Hearts of Iron IV

Hearts of Iron IV

Old World Blues: Unity in Texas
192 Comments
Phatts 12 Jul @ 11:56pm 
By far tghe most fun I've had in Old World Blues, even beyond ERB. Thank you so much for your dedicated work and excellent writing! Gone down two paths so far, trying out Crusher next!
NCR Ranger 10 Jul @ 2:07pm 
Is this the nation with the centaur leader and do i need this mod to play him?
The Loathsome Creature  [author] 26 Jun @ 12:21pm 
This submod doesn't change much past the nation of Austin, so independence has, be definition, more content. However all the paths have an intricately woven story and I highly reccomend playing all of them!
jadelith 25 Jun @ 12:24am 
Got it in the second run. Though scarlet winning the first war (with help from my one nightkin) helped a ton ofc :). Is it better to be independent or stay in Texan faction? I'd rather be independent (strength/balance focused), but not sure which side has more content. Thx!
jadelith 22 Jun @ 9:56pm 
Never used caps in the mod before :) ok, will buy guns. But I had already maxed out nightkin in my current run. I'm only allowed 3-4 20 width nightkin anyway, so I don't see how that would make a big difference? Also crushers rebellion didn't help either.. I'm used to erx where you steamroll everything with no resistance, so this mod was a rude awakening for me :) will try again
Samwiz1  [author] 22 Jun @ 4:37pm 
Personal strat? Use caps to buy cheap guns, put most of your arms industry on spec ops equipment, use whatever army xp you get to increase spec ops capacity, and make as many nightkin as you can. If all else fails, nightkin won't, and they'll buy you enough time on the defensive to start getting some AT in your units.
Ass Blaster Master 22 Jun @ 1:51pm 
i feel like you shouldve had alot more but 2277 thats a good 2 years of prep time, try researching anti-tank, and focusing manpower research so you can field more devisions, do the outsider doctrine tree for mutant buffs
jadelith 22 Jun @ 12:50pm 
I want to like this mod but.. it's way way way way waaaaaay too hard to win the 3-way war. mine started in 2277, and I have 22 divisions and 7 arms factories.. shale has 26 civ factories, and 25 arms factories. ironmongers have 17 and 16 + ridiculous tank divisions. division numbers are the same. despite doing a few encirclements, I'm still losing by a large margin. austin basically has no industry to speak of.
GenuineBoredom 21 Jun @ 8:16pm 
goat
Zam138 21 Jun @ 9:52am 
So, I'm looking at the UOA code and I don't see anything big that would make it incompatible with tech mods, is it actually incompatible?
brickdude05 18 Jun @ 1:24pm 
woah this updated? Legend
mihaipcns 17 Jun @ 6:30am 
austin is so united rn
The Loathsome Creature  [author] 16 Jun @ 3:36pm 
Not quite dead mod (hotfix released)
Dead Mod 16 Jun @ 12:02pm 
Dead Mod
GenuineBoredom 9 Jun @ 8:05pm 
can't wait since this is a cool mod
HereticKannon 5 Jun @ 7:42am 
Thanks for the heads up! Looking forward to being able to give this great mod another go.
The Loathsome Creature  [author] 30 May @ 6:05pm 
Sorry y'all, a mix of lost interest in HOI4 and college has rendered me forgetful of the mod, but if I can get some time with my computer and the original files I will make sure to update it and patch any bugs that may have arisn, sorry for the silence and thank you for pestering my steam notifs enough for me to see it's not working!
mihaipcns 28 May @ 12:57pm 
Will this be updated ever?
Nostalgia critic 23 May @ 2:35am 
really wished this was updated loved this shit
Regeth 12 May @ 12:21pm 
Not working anymore
Hero for Fun 29 Apr @ 8:02am 
Is there a trick to getting the ai to accept your trade deal focuses?
Supermarginal 13 Dec, 2024 @ 8:25am 
russia lang?
御坂天鸾 15 Nov, 2024 @ 2:58pm 
Will we get an update for Götterdämmerung?
bomboclattgyat1234 6 Oct, 2024 @ 6:57am 
is there/will there be a mod like this for shale's army or ironmongers?
Mr Zoat 29 Aug, 2024 @ 11:28am 
Ah, thank you.
The Loathsome Creature  [author] 29 Aug, 2024 @ 7:27am 
UoA gets an event from the first focus when they go down that path, they can either choose to be favorible or unfavorible to texas. If they pick favorible, texas has to meet every demand, and then they will integrate. If they pick unfavorible, it is impossible for them to be integrated, but they also can't secede unless you deny every demand
Mr Zoat 18 Aug, 2024 @ 2:06am 
No, I mean that the little tick which shows that the requirement has been fulfilled wasn't ticked.

X The Brotherhood has accepted our conditions and proves out people will be safe in Texas.

How do I prove that?
The Loathsome Creature  [author] 17 Aug, 2024 @ 5:08pm 
UoA has to hold a vote if the people want to join texas, if they vote against, then the best you can do is two-state solution.
Mr Zoat 17 Aug, 2024 @ 2:27pm 
Playing as Republic of Texas, the AI controlling the Unity of Austin. They went 'Now Is Not The Time', and asked me for a bunch of concessions. I agreed to all of them, but the 'Texas has given us everything we asked for' wasn't ticked in their focus. What did I miss?
The woker 11 Aug, 2024 @ 11:23am 
how can I win with unity of austin in the war with the guy with the beer and the guy with tanks
Mr Zoat 30 Jul, 2024 @ 10:51pm 
Thank you for the update, and for the ability to see the entire tree.
Meatb4lls 30 Jul, 2024 @ 6:35pm 
Ok now it work, had other mod that was interfearing.
The Loathsome Creature  [author] 30 Jul, 2024 @ 2:25pm 
It should work fine with the current version of Hoi4 and OWB, make sure you don't have any conflicting mods and that the mod is in your selected playset
Meatb4lls 30 Jul, 2024 @ 1:58pm 
So I tried playing this mod and there is nothing showing up. No names, no icons, no portraits, and no other faction names. Is there a specific version of HOI4 that i need or a specific version of OWB?
Mindfr3k24 27 Jul, 2024 @ 6:35am 
Nope I don't have any other mods that mess with Texas.
Mindfr3k24 27 Jul, 2024 @ 6:34am 
I'll check and tell you once I look it over.
The Loathsome Creature  [author] 27 Jul, 2024 @ 1:23am 
If you give yourself the event nf_keats.83, it should trigger the annexation properly
I can't find any errors in my iteration, do you have any other mods installed? Perhaps ones that affect texas?
Mindfr3k24 26 Jul, 2024 @ 9:21pm 
Is there an event that I can use that the AI should have accepted?
The Loathsome Creature  [author] 26 Jul, 2024 @ 8:52pm 
Texas has to click the button on the event to annex you, if you're playing in a multiplayer game, it could take a bit, but the AI should automatically finish the event, switching you to texas and annexing austin
Mindfr3k24 26 Jul, 2024 @ 7:27pm 
I'm having an issue where I don't join the Provisional government of Texas as UOA when I pick the focus to unify with Texas. I'm not sure if I'm supposed to wait, because the focus stated UOA would cease to be a country and join Texas.
HereticKannon 18 Jul, 2024 @ 2:13pm 
Finally finished my first Austin playthrough with your mod! The numerous challenges and events kept me playing much longer than I typically do just to see what was going to happen next.

Thanks for this awesome mod.
The Loathsome Creature  [author] 29 Jun, 2024 @ 9:11pm 
Gonna be 100%, I don't think that's gonna change (anytime soon, at least), sorry

Burned out of modding, and more than likely it'd require a separate submod to patch them together. You'll just have to choose until I, or someone else, makes a patch for it
1956Vasily 29 Jun, 2024 @ 8:00pm 
The mod is incompatible with Rustbelt Rise
gggkbox1 27 Jun, 2024 @ 6:15pm 
Welp, I gave it one more shot hours later and now it suddenly looks a lot more interesting. Gotta keep Austin weird, wish me luck...
The Loathsome Creature  [author] 27 Jun, 2024 @ 8:01am 
I don't think so. If Austin has a mostly similar tree to Ironmongers and Shale it is vanilla, otherwise the mod is working. The focus tree will slowly reveal itself as you progress if the mod is working
gggkbox1 27 Jun, 2024 @ 7:14am 
Did this just get broken by the hotfix? It's installed but marked as being for an older version and I only see vanilla Unity when I launch the game. (I think. Never played Unity before.)
Akboris 18 Jun, 2024 @ 4:40pm 
A lot of focuses add debuffs for what are already existing problems with the state, static problems should be a debuff by game start surely
HereticKannon 13 Jun, 2024 @ 8:25am 
Thank you for the quick update, I've been wanting to give this mod a go.
Sleepie 13 Jun, 2024 @ 2:05am 
Hello, I am also confirming the incompatibility with Rustbelt Rising as reported by High7Guard
The Loathsome Creature  [author] 12 Jun, 2024 @ 2:18pm 
There are no changes planned for Eden, sorry.