Dwarf Fortress

Dwarf Fortress

Wood Processing Workshop (Balanced)
7 Comments
Vanargand 23 Oct, 2024 @ 1:20pm 
When I try to make charcoal or ash from sawdust, the dust instantly disappears and the job gets cancelled. Is there a reason behind this?
borrowdaledrew 29 Jan, 2023 @ 7:20am 
How is that now a thing already, after going on near 20 years of DF you'd think that was implemented within the first week of modding new races lol
eb  [author] 29 Jan, 2023 @ 7:06am 
agreed, I was thinking it would be nice if entities could have access to something like reaction classes, so reactions/buildings could be for example tagged as [CIVILIZED] and then all entities with the [CIVILIZED] tag would automatically get access.
borrowdaledrew 29 Jan, 2023 @ 6:46am 
That's awesome, thanks for the reply.

Shame we can't use a line like [SELECT_ENTITY:*] to give all races access but i guess we don't want random cows making lumber mills lol
eb  [author] 29 Jan, 2023 @ 6:37am 
this only works with dwarves but you can add it to others.

check entity_patch_woodprocessor.txt for the necessary code. essentially you want to copy and paste that to a new file (different filename, but keep the starting "entity_patch_" part), change the "entity_patch_woodprocessor" line at the top to your new filename, and change the MOUNTAIN in [SELECT_ENTITY:MOUNTAIN] to whatever the playable race is named in its entity definition.

This can either be packaged into its own mod or left in the same folder as the rest of this mod's files. (note that you will probably need to delete the woodshop_balanced_eb folder in data/installed_mods in order to see the change if you don't make a new mod)
borrowdaledrew 28 Jan, 2023 @ 4:49pm 
does this only work with Dwarves or will all playable races be able to use it?
neph 13 Jan, 2023 @ 12:32pm 
Lovely!