Crusader Kings III

Crusader Kings III

More Cultural Mechanics for EK2
34 Comments
Myphicbowser 27 Apr @ 2:55pm 
So outta curiosity, it looks like the picture here is a Riekling wearing fancy clothing, does this mod do something to allow cultures to intermingle with other species? We see only one Argonian heritage for example that wears normal clothing, meaning all Argonians (Even the ones that have gone past Ku-Vastei) all wear tribal clothes
MangoCobra 17 Apr @ 11:14pm 
I have an idea, would you be willing to implement some changes for the Akaviri cultures? I can't get the stuff to work but maybe you can?
Drottenssten  [author] 11 Apr @ 7:36am 
Yes, I just checked to make sure
hmm ... compatible with newest elder kings2? 0.15.1?
Drottenssten  [author] 28 Mar @ 1:55pm 
Thanks for commenting, it's fixed now and should be compatible with your old save :ppnotes:
WeWeKeNeMen 27 Mar @ 11:43pm 
i formed the greater wrothgar and the desicion is still there
Unejin 25 Mar @ 7:39pm 
Hoping this gets updated :)
Duke of Wurttemberg 4 Feb @ 3:52pm 
Hey man bit of a elder scrolls geek here, but i wanted to point out that actually Bretons originated from the Nedic people of Highrock and Aldmer interbreeding, and the Cyrodilic people from the Nedic and Atmoran interbreeding. I would move the Bretons But leave the Cryodilic.
Drottenssten  [author] 16 Sep, 2024 @ 1:59am 
It includes CCU. You can't run CCU itself with EK2 though since the heritages and languages are different.
MangoCobra 16 Sep, 2024 @ 1:52am 
Does this work without CCU though?
Drottenssten  [author] 15 Sep, 2024 @ 10:22pm 
Unfortunately that'd break the game. There's multiple game mechanics relying on the heritage matching the visual species of a character
Pigsy 15 Sep, 2024 @ 8:16pm 
could you get rid of the "cultures don't share a species block" when forming hybrid cultures?
MangoCobra 4 Sep, 2024 @ 12:07pm 
CCU hasn't been updated in... A while. Will this still work...?
BigPharma 28 Jul, 2024 @ 10:08pm 
New EK2 update is out.
Drottenssten  [author] 3 Mar, 2024 @ 2:41am 
That's because you're using incompatible mods or loaded it before EK2. The heritage and language files are edited to set CCU parameters, you need to have this below any other mod that edits '00_heritage' or '00_language'.
MangoCobra 2 Mar, 2024 @ 3:46pm 
I keep getting a "CCU error" when using this.
Drottenssten  [author] 19 Nov, 2023 @ 11:18am 
Alright, it should be good to go now!
Goratesque 11 Nov, 2023 @ 1:55pm 
Hey Drottenssten! I've read your messages in EK2 Discord. No worries, your submods are one of my favorites, glad to hear you're back! ^^
Drottenssten  [author] 11 Nov, 2023 @ 11:59am 
Hey sorry for the late response. I haven't started updating yet because I haven't had much time, but I wanted to say that I still have an interest in modding CK3 and will update all the mods I've published that are still on the workshop soon-ish. :resmile:

Happy EK2 anniversary everyone!
Goratesque 10 Oct, 2023 @ 4:10pm 
Update please.
Drottenssten  [author] 19 Apr, 2023 @ 10:05am 
Thanks for mentioning it. I fixed it and the other bugs from 1.3.6
[Ally GruntS]Adams L. Albert 19 Apr, 2023 @ 3:13am 
Bug report : it should be is_same_species_as in ccu_API.txt,so it the barriers between species could work.
Dracodoodle 26 Mar, 2023 @ 6:35pm 
@Drottenssten Alright I am dumb my issues were nothing to do with this mod. I really appreciate your response tho.
After testing- it is the Cities of Wonder 3 mod that is the culprit. It is very particular with mod order, among other things. And since I doubt your mod has an interaction with COW, theres no connection.
Thanks again
Drottenssten  [author] 26 Mar, 2023 @ 2:58am 
@Camelopard Hey sorry I was asleep. I doubt it's this mod that's causing crashing, the two changes in the update shouldn't affect an old save at all. If it's crashing on a new save that's even weirder.

These are the two things that got cut, maybe adding them would solve the issue?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952169225
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952272651
Dracodoodle 25 Mar, 2023 @ 9:38pm 
Yeesh I hate to throw this out of nowhere but this is the only mod on my list that updated in the last two weeks..
Loading my Save Game is crashing my game. I can load the intro screen with 'continue', 'new game', 'load game', etc. But if I try to continue or load any save, it crashes,
I was playing a save game for, idk, dozens of hours, and now I can't load in.
Again, no other mods have updated according to Steam.
Is there any way I can revert the changes, or even better, do you have any advice?
Peace Love Unity Respect.
Drottenssten  [author] 12 Mar, 2023 @ 1:14pm 
@sarfear I haven't but that's a very good idea, I'll keep it in mind
sarfear 10 Mar, 2023 @ 11:59am 
Have you thought of a decision to make a culture adopt/keep the migratory tradition upon divergence? Been doing Sea Orcs, and with that name it feels weird to be stuck to only one sea due to nativity regions
Drottenssten  [author] 16 Feb, 2023 @ 2:22pm 
@Augustus No, I'm afraid it doesn't
Funny Purple Suit Man 16 Feb, 2023 @ 1:06pm 
Does this mod give you the option to diverge inside of your native region?
Drottenssten  [author] 31 Jan, 2023 @ 4:51am 
@Captain Price I think it's compatible, but I don't use Unbound myself. If you wanna try it put DCM below Unbound and it should overwrite the CCU files.
Cyber Fenrir 30 Jan, 2023 @ 5:40pm 
Is this compatible with Unbound? And if so, should it be placed below it in the LO so that it's CCU changes overwrite Unbounds?
bodeshmoun 21 Jan, 2023 @ 6:05pm 
Thanks for including my work on Argonians
Drottenssten  [author] 14 Jan, 2023 @ 6:58am 
@ReconUHD the art mod? the ones by Jimmywhite? yeah that's not this mod specifically, those mods don't seem to be compatible with CCU
ReconUHD 13 Jan, 2023 @ 11:15am 
this mod, when used in your modest + the art mod, causes lots of CCU error from start of the game, not just when hybirdized.