Total War: WARHAMMER III

Total War: WARHAMMER III

Marks of Chaos (NEW MOD REQUIRED)
68 comentarii
FullAutoAttack  [autor] 6 iul. la 18:19 
@Blackshare

I'm not sure if this one works anymore:

Dark Elf unit upgrades
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3038624346
Blackshare 6 iul. la 16:35 
anyone knows mod for unit upgrades for dark elves ? I wonder if there is any compilation or mod which would actually include all factions and not just few and forget rest.
FullAutoAttack  [autor] 22 dec. 2024 la 15:02 
CA broke it so thee arrows only work for the greenskins and woodelves.

The upgrade is now on the bottom right of the army UI.

For some reason you can add more than 1 mark and they stack so I'll have to sort that out.

!UPDATE 6.0!
Scrap Upgrade UI Framework by BAGHolder is currently needed for the scrap UI to show up
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3384239916
CHIEFTAIN 22 dec. 2024 la 3:19 
ty - this mod needs an update: the upgrade symbol doesn't show up (instead there's the function "merge selected unit"
FullAutoAttack  [autor] 15 dec. 2024 la 11:45 
Я рассмотрю этот вопрос.

I'll look into it.
LEGION-V 15 dec. 2024 la 7:56 
Не работает, нужно обновление
FullAutoAttack  [autor] 23 iul. 2024 la 12:47 
Ok, that unit should have marks now.
FullAutoAttack  [autor] 23 iul. 2024 la 12:06 
I'll check it out
Last_Misadventure 23 iul. 2024 la 8:41 
Thanks for making this mod :) I apologize if this is a mod conflict on my part, but I do not see the Marks upgrades for Chaos Knights of Nurgle. I have basically every other unit recruited and this seems to be the only one missing them.
FullAutoAttack  [autor] 13 mai 2024 la 21:06 
Okay,
So I redid the marks system so it increments better through the 3 ranks of rewards.
The rewards are higher but now the cost for the 2 of the marks has increased.

There are 3 ranks of Marks, from highest to lowest:

3k gold - LORD marks for units tier 5+ and all ROR units
2k gold - KNIGHT marks for units tier 3-4
1k gold - WARRIOR marks for units tier 1-2

Pricey but Chaos marks are pretty powerful.

All units in this mod (and soon my other mods) follow this formula
FullAutoAttack  [autor] 13 mai 2024 la 11:46 
Ghorgon and berserkers added, thanks for pointing those out.

And yes, providing the names speeds things up considerably.
Hoppy 13 mai 2024 la 6:31 
I noticed 2 more missing while playing as Skarbrand. The RoR Ghorgon & RoR berserkers. If it saves you a little time the units are: wh_pro04_nor_inf_marauder_berserkers_ror_0 & wh2_dlc17_kho_mon_ghorgon_ror_0. I went through the other chaos factions and didn't immediately see anything else.
드로우달스 13 mai 2024 la 1:41 
Thank you for the new update.
FullAutoAttack  [autor] 13 mai 2024 la 0:38 
Thanks Hoppy, those units have been added.
Hoppy 12 mai 2024 la 7:50 
I noticed Tamurkhan's chieftain units, the RoR soul grinder of nurgle, and RoR plague drones don't have upgrade options.
CHIEFTAIN 12 mai 2024 la 0:53 
will check!
FullAutoAttack  [autor] 12 mai 2024 la 0:45 
If I missed any unit please let me know
CHIEFTAIN 12 mai 2024 la 0:12 
thank you!!
FullAutoAttack  [autor] 12 mai 2024 la 0:03 
Updated
usub/resub
von Clausewitz 11 mai 2024 la 22:08 
Can u update for thrones of decay? I love this mod
FullAutoAttack  [autor] 10 apr. 2024 la 17:09 
Only units, no lords or heroes.
Warcommissar1 10 apr. 2024 la 6:50 
so this doesnt include daniel?
SukruYlcn 6 mart. 2024 la 4:22 
Thank you
FullAutoAttack  [autor] 6 mart. 2024 la 4:14 
CA's new patch changed the way rampage works which breaks it for the Mark of Ferocity.

I've removed the rampage effect for now while I investigate how to fix it and to compensate I've lowered the strength buff by 33%.
FullAutoAttack  [autor] 6 mart. 2024 la 3:09 
Yeah it looks like there are more parameters now for rampage to get it act like before.

I need a mod forum or someplace to ask these questions because right now its outside my skill set.
SukruYlcn 6 mart. 2024 la 2:15 
Oh sorry Its CA rampage rework, I think It should be fix if rampage only in frenzy attribute. how can I edit this I dont know
FullAutoAttack  [autor] 5 mart. 2024 la 14:41 
I didn't change anything that would affect the marks - I wonder if CA changed the way rampage is triggered.

I'll look into it - if I can't find a fix I'll remove or change it to something else. For now you'll have to avoid it or overwrite it with a different mark.
SukruYlcn 5 mart. 2024 la 13:29 
mark of khorne makes unit uncontrollable entire battle. It wasn't this way last patch. How can I fix that ?
FullAutoAttack  [autor] 18 febr. 2024 la 19:41 
What faction?

Also the chaos dragon is in the SFO mod so I'll test it (after you tell me what faction you were using).

In the meantime (as a workaround while I look into this) see if disabling the SFO mod, recruiting the chaos dragon and reabling the mod works for you.
Zollern 17 febr. 2024 la 22:28 
I think that mod is causing a crash with Chaos Dragon in SFO. When I recruit Chaos Dragon in the campaign, I get a crash. Of course, I also used the SFO sub mode.

However, this mode is a very good one.
(Sorry it's a Google Translate.)
InInE 4 ian. 2024 la 18:37 
@FullAutoAttack All is good. Thanks for your time.
FullAutoAttack  [autor] 15 dec. 2023 la 20:34 
@InInE

I pretty much confirmed what you said below.

Unfortunately I don't think I can fix this but I'll look into it more.

A workaround is:
1. Before summoning the army, exit the game and disable marks of chaos
2. Load back into game, summon army, save and exit
3. Turn on marks of chaos, reload game and save

A pain I know but is shouldn't take too long.
FullAutoAttack  [autor] 12 dec. 2023 la 10:11 
I'll look into it but I can't see how this would cause that error.
InInE 11 dec. 2023 la 21:18 
Somehow the mod makes Slaanesh's disciple army spawn with Lord only.

what I tried:
1. enable just this mod
2. play as Nakari
3. once the map launched, embed the cultist hero into army
4. hit spawn disciple army

Without mod I'll get 2-3 unit in the disciple army (+ Lord), but with mod on, I only get the Lord without any other unit in army
lthull 15 oct. 2023 la 5:42 
ok thanks
FullAutoAttack  [autor] 15 oct. 2023 la 5:36 
Mark of Tzeentch is only for ranged units - it will not show up on melee units.
lthull 15 oct. 2023 la 5:19 
Mark of Tzeentch not showing up in my Archaon campaign.
FullAutoAttack  [autor] 12 oct. 2023 la 13:32 
Wasn't that for the beastmen?
Waimanian 12 oct. 2023 la 13:10 
Are you going to add in the new tzeentch melee upgrade that DD made for Tzaangors?
FullAutoAttack  [autor] 3 oct. 2023 la 13:17 
FullAutoAttack  [autor] 23 iul. 2023 la 11:30 
Yeah something was CTD the game and I've yet figured out why, for now its only for ranged units.
Nostalgia For Infinity 23 iul. 2023 la 9:17 
im back to not having marks of tzeench is that because of the roll back?
FullAutoAttack  [autor] 8 iul. 2023 la 15:12 
Yeah it was crashing after a few turns - I've yet to figure out why.
Echo 8 iul. 2023 la 14:45 
But that explains why I'm seeing the old values now.
Echo 8 iul. 2023 la 14:44 
Aw, and I kinda liked the new balance point after the nerfs, haha.
FullAutoAttack  [autor] 30 iun. 2023 la 15:08 
Alright I rolled this mod and my Radious all factions mod back, things should work as they did before my last update.

Please unsub/resub to both (if you use both).
FullAutoAttack  [autor] 30 iun. 2023 la 12:59 
Ok looks like a mod conflict, the mod by itself and no others works.

So I'll be sifting though mods to find it but it might take a awhile - all other non-chaos factions should work as usual.
AfroSaxon 30 iun. 2023 la 11:07 
Works fine until turn 2, then same issue CTD, going to try unsub and re-sub all,or it's something else with mods.
FullAutoAttack  [autor] 30 iun. 2023 la 10:46 
Should be rolled back, please unsub/resub.
AfroSaxon 30 iun. 2023 la 10:35 
Thx :jawagrin: