Total War: ROME REMASTERED

Total War: ROME REMASTERED

Chivalry TWR: Kirsi's Expanded Map Submod by Atromb
161 Comments
Aristoxenus 3 Aug @ 12:18pm 
Ok thats why we cant upload back our saved games?
Atromboniste  [author] 3 Aug @ 3:59am 
@Fingolfin369 The submod is not currently compatible to the latest chivalry patch, give me a bit of time and an update will be out.
Fingolfin369 31 Jul @ 7:30pm 
Can you update please. I was playing Selcuk of Rum. I played like over 100 turns. But somehow it crashed after some turns over 100. I tried many times on the same turn but same error. Can you help please?
Fingolfin369 31 Jul @ 5:30pm 
Is there a any Compatibility Patch because it doesnt work well together with Chivalry mod. It crashed after some turns. somebody can help?
Aristoxenus 29 Apr @ 1:59pm 
Ok it worked, but unfortunately the game I last saved (even by putting the exact same mods) is unable to load me a file.
I was on turn 20 with the Byzantines and it was really hard to get there.
Especially the part we start with the debt
Aristoxenus 29 Apr @ 1:45pm 
Ok, Il try it
Atromboniste  [author] 28 Apr @ 11:07am 
@Aristoxenus youn need to place the submod above the regular version of the mod in the launcher for it to activate.
Aristoxenus 16 Apr @ 3:43am 
Its like there was an error or something, does it works for you guys?
Is it getting updated?
Aristoxenus 15 Apr @ 5:18am 
I have no idea why, but even if I activated it it doesnt give me the big extended map
Lucia Byrne 11 Apr @ 2:15am 
So I see we have some new factions in the last screenshot...Why no Sweden? :(
Atromboniste  [author] 14 Feb @ 6:15am 
@khider.yassine Change your language settings to english
khider.yassine 7 Feb @ 3:05pm 
The Game show me this message. whats is the solution please ? "Error in descr file Q:
\Feral|Steam|Workshop| "Could not find faction name '' in expanded string"
Somethings Burnin 22 Jan @ 6:29pm 
Noticed that Burgundy and Brittany's captain/generals are all purple.

No merchant traits/ancillary?
ell-crudo 20 Jan @ 5:22pm 
wy it say :tis mod wil conflict .....?? i put it above chivalry mod
Somethings Burnin 19 Jan @ 4:02pm 
Update... Manually deleted all my total war filer and downloads. Reloaded the game, your mod plus base mod. I am not into battle #7 with HRE... Must have been on my side. Will keep you posted
Somethings Burnin 19 Jan @ 3:09pm 
With the HRE and England. I have other mods installed but they are not checked/used. Latest with the HRE and Flanders attacks in the first few turns. I move all extra troops towards the capital and then to attack the siege army. I defeat that army and it moves away I then use the army in the city to chase down that army before it can get back to a city. Then it crashes.

Your mod loads first and then the standard map 2nd... Is that correct load order?
Atromboniste  [author] 19 Jan @ 8:25am 
@Somethings Burnin. What faction is this happening with? Do you have the same problems in the standard map?
Somethings Burnin 18 Jan @ 12:25am 
I am getting battle crashes too. Have reinstalled everything a couple times. Can fight the first battle, but always crashes on the next one. Auto Resolve is a no go. Decimates my army every time. Any thoughts @Atromboniste
Bars ♌ 16 Jan @ 10:28am 
Hi,Great mod, add the architecture of Kievan Rus and the Eastern factions, and everything will be great! Fix some of the unit icons from the first Rome!
KhanAKABazsi 6 Jan @ 3:04pm 
Crashes every battle :(
Atromboniste  [author] 26 Dec, 2024 @ 7:25am 
@UncleAnon, yes, the update is not save game compatible, unfortunately.
@Calradius, Does vanilla rome work fine for you? And the standard version of the mod? Battles work fine for me so the issue could be somewhere else.
Heavy 25 Dec, 2024 @ 9:38pm 
bruh... Byzantines campaign just crashes on entering battles.
UncleAnon 25 Dec, 2024 @ 10:18am 
Saves doesn't work. Need a new game?
Aristoxenus 24 Dec, 2024 @ 7:24pm 
@broncost1600, have you survived with the Byzantines or just gave up?
On what difficulty you played? I tried it on normal and still feels very hard, we are the new "Western Roman Empire"
Where do you focus your troops?
How many enemies you have?
Did Antioch revolted in your factions name as well?
Aristoxenus 24 Dec, 2024 @ 7:21pm 
@Atromboniste, I tried the Byzantine Campaign and all the battles are fine (and I am using Extended map).
The thing I woirry is that as the Byzantines we have way too much foes, just in anatolia we have like 3 or 4 turkic speaking factions.
In the north of our magnificent Empire, we have the Bulgarians then the Hungarians, the Sicilians are interested to join soon. We even start at war with Cilician Armenia.
Then, I stopped counting the number of enemies, the question was more "Who is not at war with us, Greeks?"
Was it really necessary to make the faction starting with a deficit/debt? Thats the final nail in the coffer, wel oose precious time..
Thats very sadistic
Atromboniste  [author] 24 Dec, 2024 @ 5:32am 
I haven't been able to replicate the byzantine crash, could I get more information about it?
Have you tested wether vanilla works fine?
principalityofmontenegro 22 Dec, 2024 @ 3:27am 
custom battles isnt working with this submod, is there a way to solve this?
Aristoxenus 19 Dec, 2024 @ 4:37am 
Really? Every manual battle of the Byzantines crashes? Or does it crash in "non-based extended regions"?
Bigblackballs 18 Dec, 2024 @ 8:24pm 
Byzantine crashes when you load battles
Osoerotico 14 Dec, 2024 @ 7:14am 
i don't know if this is the place to ask, but is there a way to have teutons with any faction in the campaign that is supported by this mod?
UncleAnon 1 Dec, 2024 @ 7:17am 
Two levels of port, but one trade route. That's weird.
Iviatus XII 23 Oct, 2024 @ 3:45am 
Immediately crashes if you want to go into a battle, you only can autoresolve
broncos1600 17 Sep, 2024 @ 1:32pm 
Why does Byzantine start with -80000
Dev_PR070 16 May, 2024 @ 2:02pm 
will there be an update soon? maybe add 4tpy
Iviatus XII 15 Jan, 2024 @ 11:50am 
Idk how this mod crashes every time i want to starta new campaign even if i followed the instructions here
Your Local Democracy Officer 12 Jan, 2024 @ 3:52pm 
any updates on the High/Late era for this submod? would love to play as as a fractured Byzantine Empire
Kirsi  [author] 11 Jan, 2024 @ 11:56pm 
@Filllll
Campaign movement points can be changed (applies to all unit types) in descr_character.txt
starting_action_points

@Cblaze
You can use Dagovax's RTW Multiple Turns Per Year tool (you should be able to find a link from the Rome Remastered github) to generate a TPY script, then enable that script in descr_strat.txt. It might lead to weird stuff if there's scripted events in Chivalry based on turn number though.
Cblaze 11 Jan, 2024 @ 2:44pm 
this a great mod but was just wondering if there is a way to get four turns per year?
Filllll 9 Jan, 2024 @ 12:55am 
is there any way to increase the movement points for armies agents and navies?
koffa88 16 Nov, 2023 @ 6:28am 
Hi! Is there any plans on adding more factions in the future, such as Volga Bulgaria, Croats, Bosnia and Sweden to name a few possible additions. I don't know however, if all of them were present at the start date of this campaign. Great mod anyway, really like.
Atromboniste  [author] 12 Oct, 2023 @ 5:56am 
@Buford It will need to be a modified version since in the middle ages new cities had appeared and old ones decayed, that said without Indian units there no point adding india, it will just be a giant rebel area. Perhaps once we get Indian factions in we can consider it.
Atromboniste  [author] 12 Oct, 2023 @ 5:54am 
@niccodigge I will look into that, but it is likely a vanilla issue related with naval autoresolve.
The same is probably true about the random crash, Rome Romestared can sometimes be slightly unstable, shouldn't happen often.
Simon Windfowl 10 Oct, 2023 @ 4:14pm 
@Kirsi
@Atromboniste
This is truly amazing! Thank you so much to the mod author(s). Out of curiosity, would it be possible to put this into the original Imperator Map for Vanilla [1.39] in order to include the expanded Africa, Central Asia, and Indian regions as well? Regardless, still amazing as it is and thank you for all of the time and effort spent. ~ Buford
niccodigge 29 Sep, 2023 @ 2:38am 
won the same naval battle dividing the 2 galleys and doing 1 vs 1 + support, still i think it have to be fixed
niccodigge 29 Sep, 2023 @ 2:37am 
2 venetian galleys vs 1 papal merchant ship, lost the 2 galleys, had 100% victory in theory
niccodigge 28 Sep, 2023 @ 5:17am 
ok very nice to hear, the mod is lit, but it crashed for no apparent reason, does it happend often?
Atromboniste  [author] 28 Sep, 2023 @ 4:10am 
@niccodigge No, we managed to fix it.
niccodigge 26 Sep, 2023 @ 10:03am 
does it still crash when opening some town screens?
[TPPL] King Leonidas 16 Sep, 2023 @ 4:48pm 
i haven't got many yet nor historical sources to back them up. but you could give the norweagians Better viking ships and let them keep them late game. ill probably come with more stuff later
Atromboniste  [author] 16 Sep, 2023 @ 4:37pm 
@[TPPL] King Leonidas Currently many factions are roster wise a duplicate of another faction, this is currently the case for norway and denmark but if you have any suggestions for unique units for them do tell