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Here's the link https://stellaris.paradoxwikis.com/Modding
If you have any questions or need help you can write to me on Discord (dc in profile)
I checked and it will work with ultimate technologies.
Virtual Server needs: "Virtual Colonial System Breakthrough" which needs "Virtual Systems Maintenance X" where X is 1, 2, 3. "Virtual Systems Maintenance I" only needs finished tradition, enabled my changes and also machine age DLC. After researching technology for servers description of virtual trade should change from +175% to +200%.
Clone Vats T2 needs researched Capital T5, "Autonomous Administration Strategies". Capital T5 needs researched Capital T4 and that needs T3.
I hope I make it clear.
I've found a tech appearing that mentioned a building down the road for buffing the Virtual Ascension with more worlds, but I've got no idea what it requires to advance it further.
Same goes for other specifics, such as getting lvl 2 Ancient Cloning Wats for the Clone Origin etc.
Don't know if I'd need more tiers of Capital buildings, or some really low tier basic vanilla building. The tech tree is really bloated at this point.
This allows for nice tricks with conditional scripting (you can come check #merger_of_rules on the Modding Den for more details).
Thanks!
Some of the techs say that they add a district type but they dont appear on any of my planets to be built. Maybe Im just too early into the game so far and are for ringworlds or habitats?
After update it will works fine.
I did get Irony to work (although I have yet to figure out how to generate an error log), and what's weird is that Irony doesn't find any conflicts at all between Gigas and either of your mods. Just cryptic messages about errors in Gigas' code that really don't appear erroneous. So I'm at my wit's end here.
I'd like to ask for permission to publish my version of the mod on steam.