Crusader Kings III

Crusader Kings III

Memories of Disease
12 Comments
finallyciv 7 Jul @ 6:03am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
Catka 23 May @ 8:06am 
Thanks for the update!
Ventulus 22 Mar @ 8:05pm 
好像无效了?
Ventulus 20 Mar @ 4:41pm 
seems not work?
牛奶大魔王 1 Feb @ 4:45am 
greeting! what a great mod, I want more Chinese player used it so i have translation it in ck3 mod Chinese submod
would u make a line in description

Here is my Chinese localization. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
alegdansk 1 Nov, 2024 @ 4:19am 
Can you add in which battle characters were disfigured or wounded?
HeirandtheSpare 23 Oct, 2024 @ 10:06am 
The memory system is.....incomplete, to say the least. Paradox really didn't do a very good job in my opinion.
4X-Fan 21 Jan, 2023 @ 6:11am 
@Lewa263 Ah, thats unfortunate, but I understand that it is unfeasible to include injuries then. Thanks anyway for trying. Lets hope Paradox extends memories on day this way or improves at least the foundation for modding here.
Lewa263  [author] 20 Jan, 2023 @ 11:07am 
So, it turns out that injury-related traits are applied in many different event files. For instance, there are 7 event files and one scripted effects file where the Disfigured trait can be applied. If I want to add those to this mod, I will need to do much more overwriting of base game files than was needed for just the diseases (which are all applied in one single event file). Every event file that a mod overwrites makes it more likely to conflict with other mods. It also means more work whenever the game gets an update. It's disappointing, but unless Paradox changes how these traits are applied to always use the same scripted effect or something, I don't think it would be practical to add memories to such traits.
4X-Fan 19 Jan, 2023 @ 10:55pm 
@Lewa263 Great, looking forward...and yeah - no need for book-keeping about every scratch :steamthumbsup:
Lewa263  [author] 19 Jan, 2023 @ 12:54pm 
@4X-Fan Injuries is a good idea and still fits the theme. Most likely I'd restrict to only injury levels above Wounded, since knights and flagellants are going to be getting Wounded and immediately healed pretty often and I don't want memory spam. I'll work on that this weekend.

@alegdansk Those other ideas are probably do-able, but I like to keep my mods with a narrow scope.
4X-Fan 16 Jan, 2023 @ 12:39pm 
Great idea! Does this extend to injuries or getting permanenty disabled as well?