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I also got the time bomb event twice, but nothing actually happened the 2nd time, no ship no situation.
English text is a bit disjoined, not just the alien dialog either.
All that aside however, it's a pretty good crisis event with interesting mechanics. Hoping it continues to receive fixes and revisions.
i'm using the gigastructure and acot mods so it might have something to do with that.
I got this mod later when i had a large empire and it spawned maybe 200-300 pirate Fleets.
I was easy to kill them but the game startet to lag extrem.... They all spawned in my home system.
I playing vanilla only with the Modjam mods.
Anothertime mercenaries spawned. Maybe 40 or so.
I was able to kill them but it was a hard work. They all spawned together and each had the equal power of a fleet of mine. only my Mercenary Fleets was stronger.
I think maybe there whould be some caps for a max number of leets
Check your installed mods. This will happen when using overpowered mods.
Luckily the Toxic knights are nearby for this and are part of the federation. 200K total fleet and its 50/50 on win or loss. And here I was cursing the resource drain just 84 months to go Woo wee.
Hats off to you just for the novelty of the idea.