Arma 3
Illumination Mortar
9 Comments
Swiftcore  [author] 26 May @ 9:25pm 
Yeah, it's good to hear it's finally being addressed. Not sure why it took Bohemia 12 years though.
LucSon 19 May @ 12:37pm 
Good news, this is apparently becoming a vanilla feature!
Expung3d 9 Jan, 2023 @ 3:20pm 
:steamthumbsup:
Swiftcore  [author] 9 Jan, 2023 @ 2:57pm 
Should be fixed now.
Swiftcore  [author] 9 Jan, 2023 @ 2:45pm 
Whatever you think would work better for EZM. Although there might be an issue with AI using the mortar that will have to be fixed, just need to add a check so that the hint message for the mortar reloading doesn't get sent if it's an AI inside the mortar. I'll see if I can fix it later today.
Expung3d 9 Jan, 2023 @ 2:26pm 
Either, can make the selected mortar into a flare mortar or a module for better flares on its own
Swiftcore  [author] 9 Jan, 2023 @ 1:34pm 
Sure, do you mean adding the mortar itself or adding a module that creates flares?
Expung3d 8 Jan, 2023 @ 6:01pm 
Very nice, could this be added into EZM?
Swiftcore  [author] 8 Jan, 2023 @ 1:57pm 
Will probably get around to making a module version of this at some point.