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Basically, think of each day as A, B, and C (for a 3 day window) and then once day D comes around, it overwrites day A, so you can now write down B, C, and D, but your experience earned on day A is lost forever.
This is also why the mod only works with new experience gained after installing the mod.
So if you are dedicated and remember to do it every day you'll build up a stockpile of xp, but if you forget then of course will get less. Versus Skill Rec. Journal which is kind of like a one-time-record=all xp stored approach?
You can use Chuckleberry's Skill Recovery Journal for a very similar mod that also lets you save your XP and load it by reading the journal later.
1) Your character must have the same name after dying
2) You must write in the book and read from the book while the game is set to English
3) You are playing on the current stable build 41 release and not the unstable build 42 release
4) You must not be illiterate
With that said, I haven't played with and maintained this mod properly for a spell, so there could be plenty of bugs (apart from just the name and translation error).
On a separate note, it should work such that if you skip a day entirely (e.g. because it's a server and you weren't online at all for day 6, for example), then that doesn't count against you at all. The only days that count are the ones where you actively earned some xp.
If any of this isn't working as described, I need to take a look at the code again - and as always, if you see a bug of any kind, please let me know. I don't work on my mods often, but when I do, I'll usually fix up anything I know about!
I'm terribly sorry, I think I missed your extra log files for the localisation bug two weeks ago. I'm looking at the code and the issue is as I suspected. In order to save traits in an entry, I use the trait name, as that is the easiest way to later on get a reference to the real actual perk.
I will need a bit of time to actually work on this one, as the fix isn't trivial, and it may result in some loss of functionality for diaries written before the upcoming update.
You cannot read a diary by another play to get XP directly. Instead, you can Study their diary to get an XP boost in every stat. The boost lasts for points equal to the /best/ day they ever had with those skills. The boost is before multipliers, so if they earned 50XP with a 2.0 multiplier, you'll have a 25XP multiplier, and your 0.25 multiplier will mean that results in 6.25 total extra XP.
Each entry you write will only note down the traits you personally have. If you die and make a new character with new traits, the entries written by them will have their traits on them. This means a diary can have many combinations of traits, varying from chapter to chapter, each applying their own modifiers to how much XP you get.
Hopefully that clarifies things :)
Those are the ones that repeat a dozen times, before you suggested the localisation problem, i already tested that and make one Diary on Spanish and other on English and a thid character who tried to read both, but before your quick fix, the result was tthe same.
But now the errors appear when this character tried to read the English Diary in an Spanish languaje game, then tried to read the spanish diary and 0 errors ¡It was perfect!.
I think it needs more testing, i'm glad to help but right now i need to go, try it for yourself and see if you encounter the same errors. See you.
I need to stop responding before I look at the code :D
There was a bug in Player.lua which prevented anyone with traits from successfully reading an entry. This should now be resolved and work as expected, feel free to try it! (It had nothing to do with localisation)
I'll look into the bug, but I'd like to hear if you can read any diary successfully at all? My initial hunch is that the mod isn't compatible with localisations, which I can then do something about.
To test that hunch, you could change the language to English and try to read, but I'll give it a look myself, the relevant part is in your log and you provided that very helpfully :)
PS: While this mod is with heavy inspiration from Skill Recovery Journal, it is all new code. The inspiration was mostly to find the right objects and functions to call :)
In either case, glad to hear you're enjoying the concept, if not this particular diary you have :D
Well i hope this info help you somehow, i really like your take on a different "Skill recovery Diary", keep up the good work.
At first i tried to integrate it on my current game, a ton of errors appeared, just conflicts with other mods, nothing special, then i tried again without the conflicting mods... Same result, that intrigued me, so i started a claean game just for testing, and to my surprice... Same result.
And that's why im here, the debug log says this Hundreds of times, see pic [i.imgur.com]
I'll try to detail as much as possible my settings:
Game ver: 41.78.16
Game Language: ES
Sandbox Options: XP Recovery penalty 0
Error occurs: When read the diary
Char who wrote: Gay Hammer
Char who read: Tamsin Needham
Random characters: Yes
Profession: Same
Screenshots: Before [i.imgur.com] and after [i.imgur.com] read
If you earn say a 100XP (before multipliers) with my mod, and then your profession bonusses etc. multiply that by x1.5 so you gain 150XP, then you write that down, my diary writes down 100XP (pre-multiplier)
If you die then read the diary without those bonuses, but instead the no-bonus multiplier of x0.25, you'll only get 25XP back, despite having 150XP on another character.
In essence, this means you can treat it exactly as if you had done all the exact same actions on your new character, and gained XP from that.
When I said bugs, I meant bugs from Skill Recovery Journal, not your mod. Question though: If I gain bonus XP to Foraging from the Forest Ranger occupation, record the XP in the Diary, and then I die and choose another occupation, will I receive all that extra XP when I read the Diary? If, so that sounds quite exploitable.
That was a really simple fix. I made a mistake in the reading code and I just hadn't caught it in testing. Should be solved now, though you'll need to spawn new skill books if they've lost their pages. Sorry about this!
I'll take a look at this and see if I can push out a fix today.
I have to report a bug. When you are reading a skillbook and cancel the reading, the pages on skill book are gone and you can't continue reading the skill book for multiplier. It applies to that specific book and you have to find another one to continue. Tested it on our server and sandbox and it's your mod.
The main difference is that this mod only lets you write down XP after midnight, and that when you retrieve the XP, your multipliers still apply - meaning that if you change your traits you get more/less XP depending on what you changed.