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Suggestion: Riekrs are known to sometimes eat their young, so they should have a unique "Riekr Shamanist" faith which considers cannibalism virtuous.
https://en.uesp.net/wiki/Lore:Riekr
Not sure if it's because I'm playing riekling but calling more goblins to court doesn't generate riekling, It only generates NPCs that look like riekling resulting in being unable to marry them due to different races.
happy to hear I could help and you already have a good concept for moving forward! :)
I agree, basing your updates around the EK updates are probably the easiest for you and also very user-friendly, I would go the same route. The mod is really nice in its concept and the way it tries to expand on the goblin races and their mechanics, looking forward to how you advance it.
Speaking about innovations specifically, you are absolutely correct that it would be more efficient, readable, and flexible to move a specific overwrite to its own file. I do not have a good reason for not doing it apart from not having as much time as I'd like to think ahead. The only reason the innovation file is overwritten is for a 1 or 2 digit change to Disorganized Military, so it took about 30 seconds to change. I am fixing the file structure I spaghetti'd out to start with overall, though, so that will be in a much better state by the weekend.
Speaking of fixes - as the newest EK2 update came out several hours ago, I will push the tradition fix and some totem fixes sometime within the next week as well (and make sure everything is in order with the new update). My goal is to time updates around EK as much as possible to avoid requiring people to make new saves (unless I have something very nice to show for it).
I like the concept of this mod, but it has a few problems:
1) Orcs can also have totems, which is not a problem in general but maybe should be looked at differently
2) every puny individual can create totems, my inventory is filled with 15 totems after 3 generations, because everyone always makes one and then gifts them to me. The schemes to steal the are then also constantly targeting me and the diplo debuff is always active.
3) not only can too many people create one, if you die and play the heir you also can make one...
4) totems never deteriorate so they are clogging up my inventory
5) I was forced into a war against a mayor who had "stolen" my totem. It was probably planted on him. I could not decline this war and the problem was due to battles maxing at 50% for warscore and him being a mayor vassal of a kingdom, there was nothing I could do to end the war or win it.
To be clear, this change will only affect goblins: the vanilla hit and run tradition will still be available to all cultures. Even goblins may choose to adopt it instead if they don't want the additional features of brawn over brain, but they will not be able to duplicate the effects by having both hit and run and brawn over brain at the same time.
Due how EK2 by necessity restricts cultures I don't believe it is possible (or will ever be) to change your culture in the game, but it is a concept I'd like to explore later in honor of Goblin Jim.