Stellaris

Stellaris

Interdimensional Crate Crisis
32 Comments
「Axophia™」 4 Jul @ 12:11pm 
yeah i thought that new update fucked up some how but it seems this mod just kills the game i hope i can save my amazing run but if not do not run this otherwise the game tries calculate everything that happens in your empire on all AI empire as player not as AI so game becomes 1 core intel cpu at that point lol
starlightwalker 19 Jun @ 11:37am 
Yeah the "just don't look at the fight when it spawns" advice doesn't work. I've never had any significant issues with lag even in late game but this straight up froze my game and I tapped out after 15 minutes of no response. I'm going to try and just remove the mod and use an earlier save but otherwise this ruined a solid run. On a less game breaking note, the writing really needs someone to go over it because the first three events were basically gibberish.
MothXia 18 May @ 4:22am 
its really great looking mod but game becomes unplayable when pirates start spawning
Xin 21 Dec, 2024 @ 6:31pm 
Really interesting crisis. But...the scene where like 100000 pirates spawn in a system in a colosal space battle... damn, pc froze bad. Looks like a skill issue but that was insane.
Gehirn des Mülls 26 Nov, 2024 @ 4:21am 
Really interesting crisis! I feel like it's triggering much earlier than it used to, which makes it even harder. Agree with the pirate spawns. Additionally, it would be great if we could choose the reward from a list of three, five or so options, so we get won't get a reward that doesn't help us at all.
#1Smitty Werben Jaggerman Jensen 3 Jul, 2024 @ 12:45pm 
is this replacing the normal midgame crisis or does it occur next to it?
Vumpalouska 11 Mar, 2024 @ 12:02pm 
Yeah, definitely needs a cap for pirate spawns, unless you're fine with your game lagging worse than at endgame... by early midgame.
Almadeus 3 Feb, 2024 @ 6:06am 
There's still lots of pirate fleets which cause extreme game lag?
Anarch Cassius 2 Feb, 2024 @ 11:13pm 
Progress stalls if your main system is under siege, but it's not consistent. I had pirates attack my system at the last minute and finished the event. But reloading later to review the end message, it doesn't progress.

I also got the time bomb event twice, but nothing actually happened the 2nd time, no ship no situation.

English text is a bit disjoined, not just the alien dialog either.

All that aside however, it's a pretty good crisis event with interesting mechanics. Hoping it continues to receive fixes and revisions.
Sebaty5 22 Sep, 2023 @ 11:10am 
The Situation is not progressing after 48% Claims to be Event locked but i dont see any event or situation i could work on to get it going again
Aphyxia 22 Jun, 2023 @ 9:31am 
I've done this event twice now and I don't like it. Too much stuff happening at the same time. You lose most of your resources and in the end I just get a few thousand exotic gases and 40% army morale damage. Meh.
Semenar 3 May, 2023 @ 1:55pm 
The event chain starts but then abruptly stops on the start of the situation if you no longer own your homeworld (playing Walking on Eggshells origin, so my homeworld was cracked long before the event chain; the Cube spawned on my new capital as normal).
Springtrap204 3 Feb, 2023 @ 7:59am 
So...apparently the "evil twin" event is crashing my game as soon as it triggers.
i'm using the gigastructure and acot mods so it might have something to do with that.
garvins 27 Jan, 2023 @ 3:52pm 
I played in a 1000 stars galaxy with standart settings 2x crisis Strengh and grand admiral difficulty by the way
garvins 27 Jan, 2023 @ 3:51pm 
A really nice mod, but there need to be changes on the pirate and mercenary spawn.
I got this mod later when i had a large empire and it spawned maybe 200-300 pirate Fleets.
I was easy to kill them but the game startet to lag extrem.... They all spawned in my home system.

I playing vanilla only with the Modjam mods.

Anothertime mercenaries spawned. Maybe 40 or so.
I was able to kill them but it was a hard work. They all spawned together and each had the equal power of a fleet of mine. only my Mercenary Fleets was stronger.

I think maybe there whould be some caps for a max number of leets
CapriciousCapri 25 Jan, 2023 @ 11:05am 
This whole thing has to be a reference to Spamton from Deltarune, or?
Jurok 24 Jan, 2023 @ 1:44am 
like the crisis overall, interesting to have one thats not just a pool of fleets, but the pirate spam event really needs balanced, game is at a complete crawl since they spawned in.
Kayo 23 Jan, 2023 @ 9:48am 
I had this event, and almost immediately after the first stage where it drains resources happen I 'lost control' of the planet and the event ended. The planet did disappear from the UI a very short time when this event popped up, but I immediately saw the planet show up on the UI. I'm using the Gigastructural Engineering Mod and Away On an Island origin.
PDCormier 22 Jan, 2023 @ 1:36pm 
if thsi crisis lasted more than 100 months, it would be straight up lethal
PDCormier 22 Jan, 2023 @ 1:32pm 
that was fucking brutal, it drained more resources than i could produce raw!
jasonpepe  [author] 22 Jan, 2023 @ 5:02am 
@Blagden
Check your installed mods. This will happen when using overpowered mods.
Blagden 21 Jan, 2023 @ 5:38pm 
Still needs a little tuning, just spawned 25 4 million strength fleets, more then enough to take out every other fleet (awakened empires included) in the universe.
La Creatura 20 Jan, 2023 @ 7:45pm 
Great midcrisis, it's very chaotic and fun
DustRider 16 Jan, 2023 @ 6:54pm 
This event barfed out the single largest glob of pirate fleets I've ever had the horror of witnessing.
Luckily the Toxic knights are nearby for this and are part of the federation. 200K total fleet and its 50/50 on win or loss. And here I was cursing the resource drain just 84 months to go Woo wee.
Colibru 15 Jan, 2023 @ 1:34am 
What an amazing and funny Idea :jokeofrogue:

:nuggetofrogue::nuggetofrogue::nuggetofrogue::nuggetofrogue::nuggetofrogue:
JadenYeen 12 Jan, 2023 @ 2:41am 
Did... did you make lootboxes... a crisis? I love it.
Hats off to you just for the novelty of the idea.
HerLegz 11 Jan, 2023 @ 5:05pm 
This mod is crate! Just crate!
CTH2004 11 Jan, 2023 @ 11:53am 
Is there a way to trigger this via the console? if so, how?
Dioskouroi 11 Jan, 2023 @ 8:39am 
I can't load this mod with MODJAM2022. Launcher has disabled it because it's missing a descriptor file
jasonpepe  [author] 10 Jan, 2023 @ 7:22pm 
It's savegame compatible, so when you are in midgame period, events of loot box will fire eventually.
setarium 10 Jan, 2023 @ 2:19pm 
does this work with existing saves? or it will only fire with a brand new game?
kellendros95 10 Jan, 2023 @ 11:46am 
Can't play with ModJam until at least half of modders add non-english localization files. This mod is one of the two exceptions, so I already voted for it. Thanks!