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I am here to ask you: In what load order should these mods be: Vanilla Tiles Enhanced, Tile Fixes, Every Texture Optimized, Grass Lands? I am trying to optimize my server and avoid bugs and errors. Thank you!
I'll probably get back to PZ modding for the *STABLE* B42 release
- Gracias
TileZed
Read the first part of the description for an easy fix.
From the description above: "max resolution: 2048 is recommended". Technicaly you don't NEED to change it but you'll get better visual if you do.
why do I need to change it?
I test yours, boom, absolutely perfect, especially compared to the alternatives, yeah, well done, I love it. I did notice some weird black distortions on some tiles, but I think that's my end (haven't turned up the textures yet, about to now.)
Keeping it in the mod list now, keep up the fantastic work!
BB
Anyways, I guess that doesn't matter now. I disabled all of the tile and map mods I had installed and that fixed it. One of them is causing just the transparent blends to be reverted back to vanilla. I'll probably leave a comment here or in the incompatible maps thread if I figure out which one causes that.
Your pic shows only vanilla tiles.
https://i.imgur.com/VS6svOa.png
The texture error has been driving me nuts. I've been trying to figure out where the issue is from. Sounds like Laast isn't interested at the moment. I seen you uploaded a repackaged fix. Is this packaged correctly? If so, Laast could just repackage his mod and push an update and the problem is solved.
On the tiles having issues (floors_exterior_natural 16 through 21 + 24), there's a couple small white pixels [i.imgur.com] at the top of each and I think the game is trying to render it at the cost of the rest of the tile. I erased them, repacked with TileZed, and the problem's gone.
Not sure how you packed them however. I just set "Output Texture Size" to 2048x2048 and left Scale 1x unchecked: https://pixeldrain.com/u/b9KcDCN6
https://streamable.com/qhqo9c -- note the modlist at setup.
The issue is several tiles that are normally supposed to be full squares in vanilla, have been replaced with corner(?) pieces that only have 33% of the intended coverage. So if nothing is underneath them, it shows black instead.
If these tiles were restored to full squares, there wouldn't be any compatibility issues.
It is a well known conflict with another mod (most likely a custom map). Read the above topic about incompatible maps.
But I don't like the weed because it's too high and unique, but can you make only the weed into a vanilla version?
Exactly the weed in the second picture (100% new grass).
No prob