Arma 3
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Fluffy's 3D Map Markers
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
240.243 KB
3 Jan, 2023 @ 6:44am
17 Feb, 2023 @ 4:12am
8 Change Notes ( view )

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Fluffy's 3D Map Markers

Description
Too Lazy to look at your map to see where the Markers are?
Well worry no more Chap my 3D Map Markers are here to save you this displeasure

What was that? "But I like looking at the map to determine where the mark is"
What you think I'm some kinda Smart Person get outta here with that Nonsense
UGG WHERE MARK!?!?



I think my Time with Arma 3 is over, With over 6 thousand Hours of Playtime and probably half of that Making Mods, Missions and Such, I think it's time I lay it to bed, I am currently working on Developing my Own game it's nothing to write home about right now but I am slowly making progress.

"Does this mean you won't update this anymore?" for the most part yes, But I likely will try to maintain it at least for another 7~ months or more precisely the 15th of July 2024 My 25th Birthday

It's been a fun run but both Groups I played with have stopped playing the game and I can't really find the motivation to continue.



Some Notes
  • Current Mod Version is 1.8.0, you can check yours on the main menu by hovering the mods icon.
  • If your Version does not Match, Repair it in the launcher.
  • The Buttons are not bound by default.

Dont forget to Rate the mod If you find it useful to you
If you have any Feedback or Error Reports Leave them below or post on the Discussions



Idea and Inspiration
So a friend of mine said "Man it would be totally cool if the Halo HUD showed waypoints".
That got me thinking what about Map markers, hmmmm.



Features
  • Map Markers Render in 3D outside of the Map
  • There are a myriad of settings for you to tweak anything you like
  • It also features a little panic button to place a couple Markers at a friends request
  • Said markers can be disabled in the settings
  • This pairs extremely well with my Other mod Simple Grid Designators

Originally posted by You Probably:
"Fluffy that doesn't sound very interesting, you just made the map markers show up all the time now my screen is cluttered >:c"
Originally posted by Fluffy:
Well "Yes" but isn't it neat that you can see them :D



Known Bugs?
  • Has a potential to lower framerate but I had a hard time seeing any actual Performance hit, report any errors to me please



Planned
Nothing I am sunsetting this Mod



Currently Testing for Next Release
  • Nothing at the Moment



License
You are free to use this to Learn please avoid reuploading the Mod, I don't want others complaining to me if it breaks because of something that isn't my fault
Arma Public License No Derivatives (APL-ND)[www.bohemia.net]
43 Comments
Jordan 6 Nov, 2023 @ 2:43am 
Mod Stinks
Pet Mudstone 2 Nov, 2023 @ 2:30pm 
Completely understandable, and thanks for the advice!
Fluffy  [author] 2 Nov, 2023 @ 1:22pm 
Yeah my apologies for the Performance problems I have tried my best to optimise it but there is only so much I can do, I would recommend either changing the Check Time for new Markers to a higher number or possibly just not running the mod in Gamemodes with a very large amount of markers.

As for the Disabling of Markers all that does is stop them from being Shown, the Processing still happens in the background for adding Markers to the List, this was intended as a quick switch method so you can turn them off and on with ease with minimal delay.

Again my Apologies this mod is held together with Duct Tape and Dreams, when I can find the motivation I will likely remake this mod entirely with Performance as the main Goal.
Pet Mudstone 2 Nov, 2023 @ 12:43pm 
I've had significant performance problems with the markers before, but that was during Antistasi where there's a LOT of markers on the map at once. Oddly, this persisted even after disabling markers in game so they wouldn't render.
Fluffy  [author] 2 Oct, 2023 @ 8:04am 
Could you be a bit more specific, A Toggle Button for what?
Wolfsong The Jester330 1 Oct, 2023 @ 8:55pm 
Could you/have you made a toggle button for it?
Fluffy  [author] 26 Mar, 2023 @ 4:21am 
Yeah It seems my checking for if the Marker is visible is slightly unreliable because some objects block it and some don't leading to weird scenarios, I will look into trying to improve it, Keep in mind there is a tick box for this option, I would double check that it is enabled, but I myself have had problems with it from time to time.

For the Enemy markers showing up, this is likely because you are using Blacklist mode,
I would suggest using Whitelist, there is no way for me to make this work properly for all mission types because It's just simply not possible in a way that would benefit everyone.
Arkblade 26 Mar, 2023 @ 3:58am 
This mod is great, but has the following problems,

- Players are able to view markers that are not visible at the time.
This can be seen in Dynamic Recon Ops missions, for example, the markers of all enemy camps seen from the beginning. This is essentially a collection of information from the enemy, which is then displayed.
sam r 25 Mar, 2023 @ 2:50pm 
i saw the distance marker should fade but the maximum range for start to fade is only 20 minutes, i was wondering if there is anyway to make it larger than 20meters
Fluffy  [author] 25 Mar, 2023 @ 1:18pm 
Check the CBA Settings my guy, You can see in one of the last sceenshots there is a "Distance Marker Should Fade" That essentially should do what you want, just change the numbers to your liking.