of a room i see, or does being blind make all cells the same shade, no matter the level of light?
ShadetheSilent 25 Jan, 2023 @ 5:31am 
Well, if you automatically drop any gun you fire, then I'd definitely agree with the -18 value, lol.

But I love sandbox options, so if that's your plan, I'm all for it.
MurdockPZ  [author] 24 Jan, 2023 @ 6:24pm 
@cogsi the game client can be dodgy about loading custom shaders, if you exit the game client and go straight back to a blind character, it should fix itself
CogsCrusader 24 Jan, 2023 @ 6:01pm 
for some reason the blindness just makes me screen green lol
MurdockPZ  [author] 24 Jan, 2023 @ 4:58pm 
But I will say, as someone who's clocked around 400 hours playing "blind" since I started development, I think you somewhat underestimate the long-term effect on the *player*, having only grayscale and needing to babysit a forever changing radius of vision. There's more to it than just game-mechanics-level balancing. 😉
MurdockPZ  [author] 24 Jan, 2023 @ 4:53pm 
I'll also add a sandbox option to set the amount of points for blindness, that way anyone can tweak the amount for their server.
MurdockPZ  [author] 24 Jan, 2023 @ 4:49pm 
Here's my plan for the next update: trying to fire any gun forces you to drop the gun on the ground. Also, *any* sound of a certain magnitude, caused by yourself or not, will cause you to drop whatever's in your hands.

After the gun noise nerf, firing some pistols has the same loudness as a player shouting, so it'll take some finessing to balance out. But the general idea is any gun shot close to your player, and any sound with the loudness of thunder, will cause you to drop your primary and secondary equipped items.

I'd like to eventually add an animation for covering your ears in pain, but that'll be down the road. I'd also like to add a leather strap item that lets you keep one handed weapons equipped.

Thanks for the feedback!
Wolfiefang 24 Jan, 2023 @ 4:38pm 
Yeah, firearms are already considered dangerous tools with limited ammo that you don't want to use it unless desperate; and pain is not a huge debuff for shooting in all honesty. But even if you could NEVER use firearms, the points would still not be a huge problem since there are so many other ways to deal with zombies. Even the trait Illiterate, which I would say it a HUGE debuff to lose reading skill books, recipe magazines, and regular books, is only +8 and you took that debuff away from being blind. But yeah, as shade said; you do you! If you think you know how to balance, go do it. \o/
ShadetheSilent 24 Jan, 2023 @ 3:34pm 
To be fair, someone with the ability to see through echolocation would arguably be able to become an excellent firearms user - if limited in range to what they can see as opposed to being able to shoot zeds from two blocks away with a sniper - but it's your mod. :) Looking forward to see what you decide to do.
MurdockPZ  [author] 24 Jan, 2023 @ 3:27pm 
I'll take that under consideration, I think I would rather balance it by severely hampering the ability to use guns to the point of uselessness. But I'm gonna think it over.
Wolfiefang 24 Jan, 2023 @ 4:52am 
Yeah, I agree with Shade. It would be nice to reconsider the cost when it's mostly a more beneficial blindness than the mod you were inspired by and really does feel like it's not worth -18 points. Just doesn't seem balanced; specially since I can definitely see players using both mods and having to choose, and a little pain from loud sounds is not nearly enough a downside to all the benefits over the blindness mod you took inspiration from. Don't know if it needs to go all the way down to -10, but really consider how much those points can buy.

Just my 2 cents too. Do remember the work is obviously lovely! I hope it encourages you to make more.
ShadetheSilent 21 Jan, 2023 @ 9:32pm 
May I make a recommendation, though? The Murdoch Blindness is worth -18 points, but regular blindness from the Blind trait mod is... also worth -18. Now, I know it's a different mod and all, and that you shouldn't be expected to adapt to all other mods out there, but I still feel like the -18 is justified if you're completely blind, but this version is definitely considerably less bad than full blindness (also, given the similarities between the two mods, I think it's fair to compare their costs). Maybe something like, say, -10 would be more fitting? Still a lot, but it wouldn't make sense lowering it too much given that it still has the whole 'loud noises cause trouble' flaw?

Just my 2 cents, of course.
MurdockPZ  [author] 21 Jan, 2023 @ 2:12pm 
Thanks! 😁
toke.exhale 21 Jan, 2023 @ 1:53pm 
Really interesting mechanics you've thought of and developed here. Im gonna give this a go soon!
ShadetheSilent 19 Jan, 2023 @ 4:24pm 
By now, there's a surprising amount of mods allowing for mutants/heroes/metahumans in PZ. It may not be lorefriendly, but it's a lot of fun.
MurdockPZ  [author] 14 Jan, 2023 @ 7:29am 
@chinkin a combat walking stick would be pretty baller as well...
nickodemos 14 Jan, 2023 @ 7:25am 
Nice! I think this is very doable. Can we see a rain and storm example?
Gold Ship 13 Jan, 2023 @ 6:47pm 
Now we just need a Daredevil suit mod and we good to go.
MurdockPZ  [author] 13 Jan, 2023 @ 12:06pm 
Aaaaand now there's a video, enjoy :steamhappy: @nickodemos