Total War: WARHAMMER III

Total War: WARHAMMER III

Brutal Blood Knights
32 Comments
叫我胖哥 31 Jul @ 3:53am 
Hello I noticed that the Blood Knights cannot be aligned perfectly in a straight line, with two soldier models lagging behind. Is it possible to adjust their positioning so that they are all in a straight line, or is this arrangement unalterable?
(This was translated by me using translation software, so there may be inaccuracies in the translation. Sorry)
Requiem 29 Jun @ 3:52am 
Thank you for this mod and update.
Fehr 20 Jun @ 9:59pm 
Nice
ArdentFlame  [author] 20 Jun @ 5:26pm 
Mod has been updated! See new screenshots and the updated mod description.
ArdentFlame  [author] 19 Jun @ 3:15pm 
I will be updating this very soon
enLight 17 Jun @ 6:15am 
blood knight(sword and shield) updated!
ArdentFlame  [author] 15 Apr @ 5:25pm 
Yes it still works just fine. No update needed for now.
Nebotee 15 Feb @ 7:05pm 
This hasn't been updated in a while, does this still work?
monky 4 Jul, 2024 @ 3:13pm 
this is great, thanks doc.
Rincewind322 1 Jun, 2024 @ 9:50pm 
100%, iirc on tabletop they had regular movement rules while the rest of the roster couldn't move quickly unless right next to a caster
ArdentFlame  [author] 1 Jun, 2024 @ 9:43pm 
I agree. Plus I think it makes sense. Out of all the VC roster, Blood Dragons are the most conscious sine they're literally vampires rather than just raised dead.
Rincewind322 1 Jun, 2024 @ 5:16pm 
I really appreciate adding 'Encourage', it seems like a great way to differentiate them from mindless undead
ArdentFlame  [author] 1 Jun, 2024 @ 9:44am 
Final update for the day. I'm finally happy with the stat changes.

Updated the mount stats to increase speed and unit size so they successfully push through infantry with more ease. I'm having a ton of fun with the current stats.

I also buffed the horse mount stats of the Blood Dragon lord so they are in line with the Blood Knights buff. This will make for a very fun mounted stack of vampires.

Enjoy.
ArdentFlame  [author] 1 Jun, 2024 @ 8:36am 
Updated unit weight from Heavy to Very Heavy to help them push through infantry easier.

Updated melee attack interval from 5.1 to 4.4 seconds as it was too slow for a lower man count unit.

Fixed an error I made on the unit tier card.
ArdentFlame  [author] 1 Jun, 2024 @ 8:09am 
Updated to reflect latest patch's new versions of underlying tables.

One of the latest patches also broke the attribute junctions added by this mod, which has been fixed.

Battle Entities table changes has been removed from the mod as the Blood Knights entity is no longer actually used in Land Units.

Planned future updates: stop them from getting stuck so often in melee.
ArdentFlame  [author] 19 Apr, 2024 @ 2:44pm 
You are welcome! Glad you're enjoying it.
Giwrgos3 19 Mar, 2024 @ 4:07pm 
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
Thanks for this mod.
ArdentFlame  [author] 17 Mar, 2024 @ 8:40am 
Updated to most recent patch.
Giwrgos3 7 Dec, 2023 @ 12:31am 
nice work!! can we have update?
ArdentFlame  [author] 19 Nov, 2023 @ 9:24am 
Thanks for pointing that out. I have added the undead trait and they should now be able to be healed.
Woland 10 Nov, 2023 @ 3:49am 
Can confirm that they don't have the undead trait so you cannot use nehek for healing; otherwise nice mod!
daminnous 10 Sep, 2023 @ 2:26pm 
udapted please ?
ArdentFlame  [author] 29 Jun, 2023 @ 3:34am 
Update to newest game version.
daminnous 21 Jun, 2023 @ 2:22pm 
udapted please ?
solarerik 29 May, 2023 @ 1:29pm 
They don't have the undead trait. So they can desintegrate without the option of healing spells.
Vvv 17 Jan, 2023 @ 12:37am 
Awesome mod, it always bothered me how much grail knights and blood knights are nerfed next to their lore.
ArdentFlame  [author] 5 Jan, 2023 @ 5:43pm 
Thank you! I did not add splash damage, but I did give them Encourage, Strider, and Fatigue Immunity. Updating my description to include those additions.
Boogieman 4 Jan, 2023 @ 7:36am 
otherwise awesome change!
Boogieman 4 Jan, 2023 @ 7:35am 
Do they have splash damage now? Would make sense considering their low nomber/elite status!
RexJayden 2 Jan, 2023 @ 5:42pm 
Excellent Changes! :lunar2020contentgoat:
ArdentFlame  [author] 2 Jan, 2023 @ 10:58am 
No problem. I added it to the mod description for you.
RexJayden 1 Jan, 2023 @ 10:33pm 
Can you show a stats panel for these Blood Knights? Thanks! :WH3_miao_serious: