Carrier Command 2

Carrier Command 2

Rhimens' QOL and Hardpoint Modpack
88 Comments
TheSkimMilkGorilla 3 Aug, 2024 @ 3:33pm 
Add fish gutter, please.
Rhimens  [author] 2 Apr, 2024 @ 1:18pm 
I fully endorse the modpack below and will no longer be maintaining this modpack.
sgtobliterator 31 Mar, 2024 @ 12:59pm 
For anyone who wants to play with a bunch of mods and likes this mod, I made my own that does a lot of the same stuff, and also even more mods are added. Here's the link. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3125589698
OPTIMISTICTOAD 23 Mar, 2024 @ 4:11am 
@"MrHindsight" you can just teleport to the helm via the map
"MrHindsight" 20 Dec, 2023 @ 7:47am 
Upon startup with this mod enabled for a new game. The elevator is spawned off the bridge/dock over the water. The elevator frame is still there, but the actual lifting mechanism is hovering over water, Visible, but inaccessible 100 yards away. I can't start the game because I can't get on the elevator.

Add "Blue Bridge Light", "Repair Bay Terminal, and "Captain Control" to this mod and you've got a gem!
Please and thank you!

Thank you for combining these mods! We look forward to the next iteration.
Blastmcptalex™ 24 Nov, 2023 @ 1:14pm 
Hey Rhimens Just asking if your still working on updating this modpack? Or do you plan on adding more still? Thanks For the Modpack Its Awesome
Fusilier 18 Nov, 2023 @ 9:13pm 
Please add repair bay terminal and captain control to this pack if possible, those are extremely useful. Ty for the mod
Uincobe 14 Oct, 2023 @ 9:15am 
wait for it :D
Rhimens  [author] 2 Oct, 2023 @ 2:18am 
I think this version was accidentally rolled back on a previous update due to issues on my home PC resulting in an outdated mod folder being posted. Several mods are missing from what was previously here.

I'll try to get on this but there's no ETA. Sorry about this, guys.
himalayansalt 2 Oct, 2023 @ 12:40am 
Can you add the captain controls mod as well? Very useful mod
erm 6 Sep, 2023 @ 6:51pm 
this is epic
Rhimens  [author] 6 Sep, 2023 @ 2:33pm 
Different Islands has been removed from the modpack. Existing saves should be unaffected.
DemBonez665 16 Aug, 2023 @ 10:42am 
Agreed with the desire to have all mods except Different Islands; I'm not a huge fan of the modified islands in the first place, and I hate how I have to enter the ship to launch it for the first time. I love everything in this modpack except for Different Islands.
Neo 6 Aug, 2023 @ 11:49am 
hello there, Different Islands mod is good and everything BUT breaking the AI and the Barge as well, can we get a version withouth it or drop this ?
erm 6 Aug, 2023 @ 6:18am 
could we get a pack without Different Islands plz :3 (im a cute girl btw) *tehe* x3
Rhimens  [author] 1 Aug, 2023 @ 3:09am 
The 3x vehicle mod only applies to the water speed of the ground craft, not the carrier itself.
Duke 31 Jul, 2023 @ 7:25pm 
With the 3x, it appears like there is no changes to the carrier, I actually can barely hit 30 going against the wind, I max out at 80 on calm waters and rough seas i can get to 140 max.
EZskam4me2 29 Jul, 2023 @ 12:23am 
I'm having issues with my barge not picking things and yes I ordered them before sending the barge to the island I reloaded the game, crafted a new barge and still not working and I think that the "different islands" mod might be the problem.
Don Bigotes 24 Jul, 2023 @ 10:36pm 
Hi, no idea how or why but I went in to replicate and record it and it worked perfectly for two petrels, one with full load and another with only the droids, both deployed just fine, I've deleted the original comment, thank you for the mod and the help!
Rhimens  [author] 23 Jul, 2023 @ 4:01pm 
I've been able to deploy droids safely. If you can replicate this (particularly with video or a save file) that could help
Don Bigotes 13 Jul, 2023 @ 8:08pm 
Thank you for fixing the the Petrel issue, unfortunately this also caused the main Petrel weapon to only support camera or 30mm cannon-camera, and has disabled the rest like 40mm cannon, IR missile, capture-robots, etc.
Rhimens  [author] 10 Jul, 2023 @ 3:09pm 
Planning to take some time later and work on improving the Petrel camera.
sgtobliterator 10 Jul, 2023 @ 3:05pm 
Awesome, thanks.
Rhimens  [author] 9 Jul, 2023 @ 11:18pm 
Hardpoint fix for the Shearwater Petrel mod should be working now.
Rhimens  [author] 3 Jul, 2023 @ 12:22am 
I'll try to get a fix out for this soon. Thanks for the head's up guys :)
sgtobliterator 2 Jul, 2023 @ 5:48pm 
forgot to mention this but for the changing to the camera to stop it from clipping, its under the "center_front" line
sgtobliterator 2 Jul, 2023 @ 7:43am 
so apparently i think there was an update to just a few hardpoints more or something happened, just a few hardpoints more overwrote shearwater petrel's "center_front", "left_2", and "right_2". Rhimens all you would need to do is change "center_front" type to "2", and change "left_2" and "right_2" to type "7"

Then change "left_2" "tx" value to "-1.2", and then change its "ty" value to "-1.8".
For "right_2" change the "tx" value to "1.2" and its "ty" value to "-1.8".
Do make sure that "left_2" is negative 1.2 and "right_2" is positive 1.2

I also noticed clipping with the camera for the petral, this is from Just A Few Hardpoints More, for some reason 2 of the 1s were negative instead of positive, to fix this please do as follows

on the "<transform" line, change the "m00" value from negative to positive, so "-1.00000000e+00" to "1.00000000e+00", then do the same for the "m11" value
I hope this helps.
Don Bigotes 2 Jul, 2023 @ 12:46am 
+1 the Petrel mod seems to not be working, the droids are not selectable to be deployed
Mikolikol ♥ 2 Jul, 2023 @ 12:39am 
shearwater petrel mod doesnt let you deploy droids in this modpack, cus i think the hardpoints overwrite it? would love to be able to use the droids in the petrel with this mod pack!
Rhimens  [author] 24 Jun, 2023 @ 10:30pm 
Fixed an issue with Carrier VLS. Note that it will not work with existing saves, you will need to start a new file to use it. Existing saves will work with everything else.
Rhimens  [author] 24 Jun, 2023 @ 1:24pm 
@AviatorxDuck I don't really have any way to know without more info - if you could put a screenshot or something in the bug report discussion thread, that would be appreciated.
It's also equally possible that it's due to vanilla content, I've had it happen to me too.
Don Bigotes 24 Jun, 2023 @ 10:37am 
Thank you for adding all of these mods into one, also thank you to all the original mod makers for making those mods and allowing them to be added into this one! <3
Ed Strider 24 Jun, 2023 @ 9:59am 
Thanks for the RWR addition!
AviatorxDuck 24 Jun, 2023 @ 9:49am 
Hi, im kinda getting sick of my vehicles getting stuck on weird angles, is it due to the mod "different islands"? if so am i able to disable it or do you think im better off keeping it the way it is?
Rhimens  [author] 23 Jun, 2023 @ 11:45pm 
UPDATE! Added a few mods. 3x Vehicle speed version coming shortly.
Enjoy!
Rhimens  [author] 3 Jun, 2023 @ 12:48pm 
I'll send you an invite, we can talk there
sgtobliterator 3 Jun, 2023 @ 6:45am 
Yeah will do, what is the best way to send it to you?
Rhimens  [author] 2 Jun, 2023 @ 11:45pm 
@sgtobliterator If you're still willing to send the file, I'd like very much to have it!
Rhimens  [author] 27 May, 2023 @ 9:09pm 
@sllʎɹפ Thank you for the head's up. I've reported their page, feel free to do the same.
@Skazix it's a core part of the mod now, I can try to get an alternate version made at some point.
Grylls 27 May, 2023 @ 12:18pm 
Hey Rhimens, a couple people have juts duplicated your work on the workshop, just wanted to let you know. Love the mod, please keep it update if you can! <3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956258290&searchtext=
Skazix 25 May, 2023 @ 1:52am 
How to disable blue light on bridge?
sgtobliterator 25 May, 2023 @ 12:19am 
nvm i did it myself, tested it and it works fine. Would you like me to send you the file?
Rhimens  [author] 24 May, 2023 @ 10:08pm 
Put it in the addition requests thread with a link. Note that at the moment I'm not updating this mod, I plan to return to it in the future though
sgtobliterator 24 May, 2023 @ 4:30pm 
Would there be a way to merge the mod Shearwater Petrel with this mod?
Rhimens  [author] 14 May, 2023 @ 1:04pm 
Recent patchnotes say they have fixed some crash issues which may have been the root cause of stated issues here.
SgtQuadratEnte 30 Apr, 2023 @ 1:33pm 
I can also confirm I had a random crash on a new campaign. When in the Gimbal Camera of the Albatros. Also I couldn't get the barge to get the stuff from the base. It just stopped way too far off of the island
Sniperturtle 4 Apr, 2023 @ 3:49am 
Tried my best to get all those mods into the game without conflict, game crashes on load.
I can upload the save file to my OneDrive or any other filehost if you like, give me the word.
Rhimens  [author] 3 Apr, 2023 @ 3:58pm 
@Sniperturtle briefly try disabling this mod, launching the save with the original UI Enhancer mod enabled, and aim the camera at that turret. Does it work if you do?
Sniperturtle 3 Apr, 2023 @ 3:02pm 
I also don't know where Enhanced UI stores or gets the ID numbers from, maybe a stack overflow?
Sniperturtle 3 Apr, 2023 @ 3:00pm 
Started a Singleplayer Campaign with this mod around 3 days ago, now i am halway in, at the 4-Shield Islands i constantly get a crash whilst trying to ID one of the turrets at the base. Basically it doesn't matter how long into the game, the moment i aim the camera at the turret and the rectangle starts drawing the game crashes, i can ID a 30mm turret though.
It might be a CIWS turret or a missile turret, i am fairly certain i IDed a missile turret eralier in that playthrough though...