Crusader Kings III

Crusader Kings III

266 ratings
Elder Kings 2 - No Beastfolk Limiters
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17 Nov, 2022 @ 5:11am
31 May @ 2:03pm
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Elder Kings 2 - No Beastfolk Limiters

Description
Quick description
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One of the hotfixes for EK2 made it so beastfolk can only marry and have kids with their specific species. This reverts the change. The fix is confirmed to be intentional for any others who are curious

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The submod
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Seeing how others were also wanting to remove limiters to --make abominations-- marry others as beastfolk, this submod should assist in that. Rather than going through the process of explaining to those who are curious. Hopefully, this mod makes it easier for everyone who is interested. Making the process of removing or bringing the limiters back far easier than the alternative. The submod will have priority to the specific species you are when you look through marriage menu. ie argonians show up more as argonians. However, I feel it's a fine fit. Though if you are beastfolk in human/mer intensive locations that will change the fact.

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Quick warning
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I did quickly whip this up at night and went with a probably odd approach to make it work. But from my testing, it seems to work in every case. If you are curious the odd approach was to just eliminate the limiter code entirely.

Seems there haven't been any issues but I will keep the warning here for clarity's sake

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If anyone is curious of the original process.

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1. go to location C:\SteamLibrary\steamapps\workshop\content\1158310\2887120253\common\scripted_triggers

2. Move file ek_race_triggers out of folder specifically safe location

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Paradox plaza
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https://mods.paradoxplaza.com/mods/53284/Any
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Hope everyone enjoys it, do tell me if anything is wrong or needs fixing.
192 Comments
yeezai2020 18 Jul @ 7:12am 
can make lord of the ring ver?
Shanewayne9™  [author] 16 Jun @ 3:46pm 
Shooould..... should.... hollar if something is up though
Tomiros 15 Jun @ 6:16pm 
Can I now hybridize goblins with yokuda?
Shanewayne9™  [author] 2 Jun @ 5:00pm 
Oh you dont got to worry. Im just glad to hear it works now haha. Enjoy making the funny lil creatures or abominations as I call em
Dihart 1 Jun @ 5:43pm 
I installed it after EK2 and it worked. Sorry for wasting your time, I should have figured it out myself...And thanks for the advice and feedback.
Shanewayne9™  [author] 1 Jun @ 1:56pm 
I dont really use paradoxplaza well ever... but downloading it from there... comparing
Nothing seems out of the ordinary both version are still the same. Even checking the version 10 same lines and files ( for marriage) are still there.

Only thing I can think is the... load order or somewhere at somepoint something got fucked in downloading.

However I will say that ek_race_triggers should be empty. That was kinda main thing that prevented marriage/kids.
Dihart 1 Jun @ 1:03pm 
I tried to install the old version of the mod on paradoxplaza (version 10), but it didn’t help.
fisto the robo 1 Jun @ 12:07pm 
@unrestricted uncle: theres an unofficial 1.16 patch mod
Restricted Uncle 1 Jun @ 11:46am 
How do you guys update the mods when the main mod is not even updated
Shanewayne9™  [author] 1 Jun @ 9:51am 
At least steam version still let you. Not entirely sure what happened to paradoxplaza version... and yeah I updated that one there also. Which is what I find weird. Both should be the same completely through and through