Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Longer Weapon Range
22 Comments
terran space police 2 Aug @ 9:17pm 
mod broken on new version, i can send error log if needed
Λρ • Gruma 30 Jul @ 6:37pm 
after the update to day i cant start it sadly
kOiGuh 11 Jun @ 11:27pm 
Could you make this compatible with the un-nerfed deck cannon mod?
josephine.ocampo25 13 May @ 7:36am 
Good mod
坏坏猫猫 26 Feb @ 7:45am 
I made this mod compatible with GA, can I upload the compatible version (I directly modified the files of this mod, not an additional mod, maybe can send the mod file to the author to let the author release it?) to the Workshop?
BITTER LYNX 20 Jul, 2024 @ 7:13pm 
this mod is exactly what im looking for, unfortunately it kills my performance
Reckless  [author] 16 Jul, 2024 @ 1:28pm 
It does mess with railguns. I'll see if I can do some testing with them this weekend
terran space police 4 Jul, 2024 @ 7:51pm 
my railkite ships are being out ranged suddenly
terran space police 4 Jul, 2024 @ 7:51pm 
does this update the range of railguns?
Reckless  [author] 16 Apr, 2024 @ 5:59am 
The cannons range seem to be fine from my testing yesterday. Make sure to use the mod listed in the description. For the PD's I am still trying to decide if I should tweak these.
Reckless  [author] 15 Apr, 2024 @ 11:38am 
I will look into those cannons. I will also check the PDs
T-san 8 Mar, 2024 @ 8:38pm 
I love this mod, however, the range for some of the more deck cannon mods are still the same: 2x381, 2x510, 3x480, 4x431, 6x406
Moriarty 18 Dec, 2023 @ 8:37am 
Great Mod!
Dr. Deutsch 19 Oct, 2023 @ 11:55am 
I think this mod is a huge improvement to the combat gameplay, its way more fun this way.

Will you adjust the range of the new chaingun that came with the latest update aswell?
<NULL> 29 Sep, 2023 @ 11:54pm 
dose it increase modded weapons two or na
Josh0706 23 Jul, 2023 @ 9:34pm 
doesnt work with gauss cannons, that would be a nice addition. Also, missiles seem to be way overpowering for point defense. Maybe a solution to this would be increasing the output of PD?
Reckless  [author] 17 Jan, 2023 @ 2:47pm 
Yes it does. Vanilla and Weapon Turrets Flak cannons range is set to 375
CurtimusPrime92 17 Jan, 2023 @ 8:54am 
does this modify flak cannons?
Xire 8 Jan, 2023 @ 9:18am 
That's pretty cool, looks a lot more realistic than stock.
Uplink 5 Jan, 2023 @ 11:43pm 
Neat. I'm honestly really hoping Walter will choose one of these range increase mods to canonize because the vanilla bad-breath distance fighting gets old fast.
Reckless  [author] 5 Jan, 2023 @ 6:23pm 
Most normal weapons are set to 1k and a few 800 like disruptors and ion. HE missiles are set to 1.2k. Rail guns max out at 1.5k. The bigger 800mm cannons from more deck cannons-- are at 1.3k. I am still tweaking the ranges but from my testing so far this seems to work ok. Please feel free to let me know what you think of the mod.
Uplink 5 Jan, 2023 @ 1:09pm 
Increased by how much?