Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial Ogres
62 Comments
zerg93  [author] 1 May @ 12:46pm 
Sorry, I don't take direct requests but only suggestions.
Anyway, I would like to reiterate what I said a few comments below: *"It should also be noted that getting the "right look" for custom Maneaters can be really tricky at times."*
Messing too much or not messing enough with their look can quickly turn out in meh/bad looking custom Maneaters and getting just the right balance can be a lot challenging.
I like the idea of Norscan Maneaters, but I'm not sure when/if i'm going to cover them at all, since I don't feel confident enough in getting the "Norscan look" right.
Skarin Skarinsson 1 May @ 11:52am 
Can you do norsca ogres? I need some more heavy units on the frontline
Sp!ky_6rashaIm 19 Apr @ 12:37pm 
No Problem and thank you for your Answer.
zerg93  [author] 19 Apr @ 12:28pm 
It's doable but I'm not interested, sorry.
The point of this mod is to give thematic Maneaters to the Empire and that's pretty much it.
I kinda agree that it would somewhat also make sense to have them included with Ogre factions but I think that that goes beyond the scope and point of this mod.
It would be better to make a dedicated submod, but again, I'm not really interested in giving these units to Ogre factions and I can't see any submodder doing a submod like that in the near future.
It should also be noted that having multiple identical (at least for stats and ui) Maneater units would create confusion and bloat inside the Ogre factions' roster.
Sp!ky_6rashaIm 19 Apr @ 4:36am 
Hello, could it be possible to add them to the Ogre Faction too?
Handsome Devil 6 Apr @ 3:54pm 
Thanks for the answer man and what you did is alredy awsome !
zerg93  [author] 30 Mar @ 11:51am 
So never say never but don't keep your hopes up too much either.
It should also be noted that getting the "right look" for custom Maneaters can be really tricky at times.
You really need to get just the right balance with assets because otherwise you end up with silly looking Ogres trying to cosplay, in a bad way, as their faction rather than looking as believable thematic Maneaters.
zerg93  [author] 30 Mar @ 11:44am 
Uh, nah Modding is pretty much the last thing I would do if I was bored.
The sheer amount of tedious stuff I need to do to achieve "decent" (and most of my mods look like trash anyway) looking custom units between custom asset making, unit cards and portholes, database stuff, testing and screenshots, usually take me 3 to 4 days at best and IF I'm fast, otherwise it usually takes a week or even more.
It's definitely something that you should start not because you are bored but because you got an idea and you are ready to fully commit on said idea which in turn means that you either go in with the right mindset or don't go at all.
Personally I don't dislike the idea of Cathayan Ogres since Maneaters can serve under any faction but I don't feel particularly inspired by it either.
It's probably because of all of these things that I stopped at the Imperial Ogres and never made anything similar or went for a full "Thematic Maneaters" mod.
Handsome Devil 30 Mar @ 10:34am 
Fav mod Thanks rly ! Any chance if you bored you do cathayen ogres ? XD
ThrobbingforMorbius 27 Dec, 2024 @ 5:16am 
There was one, for WH2 but it wasnt that amazing, because i was hoping to someone to make something like this fancy lad
https://images.beastsofwar.com/2022/08/90387681-IMG_1196.jpg
zerg93  [author] 27 Dec, 2024 @ 3:34am 
Sorry, not interested.
Pretty sure that someone already made an imperial giant at some point, keep searching and it should pop up eventually.
Don't know if he was using a mace and if he was a unit or a hero, though.
ThrobbingforMorbius 27 Dec, 2024 @ 2:15am 
Can we get Fancy Imperial Giants? give them a giant version of the Flagellant Maces?
Big Sneeze 16 Oct, 2024 @ 5:34am 
Thank you, I love the flavor this adds.
grimnar42600 21 Aug, 2024 @ 5:20am 
No problems thought the text might help
zerg93  [author] 21 Aug, 2024 @ 5:15am 
You need to wait for the update.
grimnar42600 21 Aug, 2024 @ 5:10am 
Hi I am getting this at startup after the update.
first_invalid_database_record:wh3_default_land_ranged_infantry_main_heavy_short_rangezerg_emp_imperial_ogr_leadbelchers
first_invalid_database_table:cdir_military_generator_unit_qualities_tables
first_invalid_packfile:zerg_whiii_emp_imperial_ogres.pack
BadMods
zerg_whiii_emp_imperial_ogres.pack
hope it helps
zerg93  [author] 16 Aug, 2024 @ 7:02pm 
Sorry, I don't use that mod and I'm not interested in making submods for said mod.
battourye919 16 Aug, 2024 @ 5:49pm 
hey, um could you make it so when you have this mod and guns of the empire active, the lead belchers of this mod get sidelined since guns of the empire already have a kind of lead belcher (its visually strange to me when both are different units even if its the same)
zerg93  [author] 6 Jul, 2024 @ 3:05am 
Sorry, but I'm generally not interested in making modding collabs for multiple reasons of my own and I only take suggestions in my comment sections.
On top of that I'm pretty much unfit to teach anything to anyone: if you want to learn something join Da Modding Den discord so that you can have all the info and help you'll ever need to accomplish any of your projects and get the answers to any of your inquiries.
Good luck with that coop project of yours, multiplayer mods can be tricky stuff to make.
†.Scarlet Carson.† 5 Jul, 2024 @ 11:46pm 
Hey Zerg
I have 2 inquiries regarding modding and may also be interested in talking about my current coop project.
I am one of the German Warhammer modders and wanted to exchange ideas with You, too.
I sent You a request on Steam, but since I can read, I also contacted You here with the general request. :)
GGININDER 6 May, 2024 @ 12:33pm 
Best mod ever great job sir
zerg93  [author] 1 May, 2024 @ 2:09am 
When the update is ready.
Sweet_Baby_Trump 30 Apr, 2024 @ 7:08pm 
update pls, my lord
zerg93  [author] 20 Mar, 2024 @ 1:27pm 
Your guess is good as mine, can't really confirm or disprove anything there.
Assuming that these units are currently getting all of the correct buffs from tech and lord's red lines regarding generic infantry and Empire state troops (assigning unit sets to the custom units should be enough but every now and then I do get people saying that X custom unit is not getting Y buff) and assuming that those are custom Tyrants with a dedicated skill set for each faction that "mimic" or use vanilla skill sets, then said buffs "should" work.
If those custom Tyrants are using stock vanilla Tyrants skill sets or completely custom ones, then the buffs will most likely NOT work.
castor91483 20 Mar, 2024 @ 12:48pm 
Love your work! Been using your mods for quite some time now and always find a place for them in my load orders from wh2 to wh3. So I'm assuming (which I hate to do) that these guys benefit from red lines skills from lords. My question however is would they also benefit from these lords as well?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792936342

Would be great to have an entire ogre force like the ogre mercs from wh2.
zerg93  [author] 17 Jan, 2024 @ 3:04pm 
Yeah, there is a way and it is possible.
What you are describing is usually known as a "reskin".
To achieve such a thing you should take the "assets" of this mod and then make a new separate mod and apply said assets over vanilla assets, overwriting them in the process.
If you want to start modding you should consider joining Da Modding Den https://discord.com/invite/moddingden and read some guides about that.
Brother Felix 17 Jan, 2024 @ 11:30am 
Is there a way I can just apply the skins to a regular Ogre force? I like the fancy hats
zerg93  [author] 15 Jul, 2023 @ 3:06am 
Not from me.
I don't use Sigmar's Heirs nor I'm interested in making any type of content for it.
Betamax 14 Jul, 2023 @ 11:38pm 
Any possibility of a compatibility patch? All that's needed is to make them recruitable via his provincial versions of the barracks, as well.
zerg93  [author] 2 Jul, 2023 @ 2:59pm 
Not to my knowledge.
Betamax 2 Jul, 2023 @ 2:51pm 
Any submod for Sigmar's Heirs?
Caracalla 20 May, 2023 @ 9:57am 
Fair enough, I play vamps with the Vlad - True Emperor mod so I already use mostly living armies with a bunch of vampire heros in my campaigns. I love the idea of Vlad using living troops and trying to insert himself into imperial politics, and that is how he behaves in the lore much more than manfred.
zerg93  [author] 20 May, 2023 @ 9:34am 
Aside from expanding the main mod or making a dedicated VC submod?
No, there is no other way possible.
Personally, while Sylvania is currently located within the borders of Stirland making it technically a part of the Empire, I just can't treat it like a core Empire nation.
I do know that VC can also use "living armies" every now and then (ex. Sylvanian Peasant Levies and mercs) but for me it's just one of the undead factions, period.
I might make a separate submod in future but I generally dislike the idea of sharing units between the Empire and VC, even if we are technically talking about Ogre mercs.
To be fair though, VC Ogre mercs would probably look like Imperial Ogre mercs.
Caracalla 20 May, 2023 @ 8:49am 
any way to expand this so that the vampire counts can recruit imperial ogres?
zerg93  [author] 11 May, 2023 @ 4:25am 
Never tried without it so I can't be 100% sure, but it should work even without the dlc.
I guess that it would be better to have the dlc anyway to avoid any possible problem though.
Helion Halion 10 May, 2023 @ 5:21pm 
Hi, do we need the Orge DLC ?
flarg 24 Apr, 2023 @ 7:04am 
the mod works fine with chorfs so take it easy my ogre loving brotha.
zerg93  [author] 12 Apr, 2023 @ 10:58am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
burningNUTZ 27 Mar, 2023 @ 6:15am 
i fuckin love the little hobbit in the basket
zerg93  [author] 4 Feb, 2023 @ 3:42am 
Thanks!
Linked in description.
Supperbon 3 Feb, 2023 @ 6:42pm 
zerg93  [author] 1 Feb, 2023 @ 5:01am 
Capless version link added in description, QA section.
lwhのsama 31 Jan, 2023 @ 5:53pm 
can we remove the cap?
zerg93  [author] 31 Jan, 2023 @ 3:34am 
Sorry but I don't use that mod, plus people who are already accustomed with seeing these units within the barrack building chain would flock here claiming that units disappeared when I just moved them to another building chain.
A submod that can overwrite the building_units_allowed values should be theoretically possible but I'm not 100% sure.
Namazuo "Horse Poop" Toushiro 31 Jan, 2023 @ 3:24am 
Is it possible you could move these Ogres and Imperial Dwarves out of the barracks building? It limits comparability with Heirs of Sigmar, especially if you use the submod that disables the vanilla barracks (which is the only way to stop the AI building redundant extra barracks and).

Might I suggest Ogres get recruited from Taverns and Dwarves get recruited from Forges?
zerg93  [author] 26 Jan, 2023 @ 3:02am 
Doable, but I'll probably need to add Empire's stuff to the Rhinoxen too.
GIANT GUNDABAD ORC 25 Jan, 2023 @ 7:13pm 
Any chance you could add crushers?
Pear 6 Jan, 2023 @ 12:38pm 
@zerg93 Thanks a lot mate! Of course, I will do
zerg93  [author] 6 Jan, 2023 @ 11:00am 
@freakpear Sure thing, as long as you credit me in your credit section you can freely use/alter my assets as much as you like.
I didn't touch the Ogre pistol models so they are currently using vanilla Ogre pistols.
zerg93  [author] 6 Jan, 2023 @ 10:55am 
@PeskyBees If you are talking about Lingling's Chaos Ogres I don't think that it's abandoned at all, the dude is just busy with OVN stuff.
Anyway, as I have said a few comments below to jtoetoe11: "I kinda do have a Chaos Ogres mod from Warhammer 2 that I should port but since Lingling made a good Chaos Ogres mod for Warhammer 3 already, I just feel like porting that mod in its current state would feel redundant at best.
Ideally I would like to rework that mod to include chaos variants from the big 4 instead of having just undivided Chaos Ogres."