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As for the Disabling of Markers all that does is stop them from being Shown, the Processing still happens in the background for adding Markers to the List, this was intended as a quick switch method so you can turn them off and on with ease with minimal delay.
Again my Apologies this mod is held together with Duct Tape and Dreams, when I can find the motivation I will likely remake this mod entirely with Performance as the main Goal.
For the Enemy markers showing up, this is likely because you are using Blacklist mode,
I would suggest using Whitelist, there is no way for me to make this work properly for all mission types because It's just simply not possible in a way that would benefit everyone.
- Players are able to view markers that are not visible at the time.
This can be seen in Dynamic Recon Ops missions, for example, the markers of all enemy camps seen from the beginning. This is essentially a collection of information from the enemy, which is then displayed.
Disregard that Previous Comment, However if you want the Settings to Sync between the Server and Players you will need it to be loaded on Both.
For Example if you want an Option to be set on the Server and all the Players use it instead
This is assuming the Fade Option is set to either "Both" or "Out"/"Far" (I cant remember what I called it exactly)
I originally left them out because they can really be removed easily specifically Eden markers, but adding a option to let players choose is super simple to add
I was wondering if there were plans to include markers placed in Zeus or EDEN and if so, could there possibly be an option to disable all 3D markers with the exception of Zeus or EDEN.
Lets say for Vanilla that would be just the Medkit or for Ace Medical potentially the Stitching Kit, I do believe that would do what you want.
You don't need all the Items in the List to see the Markers you only need one of them.
If that isn't good enough I'll try to think of something else.
The reason for the medic suggestion is mostly because we have someone who is hearing impaired in our unit and he can only really play medic- I think it would make it easier for him to locate wounded.
While this isn't true for all Groups I feel a majority would want the Panic Markers to be visible to all Units so that way Leaders can direct other Members to the Location as well as Medics and I feel adding the Option would be a little pointless so to speak or at least I can't think of a method at the moment that would be easy to work around if people wanted only specific people to see them which isn't already handled by the Equipment Requirement.
The Vehicle Idea isn't bad per say but it does also beg the question should I just allow the crew of all vehicles to see them or specific Vehicles and should it apply only certain Seats, which sounds like Hell for Admins given the already monstrous amount of Options I already have.
I would definitely need further input to really discern whether either would really get use because my Group is only 10 people Max at the moment
What about addon options to toggle for example the Panic markers to be visible to people set as medic in traits, or and options for the markers to only appear if you are the crew of vehicle or in a pilot (if you can check for that in arma 3 idk...)
anyway... I am just giving some quick ideas. I enjoy the mod already!
This is the Default List H_PilotHelmetFighter_B,G_Goggles_VR
All the Host/Admin needs to do is add each Helmet to the List like so.
MyCoolHelmet,MySecondCoolHelmet,MyThirdCoolHelmet
Using that Option allows people to Tailor the list as they see fit