Space Engineers

Space Engineers

Large Ship Cargo Loading Rover bay Doors MK-I
26 Comments
kennet0508  [author] 11 Sep, 2024 @ 6:21am 
This sounds awesome! id love to see it! The answer is yes ofcourse you can use it, Thank you for asking and providing credit for the build <3
Tohrment22 10 Sep, 2024 @ 5:36pm 
Currently using this in build, not 100% complete yet. when done could i post it with your blessing and have you written down for the part of the build?
kennet0508  [author] 13 Aug, 2023 @ 3:04pm 
you can just move the logic board to wherever you want, since it all works off groups, nothing should stop working,

With the landing gears blueprints, its a little more involved, you need to add the hinges and rotors to "safety 1" and "safety 2" but for the ramp i dont think i implemented any safety features, you should just need to move the panel wherever and link the corresponding timers to the buttons.
uddernonsense 13 Aug, 2023 @ 9:39am 
one more question: where can I put the lights/control systems besides the stern of the model? If I break them off to move them am I screwed? Or are they a debugging thing and not necessary for function?
uddernonsense 12 Aug, 2023 @ 3:59pm 
@kennet0508
that clarifies it, thank you.
Looking at the model I didn't see a corresponding merge block for the "closed" state (visible in the open anyways) so that only furthered my confusion

I'll try out your suggestions, and see if I can implement it myself (maybe make some ridiculous super carrier)
kennet0508  [author] 12 Aug, 2023 @ 12:23pm 
@uddernonsense:
If you have the gate as a "station" merging doesnt always occur, it seems it needs some "movement" or help, this seems to be a limitation in the game engine as there is nothing preventing the gate from merging, a block update is all it needs to "fix it" so try placing a block and delete it, and that should trigger the game to merge it.

you can also try building the ramp on a ship or placing some thrusters, batteries, gyroscopes and a seat, then convert it to a ship and it should work just fine as long as your not standing 100% still.

The ramps are not airtight if its not merged to the bay (aka, if its moving its not airtight.)
uddernonsense 12 Aug, 2023 @ 10:35am 
I'm trying to learn about airtightness for this exact purpose: to make ramp doors without needing an airlock into the cargo bay from the rest of the ship.

In the gates retracted state (ramps folded, gates up), the merge blocks toward the stern/rear of the bay do not merge with anything, hence the gate is bouncing on its pistons. Is this airtight still? Or is this an oversight?

I tried reading the P.S. but I'm new and have trouble understanding
germanpirate99 12 Apr, 2023 @ 4:37pm 
make a accumulator class assault ship using this door and the new landing gear mechanism.
Willchill 5 Mar, 2023 @ 11:23am 
now you just need to add it to a ship
kennet0508  [author] 22 Jan, 2023 @ 3:28am 
@setrikid, yeah, you paste it in your world, and paste it onto your ship, should be pretty straightforward, tho there are some subgrids near the edges that may be causing som isuess, if thats the case, buil a few blocks in the front or back to make it longer, that should allow you to paste it
DerrEtCetera 21 Jan, 2023 @ 6:39pm 
this is gonna be fun to use
Outzyme 21 Jan, 2023 @ 6:30pm 
is there a way to attach it to ships? im fairly new to the game so sorry if this sounds stupid
Strong Hoov ✅ 21 Jan, 2023 @ 11:17am 
If you want a Sandbox co-op Partner. I wouldn't mind be a part of your friendlist.
kennet0508  [author] 21 Jan, 2023 @ 10:10am 
I would love to see an improved version, please tell me when you have it ready! as im always looking to improve my own skillset! :D
Strong Hoov ✅ 21 Jan, 2023 @ 3:47am 
Neat design. I think I can improve it. I hope you don't mind if I take insperation.
kennet0508  [author] 20 Jan, 2023 @ 10:25pm 
@TwistedGraphene Cant wait to see it in action! do ask me if there is anything your wondering about
TwistedGraphene 20 Jan, 2023 @ 2:58pm 
This is a fantastic concept. I'm absolutely going to reverse-engineer this and implement something similar on the small grid transport ship I've been working on. You are truly a Space Engineer.
α¯\_(ツ)_/¯Ω 19 Jan, 2023 @ 8:58pm 
funny idear
kennet0508  [author] 19 Jan, 2023 @ 1:18pm 
@zen_2255 this is possible to make in survival, hardest part would be the pistons
kennet0508  [author] 19 Jan, 2023 @ 1:17pm 
yes, just cut and paste it, link whatever buttons you have to the groups mentioned above

You can move the timer setup to anywhere you want on the grid and as long as you dont delete any pistons, hinges, rotors or timers, everything should work just fine
ODST GAZ 197 19 Jan, 2023 @ 10:18am 
is there a way to extend the length of the whole hanger without wrecking the timer sequence stuff?
ZEN_2255 19 Jan, 2023 @ 8:35am 
Pretty simple, but a cool idea. Too bad there's no way to do it adequately in survival.
black_dragon1230 19 Jan, 2023 @ 12:06am 
Wow just awesome work!
TheLostSpartan 17 Jan, 2023 @ 8:05am 
Awesome.
Hotaro 16 Jan, 2023 @ 5:16pm 
Thank you for posting this!